diff options
author | rillig <rillig@pkgsrc.org> | 2006-01-31 02:47:25 +0000 |
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committer | rillig <rillig@pkgsrc.org> | 2006-01-31 02:47:25 +0000 |
commit | 75f1f62b6d999949fadea3775cade345b89d2ab7 (patch) | |
tree | 4a41b14b6cfa2958c66c18984aad3aa6958bc20c /games | |
parent | b5616504de2b699ab812aa028e67b0f4396573de (diff) | |
download | pkgsrc-75f1f62b6d999949fadea3775cade345b89d2ab7.tar.gz |
Imported billardgl from pkgsrc-wip.
BillardGL is an OpenGL pool billiard simulation by Stefan Disch, Tobias
Nopper and Martina Welte.
BillardGL is published under the GPL.
Packaged by wojtek@3miasto.net.
Diffstat (limited to 'games')
-rw-r--r-- | games/billardgl/DESCR | 4 | ||||
-rw-r--r-- | games/billardgl/Makefile | 27 | ||||
-rw-r--r-- | games/billardgl/PLIST | 109 | ||||
-rw-r--r-- | games/billardgl/distinfo | 6 | ||||
-rw-r--r-- | games/billardgl/patches/patch-aa | 33 |
5 files changed, 179 insertions, 0 deletions
diff --git a/games/billardgl/DESCR b/games/billardgl/DESCR new file mode 100644 index 00000000000..a315b9b58df --- /dev/null +++ b/games/billardgl/DESCR @@ -0,0 +1,4 @@ +BillardGL is an OpenGL pool billiard simulation by Stefan Disch, Tobias +Nopper and Martina Welte. + +BillardGL is published under the GPL. diff --git a/games/billardgl/Makefile b/games/billardgl/Makefile new file mode 100644 index 00000000000..d6fd686d3ec --- /dev/null +++ b/games/billardgl/Makefile @@ -0,0 +1,27 @@ +# $NetBSD: Makefile,v 1.1.1.1 2006/01/31 02:47:25 rillig Exp $ +# + +DISTNAME= BillardGL-1.75 +PKGNAME= ${DISTNAME:S/BillardGL/billardgl/} +CATEGORIES= games +MASTER_SITES= http://wesley.informatik.uni-freiburg.de/~nopper/BillardGL/download/ + +MAINTAINER= wojtek@3miasto.net +HOMEPAGE= http://www.tobias-nopper.de/BillardGL/ +COMMENT= 3D Billard using OpenGL hardware acceleration + +BUILD_DIRS= src +USE_TOOLS+= gmake imake +MAKE_ENV+= PAX=${PAX:Q} + +SUBST_CLASSES+= billardgl +SUBST_STAGE.billardgl= do-configure +SUBST_MESSAGE.billardgl= Fixing hard-coded paths +SUBST_FILES.billardgl= src/Namen.h +SUBST_SED.billardgl= -e 's,"/usr/share/,"${PREFIX}/share/,' + +.include "../../graphics/MesaLib/buildlink3.mk" +.include "../../graphics/glu/buildlink3.mk" +.include "../../graphics/glut/buildlink3.mk" +.include "../../pkgtools/x11-links/buildlink3.mk" +.include "../../mk/bsd.pkg.mk" diff --git a/games/billardgl/PLIST b/games/billardgl/PLIST new file mode 100644 index 00000000000..8b3de523d36 --- /dev/null +++ b/games/billardgl/PLIST @@ -0,0 +1,109 @@ +@comment $NetBSD: PLIST,v 1.1.1.1 2006/01/31 02:47:25 rillig Exp $ +bin/BillardGL +share/BillardGL/Texturen/1/1.bmp +share/BillardGL/Texturen/1/10.bmp +share/BillardGL/Texturen/1/11.bmp +share/BillardGL/Texturen/1/12.bmp +share/BillardGL/Texturen/1/13.bmp +share/BillardGL/Texturen/1/14.bmp +share/BillardGL/Texturen/1/15.bmp +share/BillardGL/Texturen/1/2.bmp +share/BillardGL/Texturen/1/3.bmp +share/BillardGL/Texturen/1/4.bmp +share/BillardGL/Texturen/1/5.bmp +share/BillardGL/Texturen/1/6.bmp +share/BillardGL/Texturen/1/7.bmp +share/BillardGL/Texturen/1/8.bmp +share/BillardGL/Texturen/1/9.bmp +share/BillardGL/Texturen/1/a00.bmp +share/BillardGL/Texturen/1/a1.bmp +share/BillardGL/Texturen/1/a10.bmp +share/BillardGL/Texturen/1/a11.bmp +share/BillardGL/Texturen/1/a12.bmp +share/BillardGL/Texturen/1/a13.bmp +share/BillardGL/Texturen/1/a14.bmp +share/BillardGL/Texturen/1/a15.bmp +share/BillardGL/Texturen/1/a2.bmp +share/BillardGL/Texturen/1/a3.bmp +share/BillardGL/Texturen/1/a4.bmp +share/BillardGL/Texturen/1/a5.bmp +share/BillardGL/Texturen/1/a6.bmp +share/BillardGL/Texturen/1/a7.bmp +share/BillardGL/Texturen/1/a8.bmp +share/BillardGL/Texturen/1/a9.bmp +share/BillardGL/Texturen/1/aalpha.bmp +share/BillardGL/Texturen/1/aalpha2.bmp +share/BillardGL/Texturen/1/buchstaben.bmp +share/BillardGL/Texturen/1/buchstabenalpha.bmp +share/BillardGL/Texturen/1/dreizehn.bmp +share/BillardGL/Texturen/1/filzkachel.bmp +share/BillardGL/Texturen/1/halbe.bmp +share/BillardGL/Texturen/1/holz.bmp +share/BillardGL/Texturen/1/logo.bmp +share/BillardGL/Texturen/1/volle.bmp +share/BillardGL/Texturen/2/1.bmp +share/BillardGL/Texturen/2/10.bmp +share/BillardGL/Texturen/2/11.bmp +share/BillardGL/Texturen/2/12.bmp +share/BillardGL/Texturen/2/13.bmp +share/BillardGL/Texturen/2/14.bmp +share/BillardGL/Texturen/2/15.bmp +share/BillardGL/Texturen/2/2.bmp +share/BillardGL/Texturen/2/3.bmp +share/BillardGL/Texturen/2/4.bmp +share/BillardGL/Texturen/2/5.bmp +share/BillardGL/Texturen/2/6.bmp +share/BillardGL/Texturen/2/7.bmp +share/BillardGL/Texturen/2/8.bmp +share/BillardGL/Texturen/2/9.bmp +share/BillardGL/Texturen/2/aalpha2.bmp +share/BillardGL/Texturen/2/buchstaben.bmp +share/BillardGL/Texturen/2/buchstabenalpha.bmp +share/BillardGL/Texturen/2/filzkachel.bmp +share/BillardGL/Texturen/2/halbe.bmp +share/BillardGL/Texturen/2/holz.bmp +share/BillardGL/Texturen/2/volle.bmp +share/BillardGL/Texturen/4/1.bmp +share/BillardGL/Texturen/4/10.bmp +share/BillardGL/Texturen/4/11.bmp +share/BillardGL/Texturen/4/12.bmp +share/BillardGL/Texturen/4/13.bmp +share/BillardGL/Texturen/4/14.bmp +share/BillardGL/Texturen/4/15.bmp +share/BillardGL/Texturen/4/2.bmp +share/BillardGL/Texturen/4/3.bmp +share/BillardGL/Texturen/4/4.bmp +share/BillardGL/Texturen/4/5.bmp +share/BillardGL/Texturen/4/6.bmp +share/BillardGL/Texturen/4/7.bmp +share/BillardGL/Texturen/4/8.bmp +share/BillardGL/Texturen/4/9.bmp +share/BillardGL/Texturen/4/holz.bmp +share/BillardGL/Texturen/8/1.bmp +share/BillardGL/Texturen/8/10.bmp +share/BillardGL/Texturen/8/11.bmp +share/BillardGL/Texturen/8/12.bmp +share/BillardGL/Texturen/8/13.bmp +share/BillardGL/Texturen/8/14.bmp +share/BillardGL/Texturen/8/15.bmp +share/BillardGL/Texturen/8/2.bmp +share/BillardGL/Texturen/8/3.bmp +share/BillardGL/Texturen/8/4.bmp +share/BillardGL/Texturen/8/5.bmp +share/BillardGL/Texturen/8/6.bmp +share/BillardGL/Texturen/8/7.bmp +share/BillardGL/Texturen/8/8.bmp +share/BillardGL/Texturen/8/9.bmp +share/BillardGL/Texturen/8/holz.bmp +share/BillardGL/lang/900.lang +share/BillardGL/lang/901.lang +share/BillardGL/lang/904.lang +share/BillardGL/lang/999.lang +share/doc/BillardGL/README +@dirrm share/BillardGL/Texturen/8 +@dirrm share/BillardGL/Texturen/4 +@dirrm share/BillardGL/Texturen/2 +@dirrm share/BillardGL/Texturen/1 +@dirrm share/BillardGL/Texturen +@dirrm share/BillardGL/lang +@dirrm share/BillardGL diff --git a/games/billardgl/distinfo b/games/billardgl/distinfo new file mode 100644 index 00000000000..966fb52ef08 --- /dev/null +++ b/games/billardgl/distinfo @@ -0,0 +1,6 @@ +$NetBSD: distinfo,v 1.1.1.1 2006/01/31 02:47:25 rillig Exp $ + +SHA1 (BillardGL-1.75.tar.gz) = b1e3c044a500cf1331ae392c861f8d8402f1806e +RMD160 (BillardGL-1.75.tar.gz) = 11586d3c887367e3137e2d498e9ff729156cf233 +Size (BillardGL-1.75.tar.gz) = 736295 bytes +SHA1 (patch-aa) = 43a5dec85f0f161c67f7a3e59b39f11e6dc5b9f3 diff --git a/games/billardgl/patches/patch-aa b/games/billardgl/patches/patch-aa new file mode 100644 index 00000000000..c6df4c3b0ee --- /dev/null +++ b/games/billardgl/patches/patch-aa @@ -0,0 +1,33 @@ +$NetBSD: patch-aa,v 1.1.1.1 2006/01/31 02:47:25 rillig Exp $ + +--- src/Makefile.orig 2002-04-29 13:26:46.000000000 +0200 ++++ src/Makefile 2006-01-31 03:25:14.000000000 +0100 +@@ -11,7 +11,7 @@ CFLAGS = -pipe -Wall -W -DNO_DEBUG -g
+ CXXFLAGS= -pipe -Wall -W -DNO_DEBUG -g
+ INCPATH = -I/usr/X11R6/include
+ LINK = g++
+-LFLAGS =
++LFLAGS = ${LDFLAGS}
+ LIBS = -L/usr/X11R6/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
+
+ ## -lqgl -lGLU
+@@ -151,13 +151,12 @@ clear:
+ -rm -f *~ core
+
+ install:
+- -cp BillardGL /usr/X11R6/bin/BillardGL
+- -cp BillardGL /usr/X11R6/bin/billardGL
+- -mkdir -p /usr/share/BillardGL
+- -cp -R Texturen /usr/share/BillardGL
+- -cp -R lang /usr/share/BillardGL
+- -mkdir -p /usr/share/doc/packages/BillardGL
+- -cp README /usr/share/doc/packages/BillardGL
++ ${BSD_INSTALL_PROGRAM} BillardGL ${PREFIX}/bin/BillardGL ++ ${BSD_INSTALL_DATA_DIR} ${PREFIX}/share/BillardGL ++ ${PAX} -rw Texturen ${PREFIX}/share/BillardGL
++ ${PAX} -rw lang ${PREFIX}/share/BillardGL
++ ${BSD_INSTALL_DATA_DIR} ${PREFIX}/share/doc/BillardGL ++ ${BSD_INSTALL_DATA} README ${PREFIX}/share/doc/BillardGL/README +
+ uninstall:
+ -rm /usr/X11R6/bin/BillardGL
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