diff options
author | xtraeme <xtraeme@pkgsrc.org> | 2003-11-18 14:13:47 +0000 |
---|---|---|
committer | xtraeme <xtraeme@pkgsrc.org> | 2003-11-18 14:13:47 +0000 |
commit | 60709e1667f00fb5183ccbf5cfbe0f5435f5ef29 (patch) | |
tree | 3e8a8822adf6e6f1902b038e41082b8294e6d0ce /games | |
parent | cbda09e553c8bd2407fd75e7f66362ea212c7793 (diff) | |
download | pkgsrc-60709e1667f00fb5183ccbf5cfbe0f5435f5ef29.tar.gz |
There's no need to install quake into ${X11PREFIX}, so
s/USE_X11BASE/USE_X11/.
Simplify a bit removing the post-install target and the INSTALL file
with a MESSAGE file.
Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
Diffstat (limited to 'games')
-rw-r--r-- | games/quake/INSTALL | 11 | ||||
-rw-r--r-- | games/quake/MESSAGE | 10 | ||||
-rw-r--r-- | games/quake/Makefile | 14 |
3 files changed, 13 insertions, 22 deletions
diff --git a/games/quake/INSTALL b/games/quake/INSTALL deleted file mode 100644 index f5a842ee2a9..00000000000 --- a/games/quake/INSTALL +++ /dev/null @@ -1,11 +0,0 @@ -#!/bin/sh - -if [ "$2" = "POST-INSTALL" ] -then - echo - echo ===================================================================== - echo For running quake you need data files. Look for quakesw-1.0.6.tar.gz. - echo Extract it somewhere, and start quake from the same directory, e.g. - echo by running \'quake.x11\'. - echo ===================================================================== -fi diff --git a/games/quake/MESSAGE b/games/quake/MESSAGE new file mode 100644 index 00000000000..e4b54ee7d0e --- /dev/null +++ b/games/quake/MESSAGE @@ -0,0 +1,10 @@ +=========================================================================== +$NetBSD: MESSAGE,v 1.1 2003/11/18 14:13:47 xtraeme Exp $ + +To run quake you need data files. The quakedata package, which contains +the shareware data, has been installed. + +To start a game, run quake.x11 from a directory that contains +id1/pak0.pak, for example, ${PREFIX}/share/quake/. + +=========================================================================== diff --git a/games/quake/Makefile b/games/quake/Makefile index 79fc824de08..4a708291350 100644 --- a/games/quake/Makefile +++ b/games/quake/Makefile @@ -1,8 +1,8 @@ -# $NetBSD: Makefile,v 1.25 2003/07/21 16:49:59 martti Exp $ +# $NetBSD: Makefile,v 1.26 2003/11/18 14:13:47 xtraeme Exp $ DISTNAME= q1source PKGNAME= quake-2.30 -PKGREVISION= 1 +PKGREVISION= 2 WRKSRC= ${WRKDIR} CATEGORIES= games x11 MASTER_SITES= ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idstuff/source/ \ @@ -21,7 +21,7 @@ USE_BUILDLINK2= yes USE_GMAKE= yes MAKE_ENV+= MAINDIR=${WRKSRC} -USE_X11BASE= yes +USE_X11= yes MAKE_ENV+= MESA_DIR=${BUILDLINK_PREFIX.Mesa} MAKE_ENV+= X11BASE=${X11BASE} @@ -48,14 +48,6 @@ do-install: ${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/glquake.glx ${PREFIX}/bin ${INSTALL_PROGRAM} ${WRKSRC}/winquake/release_version/bin/quake.x11 ${PREFIX}/bin -post-install: - @ ${ECHO} - @ ${ECHO} ===================================================================== - @ ${ECHO} For running quake you need data files. Look for quakesw-1.0.6.tar.gz. - @ ${ECHO} Extract it somewhere, and start quake from the same directory, e.g. - @ ${ECHO} by running \'quake.x11\'. - @ ${ECHO} ===================================================================== - .include "../../graphics/MesaLib/buildlink2.mk" .include "../../graphics/glu/buildlink2.mk" .include "../../mk/bsd.pkg.mk" |