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authorwiz <wiz@pkgsrc.org>2005-09-08 15:31:09 +0000
committerwiz <wiz@pkgsrc.org>2005-09-08 15:31:09 +0000
commit7e592fc96db0cd1b79baef86ebbd45dfbe2dd873 (patch)
treea27d4cea62f66e87739780c5118e6289013c8884 /games/wesnoth/Makefile
parent1afdc81d0c9007743e7a859bf8f2a929d7185418 (diff)
downloadpkgsrc-7e592fc96db0cd1b79baef86ebbd45dfbe2dd873.tar.gz
Update to 0.9.7:
Version 0.9.7: * language and i18n: * updated manual: French, Italian * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish, Russian, Slovak, Slovenian, Spanish, Swedish, Turkish * fixed Ruby of Fire object description (#14311) * fixed untranslatable Rise of Wesnoth scenario name * new man pages: Hungarian * changing languages now updates Tome of Wesnoth on Linux into new language * campaigns: * The Dark Hordes: there are now more Turns available in the last scenario * units: * increased the damage done by the Dread Lich from 6-4 to 7-4 * user interface * text input box position now changes if resolution is changed (#12466) * hourglass cursor now works on Mac OS X (#14298) * fixed scrollbar problems in multiplayer lobby (#13089) * better checking if recruiting is possible (#13638, patch #4267) * some fixes for Experimental and Default themes * fixed observer icon corruption (#14320) * user campaign translations are now available without a restart (#14388) * adjusted multiplayer lobby titles * don't show images larger than 80x80 in campaign server list (#12007) * fixed progress bar overflow (#14403) * game names can no longer contain formatting characters (#14246) * fix campaign story text overflowing due to narrow width (rest of #13961) * graphics * fixed Flaming Sword missing attack image (#14346) * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider * ambush and nightstalk now works on turn 1 for leaders (#13671) * AI now understands that AMLA units don't heal on advancing * AI in multiplayer can now recruit more widely in all eras (rest of #14096) * fixed a network related freeze (#14359) and other networking changes * fixed connect to server hanging on Mac OS X * fixed memory leaks in multiplayer lobby (part of #13981) * various bug fixes and code cleanups Version 0.9.6: * language and i18n: * new manual: Turkish * updated manual: German, Russian, Swedish * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish * updated man pages: English, German, Swedish * fixed some translated strings not being used (#14094) * improve layout of some parts of help (#14075) * fixed several typos and errors (including #14228,#14207,#14076,#14077) * campaigns * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148) * graphics and sound * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier, Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter, Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher * revised unit images and/or animations for Direwolf Rider, Duelist, Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight, Lancer, Master at Arms, Paladin, Shock Trooper * fixed missing storm trident image (#14111) * new observer icon * fixed wrong ice missile image used by Elvish High Lord (#14132) * fixed Lich using wrong image (#14139) * replaced tooltip picture (#14134), note still English and not translatable * fixed broken scepter of fire and scepter attack icons (#14208,#14231) * user interface * fixed fonts sometimes not being found, eg. on BeOS * fixed campaign dialog with no campaigns trying forever to download (#14078) * fixed some damage calculations not showing %-to-kill * fixed game music continuing to play on the title screen (#14080) * added hotkey ctrl-j to show objectives (#7830) * fixed more problems with observers (also #14239) * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124) * menus now can acquire keyboard focus (#13118) * info text (defense-%, #-turns) is no longer obscured by terrain (#13995) * tips of the day now only change when playing a game (#14235) * hotkey for taking a screenshot now works in editor also (#13841) * show wait cursor for long operations, if not using color cursors (#12670) * part-fix campaign text overflowing due to width being too narrow (#13961) * fixed tooltips disappearing when using dfool's theme (#14084) * prestart events now happen before the player is shown the map (#12957) * revised multiplayer maps: Bluewater Province, Charge, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta * fixed AI units not getting rest-healing, causing replay errors * fixed configure options --with-icondir and --with-desktopdir (#14100) * changed Merman hoplite to bring it up to date with changes to steadfast * fixed Dark Adept female version glitches (#14073,#14122,#13986) * made checksums work on AMD64 * revised network code, try to use non-blocking I/O if available * new description= attribute of [attack], name="x" now implies description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113) * AI in multiplayer can now recruit healers and mixed fighters (#14096) * fix AMLA healing (#13921); recruited/recalled units are now always healed * various bug fixes and code cleanups
Diffstat (limited to 'games/wesnoth/Makefile')
-rw-r--r--games/wesnoth/Makefile4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/wesnoth/Makefile b/games/wesnoth/Makefile
index 8fe02753bab..8d4c3bf72dc 100644
--- a/games/wesnoth/Makefile
+++ b/games/wesnoth/Makefile
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.16 2005/08/10 20:56:17 jlam Exp $
+# $NetBSD: Makefile,v 1.17 2005/09/08 15:31:09 wiz Exp $
-DISTNAME= wesnoth-0.9.5
+DISTNAME= wesnoth-0.9.7
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=wesnoth/}