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author | sketch <sketch@pkgsrc.org> | 2004-09-08 12:48:32 +0000 |
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committer | sketch <sketch@pkgsrc.org> | 2004-09-08 12:48:32 +0000 |
commit | 3d27ec4ecb1504cba2cefe01399818c3bdb63554 (patch) | |
tree | 75c01047dfa98d6c2956d2a6ce5ac93304fbb15b /games/xroads/patches/patch-ac | |
parent | 7a30cb77983b75a54182419f2e02dc999c44f824 (diff) | |
download | pkgsrc-3d27ec4ecb1504cba2cefe01399818c3bdb63554.tar.gz |
Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
Diffstat (limited to 'games/xroads/patches/patch-ac')
-rw-r--r-- | games/xroads/patches/patch-ac | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/games/xroads/patches/patch-ac b/games/xroads/patches/patch-ac new file mode 100644 index 00000000000..32a4a263663 --- /dev/null +++ b/games/xroads/patches/patch-ac @@ -0,0 +1,141 @@ +$NetBSD: patch-ac,v 1.1 2004/09/08 12:48:32 sketch Exp $ + +--- xroads.c.orig 2004-09-08 13:39:59.000000000 +0100 ++++ xroads.c 2004-09-08 13:41:00.000000000 +0100 +@@ -288,7 +288,7 @@ + } + + /*************************************************************************************************/ +-int round( float num ) { /* Round a float to an int */ ++int roundup( float num ) { /* Round a float to an int */ + return (int)(num+0.5); + } + +@@ -394,11 +394,11 @@ + /* VacAttack */ + /* + if(data[amonst->type].attack1==VACCUUM && (amonst->x==monst[targ].x +- || amonst->y==monst[targ].y) && (round(amonst->x) == +- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y))) { ++ || amonst->y==monst[targ].y) && (roundup(amonst->x) == ++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y))) { + */ +- if(data[amonst->type].attack1==VACCUUM && (round(amonst->x) == +- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y)) && ++ if(data[amonst->type].attack1==VACCUUM && (roundup(amonst->x) == ++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y)) && + clearshot(amonst, &monst[targ])) { + watchentity(amonst, &monst[targ]); + vacattack(amonst, &monst[targ]); +@@ -423,9 +423,9 @@ + else amonst->frame++; + + if(data[amonst->type].etype!=EFFECT) { +- maze[round(oldy)][round(oldx)]=-2; /* Blank out old space */ ++ maze[roundup(oldy)][roundup(oldx)]=-2; /* Blank out old space */ + maze[trunc(oldy)][trunc(oldx)]=-2; +- maze[round(amonst->y)][round(amonst->x)]=number; ++ maze[roundup(amonst->y)][roundup(amonst->x)]=number; + maze[trunc(amonst->y)][trunc(amonst->x)]=number; + } + /* If there was something underneath the effect, redraw it */ +@@ -434,8 +434,8 @@ + draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE, + (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir); + } +- if(maze[round(amonst->y)][round(amonst->x)]!=-2) { +- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]]; ++ if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) { ++ bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]]; + draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE, + (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir); + } +@@ -558,7 +558,7 @@ + else if(player->attr & PULL_R) { newx+=1; player->attr &= ~PULL_R; } + + /* Only one half-step at a time */ +- if(round(newx)!=trunc(newx) && round(newy)!=trunc(newy)) { ++ if(roundup(newx)!=trunc(newx) && roundup(newy)!=trunc(newy)) { + #ifdef DEBUG + printf("Damn, in two half-steps at a time...\n"); + #endif +@@ -574,17 +574,17 @@ + + /* If we're in a half-step, eqx and eqy are the space we're moving + into */ +- if(round(newx)!=trunc(newx)) { ++ if(roundup(newx)!=trunc(newx)) { + eqy = trunc(newy); + if(newx > player->x) +- eqx = round(newx); ++ eqx = roundup(newx); + else if(newx < player->x) + eqx = trunc(newx); + } +- else if(round(newy)!=trunc(newy)) { ++ else if(roundup(newy)!=trunc(newy)) { + eqx = trunc(newx); + if(newy > player->y) +- eqy = round(newy); ++ eqy = roundup(newy); + else if(newy < player->y) + eqy = trunc(newy); + } +@@ -595,9 +595,9 @@ + /* + switch(player->dir) { + case LEFT: eqx = trunc(newx); break; +- case RIGHT: eqx = round(newx); break; ++ case RIGHT: eqx = roundup(newx); break; + case UP: eqy = trunc(newy); break; +- case DOWN: eqy = round(newy); break; ++ case DOWN: eqy = roundup(newy); break; + default: + } + */ +@@ -610,8 +610,8 @@ + printf("Destination (%0.2f, %0.2f)...\n", newx, newy); + printf("Equiv (%d, %d)\n", eqx, eqy); + printf("@ %d, %d : %d\n", eqx, eqy, maze[eqy][eqx]); +- printf("newx: %0.2f: round %d, trunc %d\n", newx, round(newx), trunc(newx)); +- printf("newy: %0.2f: round %d, trunc %d\n", newy, round(newy), trunc(newy)); ++ printf("newx: %0.2f: round %d, trunc %d\n", newx, roundup(newx), trunc(newx)); ++ printf("newy: %0.2f: round %d, trunc %d\n", newy, roundup(newy), trunc(newy)); + printf("Checkdest: %d\n", checkdest(eqx, eqy)); + printf("-----\n"); + } +@@ -647,7 +647,7 @@ + #ifdef DEBUG + printf("something in the way. (%d or %d)\n", + maze[trunc(newy)][trunc(newx)], +- maze[round(newy)][round(newy)]); ++ maze[roundup(newy)][roundup(newy)]); + #endif + newx=player->x; + newy=player->y; +@@ -658,14 +658,14 @@ + #endif + + /* Destination has been set, now all we have to do is move there */ +- maze[round(player->y)][round(player->x)]=-2; ++ maze[roundup(player->y)][roundup(player->x)]=-2; + maze[trunc(player->y)][trunc(player->x)]=-2; + draw_tilex2(mainwindow, blank, player->x*GRIDSIZE, player->y*GRIDSIZE, + BLACK, RIGHT); + + /* Draw player */ + player->x=newx; player->y=newy; +- maze[round(player->y)][round(player->x)]=player->ind; ++ maze[roundup(player->y)][roundup(player->x)]=player->ind; + maze[trunc(player->y)][trunc(player->x)]=player->ind; + draw_tilex2(mainwindow, data[datapos].tile[player->frame], + player->x*GRIDSIZE, player->y*GRIDSIZE, +@@ -1279,7 +1279,7 @@ + player[i]->health = 0; + if(player[i]->attr & ACTIVE) { + player[i]->attr ^= ACTIVE; +- maze[round(player[i]->y)][round(player[i]->x)] = -2; ++ maze[roundup(player[i]->y)][roundup(player[i]->x)] = -2; + maze[trunc(player[i]->y)][trunc(player[i]->x)] = -2; + draw_tilex2(mainwindow, blank, player[i]->x*GRIDSIZE, + player[i]->y*GRIDSIZE, BLACK, RIGHT); |