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authorwiz <wiz@pkgsrc.org>2003-01-06 19:48:08 +0000
committerwiz <wiz@pkgsrc.org>2003-01-06 19:48:08 +0000
commitb33629298c72e0b518075209af4597fc12a8ee6a (patch)
tree27791f577c4bd3173fbac3575ceb9a66d5c868d4 /games/xrick/PLIST
parent1c53e56262fb678e1c7ace749b10f50f7f708d47 (diff)
downloadpkgsrc-b33629298c72e0b518075209af4597fc12a8ee6a.tar.gz
Update to 021212.
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip. Either copy it to your current dir, or start xrick with xrick -data ${PREFIX}/share/xrick/data.zip Changes: * Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.). * Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel). * Fixed a potential buffer overflow in command-line parameters handling (A. Majorel). * Joystick is (hopefully) OK now (S. Chauveau). * Implemented all sounds: music, effects, etc. * The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed. * Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.
Diffstat (limited to 'games/xrick/PLIST')
-rw-r--r--games/xrick/PLIST4
1 files changed, 3 insertions, 1 deletions
diff --git a/games/xrick/PLIST b/games/xrick/PLIST
index 620925904d4..4e7c042aeef 100644
--- a/games/xrick/PLIST
+++ b/games/xrick/PLIST
@@ -1,3 +1,5 @@
-@comment $NetBSD: PLIST,v 1.1.1.1 2002/05/12 00:02:15 wiz Exp $
+@comment $NetBSD: PLIST,v 1.2 2003/01/06 19:48:08 wiz Exp $
bin/xrick
man/man6/xrick.6
+share/xrick/data.zip
+@dirrm share/xrick