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authorabs <abs>2002-02-10 23:43:55 +0000
committerabs <abs>2002-02-10 23:43:55 +0000
commiteee29cb8f68960243ae8243237f24b6d56c5c89b (patch)
tree4d7f39a6e1efef11469ea36262f107c84892af86 /games/xscorch
parente2b6a46dff2275a573117f6a10dcee34cd7e5714 (diff)
downloadpkgsrc-eee29cb8f68960243ae8243237f24b6d56c5c89b.tar.gz
Updated xscorch to 0.1.14 -
BUG FIXES: * Fixed a segfault in _sc_spill_fill, when no walls were selected and napalm detonated off-screen. Parts of the spill code were not using proper VCS. * Fixed up a quick hack for the ``useless items'' bug. (Turning display of such items off was causing a lockup.) * Fixed some of the long standing roller bugs. * Fixed another roller bug (lockup on direct tank impact). * argument misordering in memcpy() in snetconnect.c * Fixed order for winners/losers first * Call order breakage in sending auto defense shield orders. * Wrong scaling was used in reducing power when life lost. * Return Leap Frogs to reasonable y values before creating children. * Fixed the funky tank placement where some got platforms and some not. (sc_land_avg_height_around() didn't always get it right) * Fixed potential infinite loop in MORON AI (thanks to Mark Anderson for spotting) * Fixed minor error in console driver; it allowed nonprintable chars * Fixed the buggy allowreturn logic in sactiveconsole.c * Fixed a bug that allowed user to issue commands to AI if the AI spent awhile thinking (this was one heck of a ``feature'' :) Various other changes listed in ChangeLog VS: ----------------------------------------------------------------------
Diffstat (limited to 'games/xscorch')
-rw-r--r--games/xscorch/Makefile6
-rw-r--r--games/xscorch/distinfo7
-rw-r--r--games/xscorch/patches/patch-aa15
3 files changed, 21 insertions, 7 deletions
diff --git a/games/xscorch/Makefile b/games/xscorch/Makefile
index 4c15b926178..bb10a9fc025 100644
--- a/games/xscorch/Makefile
+++ b/games/xscorch/Makefile
@@ -1,7 +1,7 @@
-# $NetBSD: Makefile,v 1.2 2001/10/24 12:38:40 dmcmahill Exp $
+# $NetBSD: Makefile,v 1.3 2002/02/10 23:43:55 abs Exp $
#
-DISTNAME= xscorch-0.1.13a
+DISTNAME= xscorch-0.1.14
CATEGORIES= games
MASTER_SITES= http://chaos2.org/xscorch/
@@ -9,8 +9,6 @@ MAINTAINER= zuntum@netbsd.org
HOMEPAGE= http://chaos2.org/xscorch/
COMMENT= Multiplayer tank shoot-em-up
-WRKSRC= ${WRKDIR}/xscorch-0.1.13
-
USE_BUILDLINK_ONLY= YES
GNU_CONFIGURE= YES
diff --git a/games/xscorch/distinfo b/games/xscorch/distinfo
index c3e9ff98e74..8653e65dcad 100644
--- a/games/xscorch/distinfo
+++ b/games/xscorch/distinfo
@@ -1,4 +1,5 @@
-$NetBSD: distinfo,v 1.1.1.1 2001/07/26 12:36:54 zuntum Exp $
+$NetBSD: distinfo,v 1.2 2002/02/10 23:43:55 abs Exp $
-SHA1 (xscorch-0.1.13a.tar.gz) = 86e14a6efe7de60cbb0ff1cdfabc571c1aca7805
-Size (xscorch-0.1.13a.tar.gz) = 469715 bytes
+SHA1 (xscorch-0.1.14.tar.gz) = be773839f1a258708550f9deabca2f01ffd2ec59
+Size (xscorch-0.1.14.tar.gz) = 506849 bytes
+SHA1 (patch-aa) = d30e33fcf5ccf8a8207524251a16b3912f6a0721
diff --git a/games/xscorch/patches/patch-aa b/games/xscorch/patches/patch-aa
new file mode 100644
index 00000000000..4d94268cf08
--- /dev/null
+++ b/games/xscorch/patches/patch-aa
@@ -0,0 +1,15 @@
+$NetBSD: patch-aa,v 1.1 2002/02/10 23:43:55 abs Exp $
+
+--- snet/tcpnet/tn_internal.h.orig Fri Aug 24 21:20:57 2001
++++ snet/tcpnet/tn_internal.h
+@@ -54,6 +54,10 @@
+ #define TN_LEN_RETAIN_OLD 16 /* How many old packets to keep. */
+ #define TN_PROTOCOL_TCP 0 /* The socket() id for TCP. */
+
++/* Presumably a linux specific flag */
++#ifndef MSG_NOSIGNAL
++# define MSG_NOSIGNAL 0
++#endif
+
+ /* Functions implemented inline. */
+