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authorwiz <wiz>2004-12-26 18:53:31 +0000
committerwiz <wiz>2004-12-26 18:53:31 +0000
commit7e73a6468a7c315ac960d8745e81534911854e13 (patch)
treeb291e99e300305796f58100909051cf4556a32b4 /games
parent13c27c863af3f7e7c705d832b6e0c0b4a895a873 (diff)
downloadpkgsrc-7e73a6468a7c315ac960d8745e81534911854e13.tar.gz
Initial import of exult-1.2:
Ultima 7, an RPG from the early 1990's, still has a huge following. But, being a DOS game with a very nonstandard memory manager, it is difficult to run it on the latest computers. Exult is a project to create an Ultima 7 game engine that runs on modern operating systems, capable of using the data and graphics files that come with the game. Exult is written in C++ and runs on, at least, Linux, Mac OS X and Windows using the SDL library to make porting to other platforms relatively easy. The current version supports all of "Ultima 7: The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing you to finish both games. This is only possible due to the work done by other fans who have decoded the various Ultima 7 data files, especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter Dijkslag. Exult aims to let those people who own Ultima 7 (copyright 1993) play the game on modern hardware, in as close to (or perhaps even surpassing) its original splendor as is possible. You need to own "Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and optionally the add-ons (not required to run) in order to use Exult, and we encourage you to buy a legal copy.
Diffstat (limited to 'games')
-rw-r--r--games/exult/DESCR22
-rw-r--r--games/exult/Makefile19
-rw-r--r--games/exult/PLIST29
-rw-r--r--games/exult/distinfo6
-rw-r--r--games/exult/patches/patch-aa15
-rw-r--r--games/exult/patches/patch-ab15
6 files changed, 106 insertions, 0 deletions
diff --git a/games/exult/DESCR b/games/exult/DESCR
new file mode 100644
index 00000000000..a9b83168c07
--- /dev/null
+++ b/games/exult/DESCR
@@ -0,0 +1,22 @@
+Ultima 7, an RPG from the early 1990's, still has a huge following.
+But, being a DOS game with a very nonstandard memory manager, it
+is difficult to run it on the latest computers. Exult is a project
+to create an Ultima 7 game engine that runs on modern operating
+systems, capable of using the data and graphics files that come
+with the game.
+
+Exult is written in C++ and runs on, at least, Linux, Mac OS X and
+Windows using the SDL library to make porting to other platforms
+relatively easy. The current version supports all of "Ultima 7:
+The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
+you to finish both games. This is only possible due to the work
+done by other fans who have decoded the various Ultima 7 data files,
+especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
+Dijkslag.
+
+Exult aims to let those people who own Ultima 7 (copyright 1993)
+play the game on modern hardware, in as close to (or perhaps even
+surpassing) its original splendor as is possible. You need to own
+"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
+optionally the add-ons (not required to run) in order to use Exult,
+and we encourage you to buy a legal copy.
diff --git a/games/exult/Makefile b/games/exult/Makefile
new file mode 100644
index 00000000000..48a4c34a8e1
--- /dev/null
+++ b/games/exult/Makefile
@@ -0,0 +1,19 @@
+# $NetBSD: Makefile,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
+#
+
+DISTNAME= exult-1.2
+CATEGORIES= games
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=exult/}
+
+MAINTAINER= tech-pkg@NetBSD.org
+HOMEPAGE= http://exult.sourceforge.net/
+COMMENT= Open-source Ultima 7 engine
+
+USE_BUILDLINK3= yes
+USE_PKGLOCALEDIR= yes
+USE_LIBTOOL= yes
+GNU_CONFIGURE= yes
+
+.include "../../devel/SDL/buildlink3.mk"
+.include "../../audio/SDL_mixer/buildlink3.mk"
+.include "../../mk/bsd.pkg.mk"
diff --git a/games/exult/PLIST b/games/exult/PLIST
new file mode 100644
index 00000000000..6452dae5026
--- /dev/null
+++ b/games/exult/PLIST
@@ -0,0 +1,29 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
+bin/expack
+bin/exult
+bin/shp2pcx
+bin/splitshp
+bin/textpack
+bin/ucc
+bin/ucxt
+man/man1/expack.1
+man/man1/ipack.1
+man/man1/shp2pcx.1
+man/man1/splitshp.1
+man/man1/textpack.1
+man/man6/exult.6
+share/applications/exult.desktop
+share/exult/exult.flx
+share/exult/exult_bg.flx
+share/exult/exult_si.flx
+share/exult/exultmsg.txt
+share/exult/midisfx.flx
+share/exult/u7bgintrinsics.data
+share/exult/u7misc.data
+share/exult/u7opcodes.data
+share/exult/u7siintrinsics.data
+share/icons/exult.png
+@exec ${MKDIR} %D/share/exult/estudio/new
+@dirrm share/exult/estudio/new
+@dirrm share/exult/estudio
+@dirrm share/exult
diff --git a/games/exult/distinfo b/games/exult/distinfo
new file mode 100644
index 00000000000..e0c5d011b7d
--- /dev/null
+++ b/games/exult/distinfo
@@ -0,0 +1,6 @@
+$NetBSD: distinfo,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
+
+SHA1 (exult-1.2.tar.gz) = 81f9d3d428c80990b8e970a4dee5c85a7236dace
+Size (exult-1.2.tar.gz) = 1722259 bytes
+SHA1 (patch-aa) = 2acecb0c4e2da2769559d9603a08930c30b38c72
+SHA1 (patch-ab) = 039fd49b570ad5796a43d86fb679b517c4149f13
diff --git a/games/exult/patches/patch-aa b/games/exult/patches/patch-aa
new file mode 100644
index 00000000000..567cb4915d5
--- /dev/null
+++ b/games/exult/patches/patch-aa
@@ -0,0 +1,15 @@
+$NetBSD: patch-aa,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
+
+--- files/zip/unzip.h.orig 2003-09-20 17:02:02.000000000 +0200
++++ files/zip/unzip.h
+@@ -54,6 +54,10 @@ extern "C" {
+ #include "zlib.h"
+ #endif
+
++#ifndef OF
++#define OF(x) x
++#endif
++
+ #if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
+ /* like the STRICT of WIN32, we define a pointer that cannot be converted
+ from (void*) without cast */
diff --git a/games/exult/patches/patch-ab b/games/exult/patches/patch-ab
new file mode 100644
index 00000000000..2d82cecb47c
--- /dev/null
+++ b/games/exult/patches/patch-ab
@@ -0,0 +1,15 @@
+$NetBSD: patch-ab,v 1.1.1.1 2004/12/26 18:53:31 wiz Exp $
+
+--- files/zip/zip.h.orig 2003-09-20 17:02:02.000000000 +0200
++++ files/zip/zip.h
+@@ -58,6 +58,10 @@ extern "C" {
+ #include "zlib.h"
+ #endif
+
++#ifndef OF
++#define OF(x) x
++#endif
++
+ #if defined(STRICTZIP) || defined(STRICTZIPUNZIP)
+ /* like the STRICT of WIN32, we define a pointer that cannot be converted
+ from (void*) without cast */