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authorsketch <sketch@pkgsrc.org>2004-09-08 12:48:32 +0000
committersketch <sketch@pkgsrc.org>2004-09-08 12:48:32 +0000
commit3d27ec4ecb1504cba2cefe01399818c3bdb63554 (patch)
tree75c01047dfa98d6c2956d2a6ce5ac93304fbb15b /games/xroads/patches/patch-ac
parent7a30cb77983b75a54182419f2e02dc999c44f824 (diff)
downloadpkgsrc-3d27ec4ecb1504cba2cefe01399818c3bdb63554.tar.gz
Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
Diffstat (limited to 'games/xroads/patches/patch-ac')
-rw-r--r--games/xroads/patches/patch-ac141
1 files changed, 141 insertions, 0 deletions
diff --git a/games/xroads/patches/patch-ac b/games/xroads/patches/patch-ac
new file mode 100644
index 00000000000..32a4a263663
--- /dev/null
+++ b/games/xroads/patches/patch-ac
@@ -0,0 +1,141 @@
+$NetBSD: patch-ac,v 1.1 2004/09/08 12:48:32 sketch Exp $
+
+--- xroads.c.orig 2004-09-08 13:39:59.000000000 +0100
++++ xroads.c 2004-09-08 13:41:00.000000000 +0100
+@@ -288,7 +288,7 @@
+ }
+
+ /*************************************************************************************************/
+-int round( float num ) { /* Round a float to an int */
++int roundup( float num ) { /* Round a float to an int */
+ return (int)(num+0.5);
+ }
+
+@@ -394,11 +394,11 @@
+ /* VacAttack */
+ /*
+ if(data[amonst->type].attack1==VACCUUM && (amonst->x==monst[targ].x
+- || amonst->y==monst[targ].y) && (round(amonst->x) ==
+- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y))) {
++ || amonst->y==monst[targ].y) && (roundup(amonst->x) ==
++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y))) {
+ */
+- if(data[amonst->type].attack1==VACCUUM && (round(amonst->x) ==
+- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y)) &&
++ if(data[amonst->type].attack1==VACCUUM && (roundup(amonst->x) ==
++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y)) &&
+ clearshot(amonst, &monst[targ])) {
+ watchentity(amonst, &monst[targ]);
+ vacattack(amonst, &monst[targ]);
+@@ -423,9 +423,9 @@
+ else amonst->frame++;
+
+ if(data[amonst->type].etype!=EFFECT) {
+- maze[round(oldy)][round(oldx)]=-2; /* Blank out old space */
++ maze[roundup(oldy)][roundup(oldx)]=-2; /* Blank out old space */
+ maze[trunc(oldy)][trunc(oldx)]=-2;
+- maze[round(amonst->y)][round(amonst->x)]=number;
++ maze[roundup(amonst->y)][roundup(amonst->x)]=number;
+ maze[trunc(amonst->y)][trunc(amonst->x)]=number;
+ }
+ /* If there was something underneath the effect, redraw it */
+@@ -434,8 +434,8 @@
+ draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
+ (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
+ }
+- if(maze[round(amonst->y)][round(amonst->x)]!=-2) {
+- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]];
++ if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) {
++ bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]];
+ draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
+ (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
+ }
+@@ -558,7 +558,7 @@
+ else if(player->attr & PULL_R) { newx+=1; player->attr &= ~PULL_R; }
+
+ /* Only one half-step at a time */
+- if(round(newx)!=trunc(newx) && round(newy)!=trunc(newy)) {
++ if(roundup(newx)!=trunc(newx) && roundup(newy)!=trunc(newy)) {
+ #ifdef DEBUG
+ printf("Damn, in two half-steps at a time...\n");
+ #endif
+@@ -574,17 +574,17 @@
+
+ /* If we're in a half-step, eqx and eqy are the space we're moving
+ into */
+- if(round(newx)!=trunc(newx)) {
++ if(roundup(newx)!=trunc(newx)) {
+ eqy = trunc(newy);
+ if(newx > player->x)
+- eqx = round(newx);
++ eqx = roundup(newx);
+ else if(newx < player->x)
+ eqx = trunc(newx);
+ }
+- else if(round(newy)!=trunc(newy)) {
++ else if(roundup(newy)!=trunc(newy)) {
+ eqx = trunc(newx);
+ if(newy > player->y)
+- eqy = round(newy);
++ eqy = roundup(newy);
+ else if(newy < player->y)
+ eqy = trunc(newy);
+ }
+@@ -595,9 +595,9 @@
+ /*
+ switch(player->dir) {
+ case LEFT: eqx = trunc(newx); break;
+- case RIGHT: eqx = round(newx); break;
++ case RIGHT: eqx = roundup(newx); break;
+ case UP: eqy = trunc(newy); break;
+- case DOWN: eqy = round(newy); break;
++ case DOWN: eqy = roundup(newy); break;
+ default:
+ }
+ */
+@@ -610,8 +610,8 @@
+ printf("Destination (%0.2f, %0.2f)...\n", newx, newy);
+ printf("Equiv (%d, %d)\n", eqx, eqy);
+ printf("@ %d, %d : %d\n", eqx, eqy, maze[eqy][eqx]);
+- printf("newx: %0.2f: round %d, trunc %d\n", newx, round(newx), trunc(newx));
+- printf("newy: %0.2f: round %d, trunc %d\n", newy, round(newy), trunc(newy));
++ printf("newx: %0.2f: round %d, trunc %d\n", newx, roundup(newx), trunc(newx));
++ printf("newy: %0.2f: round %d, trunc %d\n", newy, roundup(newy), trunc(newy));
+ printf("Checkdest: %d\n", checkdest(eqx, eqy));
+ printf("-----\n");
+ }
+@@ -647,7 +647,7 @@
+ #ifdef DEBUG
+ printf("something in the way. (%d or %d)\n",
+ maze[trunc(newy)][trunc(newx)],
+- maze[round(newy)][round(newy)]);
++ maze[roundup(newy)][roundup(newy)]);
+ #endif
+ newx=player->x;
+ newy=player->y;
+@@ -658,14 +658,14 @@
+ #endif
+
+ /* Destination has been set, now all we have to do is move there */
+- maze[round(player->y)][round(player->x)]=-2;
++ maze[roundup(player->y)][roundup(player->x)]=-2;
+ maze[trunc(player->y)][trunc(player->x)]=-2;
+ draw_tilex2(mainwindow, blank, player->x*GRIDSIZE, player->y*GRIDSIZE,
+ BLACK, RIGHT);
+
+ /* Draw player */
+ player->x=newx; player->y=newy;
+- maze[round(player->y)][round(player->x)]=player->ind;
++ maze[roundup(player->y)][roundup(player->x)]=player->ind;
+ maze[trunc(player->y)][trunc(player->x)]=player->ind;
+ draw_tilex2(mainwindow, data[datapos].tile[player->frame],
+ player->x*GRIDSIZE, player->y*GRIDSIZE,
+@@ -1279,7 +1279,7 @@
+ player[i]->health = 0;
+ if(player[i]->attr & ACTIVE) {
+ player[i]->attr ^= ACTIVE;
+- maze[round(player[i]->y)][round(player[i]->x)] = -2;
++ maze[roundup(player[i]->y)][roundup(player[i]->x)] = -2;
+ maze[trunc(player[i]->y)][trunc(player[i]->x)] = -2;
+ draw_tilex2(mainwindow, blank, player[i]->x*GRIDSIZE,
+ player[i]->y*GRIDSIZE, BLACK, RIGHT);