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authorsketch <sketch@pkgsrc.org>2004-09-08 12:48:32 +0000
committersketch <sketch@pkgsrc.org>2004-09-08 12:48:32 +0000
commit3d27ec4ecb1504cba2cefe01399818c3bdb63554 (patch)
tree75c01047dfa98d6c2956d2a6ce5ac93304fbb15b /games/xroads
parent7a30cb77983b75a54182419f2e02dc999c44f824 (diff)
downloadpkgsrc-3d27ec4ecb1504cba2cefe01399818c3bdb63554.tar.gz
Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
Diffstat (limited to 'games/xroads')
-rw-r--r--games/xroads/distinfo5
-rw-r--r--games/xroads/patches/patch-ac141
-rw-r--r--games/xroads/patches/patch-ad13
-rw-r--r--games/xroads/patches/patch-ae118
4 files changed, 276 insertions, 1 deletions
diff --git a/games/xroads/distinfo b/games/xroads/distinfo
index eedecd848cd..b5b7e2ef302 100644
--- a/games/xroads/distinfo
+++ b/games/xroads/distinfo
@@ -1,6 +1,9 @@
-$NetBSD: distinfo,v 1.2 2001/04/21 02:08:42 wiz Exp $
+$NetBSD: distinfo,v 1.3 2004/09/08 12:48:32 sketch Exp $
SHA1 (xroads-v0.5.tar.gz) = 559f916eda55ba4700c2cea6fcb42d1b1a47fa06
Size (xroads-v0.5.tar.gz) = 48641 bytes
SHA1 (patch-aa) = 4978b1b718b920871d06acff54895da60642c949
SHA1 (patch-ab) = f22b139e84c4e2d4d9d190d818d0ce6aba816a23
+SHA1 (patch-ac) = f2dea6edd1be400992e77cdbfea14c2485a29a07
+SHA1 (patch-ad) = 1ca73bd1201283f2a292040e9d3af9f10399b005
+SHA1 (patch-ae) = 8481238dc62755222ebf7c35199760848c64daf5
diff --git a/games/xroads/patches/patch-ac b/games/xroads/patches/patch-ac
new file mode 100644
index 00000000000..32a4a263663
--- /dev/null
+++ b/games/xroads/patches/patch-ac
@@ -0,0 +1,141 @@
+$NetBSD: patch-ac,v 1.1 2004/09/08 12:48:32 sketch Exp $
+
+--- xroads.c.orig 2004-09-08 13:39:59.000000000 +0100
++++ xroads.c 2004-09-08 13:41:00.000000000 +0100
+@@ -288,7 +288,7 @@
+ }
+
+ /*************************************************************************************************/
+-int round( float num ) { /* Round a float to an int */
++int roundup( float num ) { /* Round a float to an int */
+ return (int)(num+0.5);
+ }
+
+@@ -394,11 +394,11 @@
+ /* VacAttack */
+ /*
+ if(data[amonst->type].attack1==VACCUUM && (amonst->x==monst[targ].x
+- || amonst->y==monst[targ].y) && (round(amonst->x) ==
+- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y))) {
++ || amonst->y==monst[targ].y) && (roundup(amonst->x) ==
++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y))) {
+ */
+- if(data[amonst->type].attack1==VACCUUM && (round(amonst->x) ==
+- trunc(amonst->x) && round(amonst->y) == trunc(amonst->y)) &&
++ if(data[amonst->type].attack1==VACCUUM && (roundup(amonst->x) ==
++ trunc(amonst->x) && roundup(amonst->y) == trunc(amonst->y)) &&
+ clearshot(amonst, &monst[targ])) {
+ watchentity(amonst, &monst[targ]);
+ vacattack(amonst, &monst[targ]);
+@@ -423,9 +423,9 @@
+ else amonst->frame++;
+
+ if(data[amonst->type].etype!=EFFECT) {
+- maze[round(oldy)][round(oldx)]=-2; /* Blank out old space */
++ maze[roundup(oldy)][roundup(oldx)]=-2; /* Blank out old space */
+ maze[trunc(oldy)][trunc(oldx)]=-2;
+- maze[round(amonst->y)][round(amonst->x)]=number;
++ maze[roundup(amonst->y)][roundup(amonst->x)]=number;
+ maze[trunc(amonst->y)][trunc(amonst->x)]=number;
+ }
+ /* If there was something underneath the effect, redraw it */
+@@ -434,8 +434,8 @@
+ draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
+ (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
+ }
+- if(maze[round(amonst->y)][round(amonst->x)]!=-2) {
+- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]];
++ if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) {
++ bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]];
+ draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame], (bmonst->x)*GRIDSIZE,
+ (bmonst->y)*GRIDSIZE, bmonst->color, bmonst->dir);
+ }
+@@ -558,7 +558,7 @@
+ else if(player->attr & PULL_R) { newx+=1; player->attr &= ~PULL_R; }
+
+ /* Only one half-step at a time */
+- if(round(newx)!=trunc(newx) && round(newy)!=trunc(newy)) {
++ if(roundup(newx)!=trunc(newx) && roundup(newy)!=trunc(newy)) {
+ #ifdef DEBUG
+ printf("Damn, in two half-steps at a time...\n");
+ #endif
+@@ -574,17 +574,17 @@
+
+ /* If we're in a half-step, eqx and eqy are the space we're moving
+ into */
+- if(round(newx)!=trunc(newx)) {
++ if(roundup(newx)!=trunc(newx)) {
+ eqy = trunc(newy);
+ if(newx > player->x)
+- eqx = round(newx);
++ eqx = roundup(newx);
+ else if(newx < player->x)
+ eqx = trunc(newx);
+ }
+- else if(round(newy)!=trunc(newy)) {
++ else if(roundup(newy)!=trunc(newy)) {
+ eqx = trunc(newx);
+ if(newy > player->y)
+- eqy = round(newy);
++ eqy = roundup(newy);
+ else if(newy < player->y)
+ eqy = trunc(newy);
+ }
+@@ -595,9 +595,9 @@
+ /*
+ switch(player->dir) {
+ case LEFT: eqx = trunc(newx); break;
+- case RIGHT: eqx = round(newx); break;
++ case RIGHT: eqx = roundup(newx); break;
+ case UP: eqy = trunc(newy); break;
+- case DOWN: eqy = round(newy); break;
++ case DOWN: eqy = roundup(newy); break;
+ default:
+ }
+ */
+@@ -610,8 +610,8 @@
+ printf("Destination (%0.2f, %0.2f)...\n", newx, newy);
+ printf("Equiv (%d, %d)\n", eqx, eqy);
+ printf("@ %d, %d : %d\n", eqx, eqy, maze[eqy][eqx]);
+- printf("newx: %0.2f: round %d, trunc %d\n", newx, round(newx), trunc(newx));
+- printf("newy: %0.2f: round %d, trunc %d\n", newy, round(newy), trunc(newy));
++ printf("newx: %0.2f: round %d, trunc %d\n", newx, roundup(newx), trunc(newx));
++ printf("newy: %0.2f: round %d, trunc %d\n", newy, roundup(newy), trunc(newy));
+ printf("Checkdest: %d\n", checkdest(eqx, eqy));
+ printf("-----\n");
+ }
+@@ -647,7 +647,7 @@
+ #ifdef DEBUG
+ printf("something in the way. (%d or %d)\n",
+ maze[trunc(newy)][trunc(newx)],
+- maze[round(newy)][round(newy)]);
++ maze[roundup(newy)][roundup(newy)]);
+ #endif
+ newx=player->x;
+ newy=player->y;
+@@ -658,14 +658,14 @@
+ #endif
+
+ /* Destination has been set, now all we have to do is move there */
+- maze[round(player->y)][round(player->x)]=-2;
++ maze[roundup(player->y)][roundup(player->x)]=-2;
+ maze[trunc(player->y)][trunc(player->x)]=-2;
+ draw_tilex2(mainwindow, blank, player->x*GRIDSIZE, player->y*GRIDSIZE,
+ BLACK, RIGHT);
+
+ /* Draw player */
+ player->x=newx; player->y=newy;
+- maze[round(player->y)][round(player->x)]=player->ind;
++ maze[roundup(player->y)][roundup(player->x)]=player->ind;
+ maze[trunc(player->y)][trunc(player->x)]=player->ind;
+ draw_tilex2(mainwindow, data[datapos].tile[player->frame],
+ player->x*GRIDSIZE, player->y*GRIDSIZE,
+@@ -1279,7 +1279,7 @@
+ player[i]->health = 0;
+ if(player[i]->attr & ACTIVE) {
+ player[i]->attr ^= ACTIVE;
+- maze[round(player[i]->y)][round(player[i]->x)] = -2;
++ maze[roundup(player[i]->y)][roundup(player[i]->x)] = -2;
+ maze[trunc(player[i]->y)][trunc(player[i]->x)] = -2;
+ draw_tilex2(mainwindow, blank, player[i]->x*GRIDSIZE,
+ player[i]->y*GRIDSIZE, BLACK, RIGHT);
diff --git a/games/xroads/patches/patch-ad b/games/xroads/patches/patch-ad
new file mode 100644
index 00000000000..9327797f990
--- /dev/null
+++ b/games/xroads/patches/patch-ad
@@ -0,0 +1,13 @@
+$NetBSD: patch-ad,v 1.1 2004/09/08 12:48:32 sketch Exp $
+
+--- xroads.h.orig 1999-06-30 19:25:02.000000000 +0100
++++ xroads.h 2004-09-08 13:39:46.000000000 +0100
+@@ -33,7 +33,7 @@
+ void killme( char * );
+ void xconnect( int, char *[] );
+ int trunc( float );
+-int round( float );
++int roundup( float );
+ #ifdef SIGHANDLE
+ void sigcatch( int );
+ #endif
diff --git a/games/xroads/patches/patch-ae b/games/xroads/patches/patch-ae
new file mode 100644
index 00000000000..dc7185798a8
--- /dev/null
+++ b/games/xroads/patches/patch-ae
@@ -0,0 +1,118 @@
+$NetBSD: patch-ae,v 1.1 2004/09/08 12:48:32 sketch Exp $
+
+--- ai.c.orig 1999-06-30 19:25:02.000000000 +0100
++++ ai.c 2004-09-08 13:41:53.000000000 +0100
+@@ -59,12 +59,12 @@
+ int tries=0;
+
+ /* If in a halfstep, finish it */
+- if(trunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) {
++ if(trunc(amonst->x)!=roundup(amonst->x)) switch(amonst->dir) {
+ case LEFT: amonst->x-=0.5; return;
+ case RIGHT: amonst->x+=0.5; return;
+ default: amonst->dir = directions[(int)rnd(2) + 2];
+ }
+- if(trunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) {
++ if(trunc(amonst->y)!=roundup(amonst->y)) switch(amonst->dir) {
+ case UP: amonst->y-=0.5; return;
+ case DOWN: amonst->y+=0.5; return;
+ default: amonst->dir = directions[(int)rnd(2)];
+@@ -84,9 +84,9 @@
+ /* Find coordinates for new position */
+ switch(dir) {
+ case UP: y-=0.5; eqy=trunc(y); eqx=trunc(x); break;
+- case DOWN: y+=0.5; eqy=round(y); eqx=trunc(x); break;
++ case DOWN: y+=0.5; eqy=roundup(y); eqx=trunc(x); break;
+ case LEFT: x-=0.5; eqy=trunc(y); eqx=trunc(x); break;
+- case RIGHT: x+=0.5; eqy=trunc(y); eqx=round(x); break;
++ case RIGHT: x+=0.5; eqy=trunc(y); eqx=roundup(x); break;
+ default: printf("Error: Not a direction\n"); return;
+ }
+
+@@ -94,7 +94,7 @@
+ if(!checkdest(eqx, eqy)) goto tryagain;
+
+ /* Check for double half-step */
+- if(trunc(x)!=round(x) && trunc(y)!=round(y)) goto tryagain;
++ if(trunc(x)!=roundup(x) && trunc(y)!=roundup(y)) goto tryagain;
+
+ /* Passes all checks */
+ amonst->x = x;
+@@ -111,12 +111,12 @@
+ float dx, dy, dz;
+
+ /* If in a halfstep, finish it */
+- if(trunc(amonst->x)!=round(amonst->x)) switch(amonst->dir) {
++ if(trunc(amonst->x)!=roundup(amonst->x)) switch(amonst->dir) {
+ case LEFT: amonst->x-=0.5; return;
+ case RIGHT: amonst->x+=0.5; return;
+ default: amonst->dir = directions[(int)rnd(2) + 2];
+ }
+- if(trunc(amonst->y)!=round(amonst->y)) switch(amonst->dir) {
++ if(trunc(amonst->y)!=roundup(amonst->y)) switch(amonst->dir) {
+ case UP: amonst->y-=0.5; return;
+ case DOWN: amonst->y+=0.5; return;
+ default: amonst->dir = directions[(int)rnd(2)];
+@@ -136,8 +136,8 @@
+ tryagain: /* Come back here to try again */
+ tries++;
+ if(tries>100) {
+- if(trunc(amonst->x)==round(amonst->x) &&
+- trunc(amonst->y)==round(amonst->y))
++ if(trunc(amonst->x)==roundup(amonst->x) &&
++ trunc(amonst->y)==roundup(amonst->y))
+ watchentity(amonst, target);
+ return;
+ }
+@@ -175,7 +175,7 @@
+ if(!checkdest(eqx, eqy)) goto tryagain;
+
+ /* Be careful of half-steps */
+- if(trunc(x)!=round(x) && trunc(y)!=round(y)) goto tryagain;
++ if(trunc(x)!=roundup(x) && trunc(y)!=roundup(y)) goto tryagain;
+
+ /* Done working out new position, assign to character */
+ amonst->x = x;
+@@ -279,7 +279,7 @@
+ printf("I was asked to kill a monster that shouldn't be killed!\n");
+ if(amonst->health <= 0) {
+ if(data[amonst->type].etype != EFFECT) {
+- maze[round(amonst->y)][round(amonst->x)] = -2; /* Blank */
++ maze[roundup(amonst->y)][roundup(amonst->x)] = -2; /* Blank */
+ maze[trunc(amonst->y)][trunc(amonst->x)] = -2; /* Blank */
+ }
+ draw_tilex2(mainwindow, data[amonst->type].tile[amonst->frame],
+@@ -293,8 +293,8 @@
+ bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE,
+ bmonst->color, bmonst->dir);
+ }
+- if(maze[round(amonst->y)][round(amonst->x)]!=-2) {
+- bmonst=&monst[maze[round(amonst->y)][round(amonst->x)]];
++ if(maze[roundup(amonst->y)][roundup(amonst->x)]!=-2) {
++ bmonst=&monst[maze[roundup(amonst->y)][roundup(amonst->x)]];
+ draw_tilex2(mainwindow, data[bmonst->type].tile[bmonst->frame],
+ bmonst->x*GRIDSIZE, bmonst->y*GRIDSIZE,
+ bmonst->color, bmonst->dir);
+@@ -354,9 +354,9 @@
+ else amonst->atspeed=4;
+ switch(amonst->dir) {
+ case LEFT: fx-=1; x=trunc(fx); y=trunc(fy); break;
+- case RIGHT: fx+=1; x=round(fx); y=trunc(fy); break;
++ case RIGHT: fx+=1; x=roundup(fx); y=trunc(fy); break;
+ case UP: fy-=1; y=trunc(fy); x=trunc(fx); break;
+- case DOWN: fy+=1; y=round(fy); x=trunc(fx); break;
++ case DOWN: fy+=1; y=roundup(fy); x=trunc(fx); break;
+ }
+ icorrectpos(&x, &y);
+ if(!checkdest(x, y)) {
+@@ -420,8 +420,8 @@
+ if(!(amonst->x == target->x || amonst->y == target->y)) return 0;
+
+ /* Halfsteps are banned */
+- if(round(amonst->x) != trunc(amonst->x)) return 0;
+- if(round(amonst->y) != trunc(amonst->y)) return 0;
++ if(roundup(amonst->x) != trunc(amonst->x)) return 0;
++ if(roundup(amonst->y) != trunc(amonst->y)) return 0;
+
+ /* Force x1, y1 to be smaller pair */
+ if(x1 > x2) {