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authoradam <adam@pkgsrc.org>2005-01-12 15:51:55 +0000
committeradam <adam@pkgsrc.org>2005-01-12 15:51:55 +0000
commit3931d5157d9b5bdd430a029c0b33bfc8448b1648 (patch)
treed27e61d3451d441fe1c02e1d8dec26e12f27b234 /games
parentf9cfe2bdcf4ec8218164506cd511ebc4c3c51330 (diff)
downloadpkgsrc-3931d5157d9b5bdd430a029c0b33bfc8448b1648.tar.gz
Renamed marbles to lmarbles
Diffstat (limited to 'games')
-rw-r--r--games/Makefile4
-rw-r--r--games/marbles/DESCR12
-rw-r--r--games/marbles/Makefile18
-rw-r--r--games/marbles/PLIST74
-rw-r--r--games/marbles/distinfo7
-rw-r--r--games/marbles/patches/patch-aa12
-rw-r--r--games/marbles/patches/patch-ap23
-rw-r--r--games/marbles/patches/patch-ar13
8 files changed, 2 insertions, 161 deletions
diff --git a/games/Makefile b/games/Makefile
index c872301e647..c5568c0274c 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -1,4 +1,4 @@
-# $NetBSD: Makefile,v 1.238 2005/01/07 11:14:57 wiz Exp $
+# $NetBSD: Makefile,v 1.239 2005/01/12 15:51:55 adam Exp $
#
COMMENT= Games
@@ -123,12 +123,12 @@ SUBDIR+= level9
SUBDIR+= lgeneral
SUBDIR+= lgeneral-data
SUBDIR+= lincity
+SUBDIR+= lmarbles
SUBDIR+= lpairs
SUBDIR+= ltris
SUBDIR+= maelstrom-sdl
SUBDIR+= maelstrom-x11
SUBDIR+= majesty-demo
-SUBDIR+= marbles
SUBDIR+= minami
SUBDIR+= mirrormagic
SUBDIR+= mirrormagic-sdl
diff --git a/games/marbles/DESCR b/games/marbles/DESCR
deleted file mode 100644
index 6410fb0cfb1..00000000000
--- a/games/marbles/DESCR
+++ /dev/null
@@ -1,12 +0,0 @@
-I always liked the game Atomix and wanted to write a clone for Linux.
-But some guys had this idea before me so I slightly changed the
-concept from assembling molecules to creating figures out of single
-marbles. Nevertheless, the basic game play is the same: If a marble
-starts to move it will not stop until it hits a wall or marble.
-And to make it even more interesting there are obstacles like one-way
-streets, crumbling walls and portals.
-
-As Marbles is meant as a puzzle game you play against a move limit and
-not a time limit. This way you have as much time as you need to think.
-Marbles has a menu to configure graphics (fullscreen, animations),
-sounds and gameplay (player name, levelset, difficulty).
diff --git a/games/marbles/Makefile b/games/marbles/Makefile
deleted file mode 100644
index b066523d7f6..00000000000
--- a/games/marbles/Makefile
+++ /dev/null
@@ -1,18 +0,0 @@
-# $NetBSD: Makefile,v 1.7 2004/10/03 00:14:46 tv Exp $
-
-DISTNAME= marbles-1.0.2
-PKGREVISION= 4
-CATEGORIES= games
-MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=lgames/}
-
-MAINTAINER= xs@nitric.net
-HOMEPAGE= http://lgames.sourceforge.net/
-COMMENT= Atomix-like puzzle
-
-USE_BUILDLINK3= YES
-USE_X11= YES
-GNU_CONFIGURE= YES
-CONFIGURE_ARGS+= --with-profile-path=${LOCALBASE}/share/games/
-
-.include "../../devel/SDL/buildlink3.mk"
-.include "../../mk/bsd.pkg.mk"
diff --git a/games/marbles/PLIST b/games/marbles/PLIST
deleted file mode 100644
index d63e9a06508..00000000000
--- a/games/marbles/PLIST
+++ /dev/null
@@ -1,74 +0,0 @@
-@comment $NetBSD: PLIST,v 1.1.1.1 2002/05/05 23:01:06 hubertf Exp $
-bin/marbles
-man/man6/marbles.6
-share/games/marbles/gfx/board.bmp
-share/games/marbles/gfx/f_red.bmp
-share/games/marbles/gfx/f_small.bmp
-share/games/marbles/gfx/f_white.bmp
-share/games/marbles/gfx/f_yellow.bmp
-share/games/marbles/gfx/figure.bmp
-share/games/marbles/gfx/lights.bmp
-share/games/marbles/gfx/logo.bmp
-share/games/marbles/gfx/m_frame.bmp
-share/games/marbles/gfx/m_sframe.bmp
-share/games/marbles/gfx/marbles.bmp
-share/games/marbles/gfx/metal/arrow_d.bmp
-share/games/marbles/gfx/metal/arrow_l.bmp
-share/games/marbles/gfx/metal/arrow_r.bmp
-share/games/marbles/gfx/metal/arrow_u.bmp
-share/games/marbles/gfx/metal/background.bmp
-share/games/marbles/gfx/metal/barrier_lr.bmp
-share/games/marbles/gfx/metal/barrier_ud.bmp
-share/games/marbles/gfx/metal/floor.bmp
-share/games/marbles/gfx/metal/teleport0.bmp
-share/games/marbles/gfx/metal/teleport1.bmp
-share/games/marbles/gfx/metal/teleport2.bmp
-share/games/marbles/gfx/metal/teleport3.bmp
-share/games/marbles/gfx/metal/wall.bmp
-share/games/marbles/gfx/metal/wall_crumble.bmp
-share/games/marbles/gfx/stone/arrow_d.bmp
-share/games/marbles/gfx/stone/arrow_l.bmp
-share/games/marbles/gfx/stone/arrow_r.bmp
-share/games/marbles/gfx/stone/arrow_u.bmp
-share/games/marbles/gfx/stone/background.bmp
-share/games/marbles/gfx/stone/barrier_lr.bmp
-share/games/marbles/gfx/stone/barrier_ud.bmp
-share/games/marbles/gfx/stone/floor.bmp
-share/games/marbles/gfx/stone/teleport0.bmp
-share/games/marbles/gfx/stone/teleport1.bmp
-share/games/marbles/gfx/stone/teleport2.bmp
-share/games/marbles/gfx/stone/teleport3.bmp
-share/games/marbles/gfx/stone/wall.bmp
-share/games/marbles/gfx/stone/wall_crumble.bmp
-share/games/marbles/gfx/tiny.sdlfnt
-share/games/marbles/gfx/title.bmp
-share/games/marbles/gfx/wood/arrow_d.bmp
-share/games/marbles/gfx/wood/arrow_l.bmp
-share/games/marbles/gfx/wood/arrow_r.bmp
-share/games/marbles/gfx/wood/arrow_u.bmp
-share/games/marbles/gfx/wood/background.bmp
-share/games/marbles/gfx/wood/barrier_lr.bmp
-share/games/marbles/gfx/wood/barrier_ud.bmp
-share/games/marbles/gfx/wood/floor.bmp
-share/games/marbles/gfx/wood/teleport0.bmp
-share/games/marbles/gfx/wood/teleport1.bmp
-share/games/marbles/gfx/wood/teleport2.bmp
-share/games/marbles/gfx/wood/teleport3.bmp
-share/games/marbles/gfx/wood/wall.bmp
-share/games/marbles/gfx/wood/wall_crumble.bmp
-share/games/marbles/levels/Original
-share/games/marbles/sound/alarm.wav
-share/games/marbles/sound/arrow.wav
-share/games/marbles/sound/click.wav
-share/games/marbles/sound/explode.wav
-share/games/marbles/sound/score.wav
-share/games/marbles/sound/select.wav
-share/games/marbles/sound/stop.wav
-share/games/marbles/sound/teleport.wav
-@dirrm share/games/marbles/sound
-@dirrm share/games/marbles/levels
-@dirrm share/games/marbles/gfx/wood
-@dirrm share/games/marbles/gfx/stone
-@dirrm share/games/marbles/gfx/metal
-@dirrm share/games/marbles/gfx
-@dirrm share/games/marbles
diff --git a/games/marbles/distinfo b/games/marbles/distinfo
deleted file mode 100644
index a3f8df9fd91..00000000000
--- a/games/marbles/distinfo
+++ /dev/null
@@ -1,7 +0,0 @@
-$NetBSD: distinfo,v 1.2 2003/09/26 12:40:27 wiz Exp $
-
-SHA1 (marbles-1.0.2.tar.gz) = ede46e2df12e0919fec3cf8b56abe39ee070118e
-Size (marbles-1.0.2.tar.gz) = 798715 bytes
-SHA1 (patch-aa) = 2ea7fc1f424c49a03292f67c119b787961b89457
-SHA1 (patch-ap) = 57f6efd2d25be1f0604f2487ea05a5bfd4296d34
-SHA1 (patch-ar) = b453e75a29848a470275d06bc97e9fe09a12e1b8
diff --git a/games/marbles/patches/patch-aa b/games/marbles/patches/patch-aa
deleted file mode 100644
index 16a6a44a4f3..00000000000
--- a/games/marbles/patches/patch-aa
+++ /dev/null
@@ -1,12 +0,0 @@
-$NetBSD: patch-aa,v 1.1.1.1 2002/05/05 23:01:06 hubertf Exp $
-
---- src/timer.c.orig Tue Nov 21 18:39:51 2000
-+++ src/timer.c
-@@ -15,6 +15,7 @@
- * *
- ***************************************************************************/
-
-+#include <sys/time.h>
- #include "timer.h"
- #include "sys/timeb.h"
- #include "sdl.h"
diff --git a/games/marbles/patches/patch-ap b/games/marbles/patches/patch-ap
deleted file mode 100644
index a953bbb0229..00000000000
--- a/games/marbles/patches/patch-ap
+++ /dev/null
@@ -1,23 +0,0 @@
-$NetBSD: patch-ap,v 1.1 2003/09/26 12:40:27 wiz Exp $
-
---- src/cfg.c.orig Wed Mar 6 21:46:43 2002
-+++ src/cfg.c
-@@ -40,9 +40,16 @@ Cfg cfg;
- void C_StPth()
- {
- #ifdef _WIN32
-- sprintf( c_pth, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") );
-+ snprintf( c_pth, sizeof( c_pth ) - 1, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") );
- #else
-- sprintf( c_pth, "%s/.lgames", getenv( "HOME" ) );
-+ if ( getenv( "HOME" ) )
-+ {
-+ snprintf( c_pth, sizeof( c_pth ) - 1, "%s/.lgames", getenv( "HOME" ) );
-+ }
-+ else
-+ {
-+ strcpy( c_pth, ".lgames" );
-+ }
- #endif
- /* create .lgames directory if not found */
- if ( opendir( c_pth ) == 0 ) {
diff --git a/games/marbles/patches/patch-ar b/games/marbles/patches/patch-ar
deleted file mode 100644
index 338c1e473fe..00000000000
--- a/games/marbles/patches/patch-ar
+++ /dev/null
@@ -1,13 +0,0 @@
-$NetBSD: patch-ar,v 1.1 2003/09/26 12:40:27 wiz Exp $
-
---- src/profile.c.orig Wed Jan 30 18:57:23 2002
-+++ src/profile.c
-@@ -75,7 +75,7 @@ int Prf_Ld()
- #ifdef ASCII
- F_GetE(f, str, F_VAL); str[strlen(str) - 1] = 0;
- if (strncmp(str,"ascii",5)) {
-- printf("\nWARNING: trying to load raw binary data in ascii; cannot read profiles\n", prf_pth);
-+ printf("\nWARNING: trying to load raw binary data in ascii; cannot read profiles\n");
- Prf_Crt("Michael");
- not_f = 1;
- }