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authordrochner <drochner@pkgsrc.org>2011-06-09 17:06:16 +0000
committerdrochner <drochner@pkgsrc.org>2011-06-09 17:06:16 +0000
commitc3cb26daaa48d17850d83fb04deecbc9d41c1135 (patch)
tree481249c939fb689e2330fd63cbf16fa9d8d8ed60 /games
parenta2d1ae56c5d041a9d7c6e44878c84a08e21d0c76 (diff)
downloadpkgsrc-c3cb26daaa48d17850d83fb04deecbc9d41c1135.tar.gz
update to 2.6.3
changes: -added level selection dialog -fixes -translation update
Diffstat (limited to 'games')
-rw-r--r--games/lbreakout2/Makefile5
-rw-r--r--games/lbreakout2/PLIST3
-rw-r--r--games/lbreakout2/distinfo11
-rw-r--r--games/lbreakout2/patches/patch-aa8
-rw-r--r--games/lbreakout2/patches/patch-gui_stk.c61
5 files changed, 13 insertions, 75 deletions
diff --git a/games/lbreakout2/Makefile b/games/lbreakout2/Makefile
index 1b5e58e4a68..873d13540bb 100644
--- a/games/lbreakout2/Makefile
+++ b/games/lbreakout2/Makefile
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.35 2011/04/22 13:43:37 obache Exp $
+# $NetBSD: Makefile,v 1.36 2011/06/09 17:06:16 drochner Exp $
-DISTNAME= lbreakout2-2.6.2
-PKGREVISION= 2
+DISTNAME= lbreakout2-2.6.3
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=lgames/}
diff --git a/games/lbreakout2/PLIST b/games/lbreakout2/PLIST
index 79c64ec22b9..70c7a89242a 100644
--- a/games/lbreakout2/PLIST
+++ b/games/lbreakout2/PLIST
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.7 2011/01/11 20:20:53 drochner Exp $
+@comment $NetBSD: PLIST,v 1.8 2011/06/09 17:06:16 drochner Exp $
bin/lbreakout2
bin/lbreakout2server
share/applications/lbreakout2.desktop
@@ -256,6 +256,7 @@ share/lbreakout2/levels/Twilight
share/lbreakout2/levels/Vader
share/lbreakout2/levels/WTF
share/lbreakout2/levels/Weirdness
+share/lbreakout2/levels/Wizi
share/lbreakout2/levels/Wolvie
share/lbreakout2/levels/WonderWalls
share/lbreakout2/levels/X
diff --git a/games/lbreakout2/distinfo b/games/lbreakout2/distinfo
index 2a72c3c0bfe..c6cb731b0e0 100644
--- a/games/lbreakout2/distinfo
+++ b/games/lbreakout2/distinfo
@@ -1,11 +1,10 @@
-$NetBSD: distinfo,v 1.12 2011/02/01 00:29:26 wiz Exp $
+$NetBSD: distinfo,v 1.13 2011/06/09 17:06:16 drochner Exp $
-SHA1 (lbreakout2-2.6.2.tar.gz) = dc0bdde272351945b48a09277275ac3fd5d513f4
-RMD160 (lbreakout2-2.6.2.tar.gz) = 5382731dfdef5343957a722a4b23af05ebb0a1b1
-Size (lbreakout2-2.6.2.tar.gz) = 3393491 bytes
-SHA1 (patch-aa) = 04d94f634e801452e29d1de980fc401cc279f3fe
+SHA1 (lbreakout2-2.6.3.tar.gz) = 6d09ca1e5b50116efb4f17ac86cee53b081c2229
+RMD160 (lbreakout2-2.6.3.tar.gz) = 24b4717b642c5e544c1917dc86de61f2fcfde392
+Size (lbreakout2-2.6.3.tar.gz) = 3403150 bytes
+SHA1 (patch-aa) = 25736b37b9ab5f8d57d25bffa3f456b0384f266d
SHA1 (patch-ab) = beee4c08af31eb515ddea2e512db1f6f7cb7dcf1
SHA1 (patch-ac) = 67405340bf632d93d767e0d4c1f3df23c07e7a1e
SHA1 (patch-ad) = b3f093e83b94d83ec4bcd7665b21cc6f969519a8
SHA1 (patch-ae) = 33ca52782b945460197a32128d850839a1798cd5
-SHA1 (patch-gui_stk.c) = 17b46d40e760e13507d704783ecd161ccbc3b1b0
diff --git a/games/lbreakout2/patches/patch-aa b/games/lbreakout2/patches/patch-aa
index f6de4969531..7d7f69782e5 100644
--- a/games/lbreakout2/patches/patch-aa
+++ b/games/lbreakout2/patches/patch-aa
@@ -1,6 +1,6 @@
-$NetBSD: patch-aa,v 1.4 2011/01/11 20:20:53 drochner Exp $
+$NetBSD: patch-aa,v 1.5 2011/06/09 17:06:16 drochner Exp $
---- client/Makefile.in.orig 2010-10-05 18:28:50.000000000 +0000
+--- client/Makefile.in.orig 2011-03-08 08:31:49.000000000 +0000
+++ client/Makefile.in
@@ -243,7 +243,7 @@ client_data.c client_handlers.c game.c c
display.c main.c win32.ico
@@ -10,8 +10,8 @@ $NetBSD: patch-aa,v 1.4 2011/01/11 20:20:53 drochner Exp $
+lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@ -lintl
EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h \
shots.h event.h paddle.h frame.h misc.h bricks.h player.h \
- file.h config.h lbreakout.h \
-@@ -667,10 +667,6 @@ lbreakout2res.o: win32.ico
+ file.h config.h lbreakout.h setselect.h \
+@@ -668,10 +668,6 @@ lbreakout2res.o: win32.ico
install-data-local:
$(mkinstalldirs) $(DESTDIR)$(inst_dir)
diff --git a/games/lbreakout2/patches/patch-gui_stk.c b/games/lbreakout2/patches/patch-gui_stk.c
deleted file mode 100644
index 7a84a27e5d1..00000000000
--- a/games/lbreakout2/patches/patch-gui_stk.c
+++ /dev/null
@@ -1,61 +0,0 @@
-$NetBSD: patch-gui_stk.c,v 1.1 2011/02/01 00:29:26 wiz Exp $
-
-Fix build with png-1.5.
-
---- gui/stk.c.orig 2010-10-04 13:40:45.000000000 +0000
-+++ gui/stk.c
-@@ -105,7 +105,7 @@ static SDL_Surface *IMG_LoadPNG_RW(SDL_R
- * the normal method of doing things with libpng). REQUIRED unless you
- * set up your own error handlers in png_create_read_struct() earlier.
- */
-- if ( setjmp(png_ptr->jmpbuf) ) {
-+ if ( setjmp(png_jmpbuf(png_ptr)) ) {
- IMG_SetError("Error reading the PNG file.");
- goto done;
- }
-@@ -174,9 +174,9 @@ static SDL_Surface *IMG_LoadPNG_RW(SDL_R
- Rmask = 0x000000FF;
- Gmask = 0x0000FF00;
- Bmask = 0x00FF0000;
-- Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
-+ Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0;
- } else {
-- int s = (info_ptr->channels == 4) ? 0 : 8;
-+ int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8;
- Rmask = 0xFF000000 >> s;
- Gmask = 0x00FF0000 >> s;
- Bmask = 0x0000FF00 >> s;
-@@ -184,7 +184,7 @@ static SDL_Surface *IMG_LoadPNG_RW(SDL_R
- }
- }
- surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
-- bit_depth*info_ptr->channels, Rmask,Gmask,Bmask,Amask);
-+ bit_depth*png_get_channels(png_ptr, info_ptr), Rmask,Gmask,Bmask,Amask);
- if ( surface == NULL ) {
- IMG_SetError("Out of memory");
- goto done;
-@@ -229,12 +229,18 @@ static SDL_Surface *IMG_LoadPNG_RW(SDL_R
- palette->colors[i].g = i;
- palette->colors[i].b = i;
- }
-- } else if (info_ptr->num_palette > 0 ) {
-- palette->ncolors = info_ptr->num_palette;
-- for( i=0; i<info_ptr->num_palette; ++i ) {
-- palette->colors[i].b = info_ptr->palette[i].blue;
-- palette->colors[i].g = info_ptr->palette[i].green;
-- palette->colors[i].r = info_ptr->palette[i].red;
-+ } else {
-+ png_colorp file_palette;
-+ int file_num_palette;
-+ png_get_PLTE(png_ptr, info_ptr, &file_palette,
-+ &file_num_palette);
-+ if (file_num_palette > 0 ) {
-+ palette->ncolors = file_num_palette;
-+ for( i=0; i<file_num_palette; ++i ) {
-+ palette->colors[i].b = file_palette[i].blue;
-+ palette->colors[i].g = file_palette[i].green;
-+ palette->colors[i].r = file_palette[i].red;
-+ }
- }
- }
- }