diff options
author | wiz <wiz@pkgsrc.org> | 2000-01-08 18:26:00 +0000 |
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committer | wiz <wiz@pkgsrc.org> | 2000-01-08 18:26:00 +0000 |
commit | 8e24699a310caf60b7e49420a17ff9efeeeef99c (patch) | |
tree | 3a5461953af96cf1b7d2d12ca84b438246289560 /games/xscavenger/pkg | |
parent | 88c1155a2ae7ff3319da294372cc913be59f29f7 (diff) | |
download | pkgsrc-8e24699a310caf60b7e49420a17ff9efeeeef99c.tar.gz |
Import of xscavenger-1.4.0, a Loderunner clone with sound for X11
Diffstat (limited to 'games/xscavenger/pkg')
-rw-r--r-- | games/xscavenger/pkg/COMMENT | 1 | ||||
-rw-r--r-- | games/xscavenger/pkg/DEINSTALL | 25 | ||||
-rw-r--r-- | games/xscavenger/pkg/DESCR | 12 | ||||
-rw-r--r-- | games/xscavenger/pkg/PLIST | 19 |
4 files changed, 57 insertions, 0 deletions
diff --git a/games/xscavenger/pkg/COMMENT b/games/xscavenger/pkg/COMMENT new file mode 100644 index 00000000000..735f0038fc8 --- /dev/null +++ b/games/xscavenger/pkg/COMMENT @@ -0,0 +1 @@ +Loderunner clone with sound for X11 diff --git a/games/xscavenger/pkg/DEINSTALL b/games/xscavenger/pkg/DEINSTALL new file mode 100644 index 00000000000..022161f3be7 --- /dev/null +++ b/games/xscavenger/pkg/DEINSTALL @@ -0,0 +1,25 @@ +#!/bin/sh +# +# $NetBSD: DEINSTALL,v 1.1.1.1 2000/01/08 18:26:00 wiz Exp $ +# + +PKGNAME=$1 + +case $2 in +DEINSTALL) + ;; +POST-DEINSTALL) + cat << EOF +============================================================================= +If you won't be using ${PKGNAME} any longer, you may want to remove the +scores and progress files that were copied to ~/.scavenger/ of every +user playing it. +============================================================================= +EOF + ;; +*) + echo "Unexpected argument: $2" + exit 1 + ;; +esac +exit 0 diff --git a/games/xscavenger/pkg/DESCR b/games/xscavenger/pkg/DESCR new file mode 100644 index 00000000000..a79ec2f8907 --- /dev/null +++ b/games/xscavenger/pkg/DESCR @@ -0,0 +1,12 @@ +Scavenger is like Lode Runner. You've got to run around gathering objects +while avoiding enemies. You can dig down through some of the blocks to get +at buried objects. After you've collected everything, ladders may appear. +To finish the level you've got to exit through the top of the screen. If +an enemy falls into a dug brick, he is stunned for a while. If the brick +fills in with him in it, he is killed, and he will reappear at the top of +the screen. + +This version has a level editor for designing your own levels, and a +graphics editor for drawing your own artwork. + +By David Ashley <dash@xdr.com>, distributed under the GPL. diff --git a/games/xscavenger/pkg/PLIST b/games/xscavenger/pkg/PLIST new file mode 100644 index 00000000000..0088f30f4ef --- /dev/null +++ b/games/xscavenger/pkg/PLIST @@ -0,0 +1,19 @@ +@comment $NetBSD: PLIST,v 1.1.1.1 2000/01/08 18:26:00 wiz Exp $ +bin/scavenger +man/man6/scavenger.6 +share/scavenger/badguy.lbm +share/scavenger/brownblue.lbm +share/scavenger/death.raw +share/scavenger/dig.raw +share/scavenger/fall.raw +share/scavenger/levels.scl +share/scavenger/microman.lbm +share/scavenger/pop.raw +share/scavenger/redbrick.lbm +share/scavenger/reddevil.lbm +share/scavenger/regularguy.lbm +share/scavenger/spiralthing.lbm +share/scavenger/victory.raw +@dirrm share/scavenger +share/doc/scavenger/DOC +@dirrm share/doc/scavenger |