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authorwiz <wiz@pkgsrc.org>2000-01-08 18:26:00 +0000
committerwiz <wiz@pkgsrc.org>2000-01-08 18:26:00 +0000
commit8e24699a310caf60b7e49420a17ff9efeeeef99c (patch)
tree3a5461953af96cf1b7d2d12ca84b438246289560 /games/xscavenger/pkg
parent88c1155a2ae7ff3319da294372cc913be59f29f7 (diff)
downloadpkgsrc-8e24699a310caf60b7e49420a17ff9efeeeef99c.tar.gz
Import of xscavenger-1.4.0, a Loderunner clone with sound for X11
Diffstat (limited to 'games/xscavenger/pkg')
-rw-r--r--games/xscavenger/pkg/COMMENT1
-rw-r--r--games/xscavenger/pkg/DEINSTALL25
-rw-r--r--games/xscavenger/pkg/DESCR12
-rw-r--r--games/xscavenger/pkg/PLIST19
4 files changed, 57 insertions, 0 deletions
diff --git a/games/xscavenger/pkg/COMMENT b/games/xscavenger/pkg/COMMENT
new file mode 100644
index 00000000000..735f0038fc8
--- /dev/null
+++ b/games/xscavenger/pkg/COMMENT
@@ -0,0 +1 @@
+Loderunner clone with sound for X11
diff --git a/games/xscavenger/pkg/DEINSTALL b/games/xscavenger/pkg/DEINSTALL
new file mode 100644
index 00000000000..022161f3be7
--- /dev/null
+++ b/games/xscavenger/pkg/DEINSTALL
@@ -0,0 +1,25 @@
+#!/bin/sh
+#
+# $NetBSD: DEINSTALL,v 1.1.1.1 2000/01/08 18:26:00 wiz Exp $
+#
+
+PKGNAME=$1
+
+case $2 in
+DEINSTALL)
+ ;;
+POST-DEINSTALL)
+ cat << EOF
+=============================================================================
+If you won't be using ${PKGNAME} any longer, you may want to remove the
+scores and progress files that were copied to ~/.scavenger/ of every
+user playing it.
+=============================================================================
+EOF
+ ;;
+*)
+ echo "Unexpected argument: $2"
+ exit 1
+ ;;
+esac
+exit 0
diff --git a/games/xscavenger/pkg/DESCR b/games/xscavenger/pkg/DESCR
new file mode 100644
index 00000000000..a79ec2f8907
--- /dev/null
+++ b/games/xscavenger/pkg/DESCR
@@ -0,0 +1,12 @@
+Scavenger is like Lode Runner. You've got to run around gathering objects
+while avoiding enemies. You can dig down through some of the blocks to get
+at buried objects. After you've collected everything, ladders may appear.
+To finish the level you've got to exit through the top of the screen. If
+an enemy falls into a dug brick, he is stunned for a while. If the brick
+fills in with him in it, he is killed, and he will reappear at the top of
+the screen.
+
+This version has a level editor for designing your own levels, and a
+graphics editor for drawing your own artwork.
+
+By David Ashley <dash@xdr.com>, distributed under the GPL.
diff --git a/games/xscavenger/pkg/PLIST b/games/xscavenger/pkg/PLIST
new file mode 100644
index 00000000000..0088f30f4ef
--- /dev/null
+++ b/games/xscavenger/pkg/PLIST
@@ -0,0 +1,19 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2000/01/08 18:26:00 wiz Exp $
+bin/scavenger
+man/man6/scavenger.6
+share/scavenger/badguy.lbm
+share/scavenger/brownblue.lbm
+share/scavenger/death.raw
+share/scavenger/dig.raw
+share/scavenger/fall.raw
+share/scavenger/levels.scl
+share/scavenger/microman.lbm
+share/scavenger/pop.raw
+share/scavenger/redbrick.lbm
+share/scavenger/reddevil.lbm
+share/scavenger/regularguy.lbm
+share/scavenger/spiralthing.lbm
+share/scavenger/victory.raw
+@dirrm share/scavenger
+share/doc/scavenger/DOC
+@dirrm share/doc/scavenger