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author | wiz <wiz@pkgsrc.org> | 2003-01-06 19:48:08 +0000 |
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committer | wiz <wiz@pkgsrc.org> | 2003-01-06 19:48:08 +0000 |
commit | b33629298c72e0b518075209af4597fc12a8ee6a (patch) | |
tree | 27791f577c4bd3173fbac3575ceb9a66d5c868d4 /games/xrick/PLIST | |
parent | 1c53e56262fb678e1c7ace749b10f50f7f708d47 (diff) | |
download | pkgsrc-b33629298c72e0b518075209af4597fc12a8ee6a.tar.gz |
Update to 021212.
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip.
Either copy it to your current dir, or start xrick with
xrick -data ${PREFIX}/share/xrick/data.zip
Changes:
* Reworked the build system so xrick can easily be built on Unix boxes as
well as on non-Unix boxes (do not rely on symbolic links, etc.).
* Use function keys instead of numeric keys for various game controls, as some
non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
* Fixed a potential buffer overflow in command-line parameters handling
(A. Majorel).
* Joystick is (hopefully) OK now (S. Chauveau).
* Implemented all sounds: music, effects, etc.
* The sound was horrible on Windows due to a poorly dimensionned sound
buffer. Fixed.
* Re-ripped all sounds. This time I used STeem with debugger to save each
sound as a WAV file, then Audacity to filter an annoying static noise
produced by STeem, then SOX to re-sample.
Diffstat (limited to 'games/xrick/PLIST')
-rw-r--r-- | games/xrick/PLIST | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/games/xrick/PLIST b/games/xrick/PLIST index 620925904d4..4e7c042aeef 100644 --- a/games/xrick/PLIST +++ b/games/xrick/PLIST @@ -1,3 +1,5 @@ -@comment $NetBSD: PLIST,v 1.1.1.1 2002/05/12 00:02:15 wiz Exp $ +@comment $NetBSD: PLIST,v 1.2 2003/01/06 19:48:08 wiz Exp $ bin/xrick man/man6/xrick.6 +share/xrick/data.zip +@dirrm share/xrick |