diff options
author | adam <adam> | 2005-01-12 15:51:55 +0000 |
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committer | adam <adam> | 2005-01-12 15:51:55 +0000 |
commit | 9a7164d47a6ef8912a637bc104263b76bfcbd538 (patch) | |
tree | d27e61d3451d441fe1c02e1d8dec26e12f27b234 /games | |
parent | b80683095258af797c234ae62a737967abd3f0e5 (diff) | |
download | pkgsrc-9a7164d47a6ef8912a637bc104263b76bfcbd538.tar.gz |
Renamed marbles to lmarbles
Diffstat (limited to 'games')
-rw-r--r-- | games/Makefile | 4 | ||||
-rw-r--r-- | games/marbles/DESCR | 12 | ||||
-rw-r--r-- | games/marbles/Makefile | 18 | ||||
-rw-r--r-- | games/marbles/PLIST | 74 | ||||
-rw-r--r-- | games/marbles/distinfo | 7 | ||||
-rw-r--r-- | games/marbles/patches/patch-aa | 12 | ||||
-rw-r--r-- | games/marbles/patches/patch-ap | 23 | ||||
-rw-r--r-- | games/marbles/patches/patch-ar | 13 |
8 files changed, 2 insertions, 161 deletions
diff --git a/games/Makefile b/games/Makefile index c872301e647..c5568c0274c 100644 --- a/games/Makefile +++ b/games/Makefile @@ -1,4 +1,4 @@ -# $NetBSD: Makefile,v 1.238 2005/01/07 11:14:57 wiz Exp $ +# $NetBSD: Makefile,v 1.239 2005/01/12 15:51:55 adam Exp $ # COMMENT= Games @@ -123,12 +123,12 @@ SUBDIR+= level9 SUBDIR+= lgeneral SUBDIR+= lgeneral-data SUBDIR+= lincity +SUBDIR+= lmarbles SUBDIR+= lpairs SUBDIR+= ltris SUBDIR+= maelstrom-sdl SUBDIR+= maelstrom-x11 SUBDIR+= majesty-demo -SUBDIR+= marbles SUBDIR+= minami SUBDIR+= mirrormagic SUBDIR+= mirrormagic-sdl diff --git a/games/marbles/DESCR b/games/marbles/DESCR deleted file mode 100644 index 6410fb0cfb1..00000000000 --- a/games/marbles/DESCR +++ /dev/null @@ -1,12 +0,0 @@ -I always liked the game Atomix and wanted to write a clone for Linux. -But some guys had this idea before me so I slightly changed the -concept from assembling molecules to creating figures out of single -marbles. Nevertheless, the basic game play is the same: If a marble -starts to move it will not stop until it hits a wall or marble. -And to make it even more interesting there are obstacles like one-way -streets, crumbling walls and portals. - -As Marbles is meant as a puzzle game you play against a move limit and -not a time limit. This way you have as much time as you need to think. -Marbles has a menu to configure graphics (fullscreen, animations), -sounds and gameplay (player name, levelset, difficulty). diff --git a/games/marbles/Makefile b/games/marbles/Makefile deleted file mode 100644 index b066523d7f6..00000000000 --- a/games/marbles/Makefile +++ /dev/null @@ -1,18 +0,0 @@ -# $NetBSD: Makefile,v 1.7 2004/10/03 00:14:46 tv Exp $ - -DISTNAME= marbles-1.0.2 -PKGREVISION= 4 -CATEGORIES= games -MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=lgames/} - -MAINTAINER= xs@nitric.net -HOMEPAGE= http://lgames.sourceforge.net/ -COMMENT= Atomix-like puzzle - -USE_BUILDLINK3= YES -USE_X11= YES -GNU_CONFIGURE= YES -CONFIGURE_ARGS+= --with-profile-path=${LOCALBASE}/share/games/ - -.include "../../devel/SDL/buildlink3.mk" -.include "../../mk/bsd.pkg.mk" diff --git a/games/marbles/PLIST b/games/marbles/PLIST deleted file mode 100644 index d63e9a06508..00000000000 --- a/games/marbles/PLIST +++ /dev/null @@ -1,74 +0,0 @@ -@comment $NetBSD: PLIST,v 1.1.1.1 2002/05/05 23:01:06 hubertf Exp $ -bin/marbles -man/man6/marbles.6 -share/games/marbles/gfx/board.bmp -share/games/marbles/gfx/f_red.bmp -share/games/marbles/gfx/f_small.bmp -share/games/marbles/gfx/f_white.bmp -share/games/marbles/gfx/f_yellow.bmp -share/games/marbles/gfx/figure.bmp -share/games/marbles/gfx/lights.bmp -share/games/marbles/gfx/logo.bmp -share/games/marbles/gfx/m_frame.bmp -share/games/marbles/gfx/m_sframe.bmp -share/games/marbles/gfx/marbles.bmp -share/games/marbles/gfx/metal/arrow_d.bmp -share/games/marbles/gfx/metal/arrow_l.bmp -share/games/marbles/gfx/metal/arrow_r.bmp -share/games/marbles/gfx/metal/arrow_u.bmp -share/games/marbles/gfx/metal/background.bmp -share/games/marbles/gfx/metal/barrier_lr.bmp -share/games/marbles/gfx/metal/barrier_ud.bmp -share/games/marbles/gfx/metal/floor.bmp -share/games/marbles/gfx/metal/teleport0.bmp -share/games/marbles/gfx/metal/teleport1.bmp -share/games/marbles/gfx/metal/teleport2.bmp -share/games/marbles/gfx/metal/teleport3.bmp -share/games/marbles/gfx/metal/wall.bmp -share/games/marbles/gfx/metal/wall_crumble.bmp -share/games/marbles/gfx/stone/arrow_d.bmp -share/games/marbles/gfx/stone/arrow_l.bmp -share/games/marbles/gfx/stone/arrow_r.bmp -share/games/marbles/gfx/stone/arrow_u.bmp -share/games/marbles/gfx/stone/background.bmp -share/games/marbles/gfx/stone/barrier_lr.bmp -share/games/marbles/gfx/stone/barrier_ud.bmp -share/games/marbles/gfx/stone/floor.bmp -share/games/marbles/gfx/stone/teleport0.bmp -share/games/marbles/gfx/stone/teleport1.bmp -share/games/marbles/gfx/stone/teleport2.bmp -share/games/marbles/gfx/stone/teleport3.bmp -share/games/marbles/gfx/stone/wall.bmp -share/games/marbles/gfx/stone/wall_crumble.bmp -share/games/marbles/gfx/tiny.sdlfnt -share/games/marbles/gfx/title.bmp -share/games/marbles/gfx/wood/arrow_d.bmp -share/games/marbles/gfx/wood/arrow_l.bmp -share/games/marbles/gfx/wood/arrow_r.bmp -share/games/marbles/gfx/wood/arrow_u.bmp -share/games/marbles/gfx/wood/background.bmp -share/games/marbles/gfx/wood/barrier_lr.bmp -share/games/marbles/gfx/wood/barrier_ud.bmp -share/games/marbles/gfx/wood/floor.bmp -share/games/marbles/gfx/wood/teleport0.bmp -share/games/marbles/gfx/wood/teleport1.bmp -share/games/marbles/gfx/wood/teleport2.bmp -share/games/marbles/gfx/wood/teleport3.bmp -share/games/marbles/gfx/wood/wall.bmp -share/games/marbles/gfx/wood/wall_crumble.bmp -share/games/marbles/levels/Original -share/games/marbles/sound/alarm.wav -share/games/marbles/sound/arrow.wav -share/games/marbles/sound/click.wav -share/games/marbles/sound/explode.wav -share/games/marbles/sound/score.wav -share/games/marbles/sound/select.wav -share/games/marbles/sound/stop.wav -share/games/marbles/sound/teleport.wav -@dirrm share/games/marbles/sound -@dirrm share/games/marbles/levels -@dirrm share/games/marbles/gfx/wood -@dirrm share/games/marbles/gfx/stone -@dirrm share/games/marbles/gfx/metal -@dirrm share/games/marbles/gfx -@dirrm share/games/marbles diff --git a/games/marbles/distinfo b/games/marbles/distinfo deleted file mode 100644 index a3f8df9fd91..00000000000 --- a/games/marbles/distinfo +++ /dev/null @@ -1,7 +0,0 @@ -$NetBSD: distinfo,v 1.2 2003/09/26 12:40:27 wiz Exp $ - -SHA1 (marbles-1.0.2.tar.gz) = ede46e2df12e0919fec3cf8b56abe39ee070118e -Size (marbles-1.0.2.tar.gz) = 798715 bytes -SHA1 (patch-aa) = 2ea7fc1f424c49a03292f67c119b787961b89457 -SHA1 (patch-ap) = 57f6efd2d25be1f0604f2487ea05a5bfd4296d34 -SHA1 (patch-ar) = b453e75a29848a470275d06bc97e9fe09a12e1b8 diff --git a/games/marbles/patches/patch-aa b/games/marbles/patches/patch-aa deleted file mode 100644 index 16a6a44a4f3..00000000000 --- a/games/marbles/patches/patch-aa +++ /dev/null @@ -1,12 +0,0 @@ -$NetBSD: patch-aa,v 1.1.1.1 2002/05/05 23:01:06 hubertf Exp $ - ---- src/timer.c.orig Tue Nov 21 18:39:51 2000 -+++ src/timer.c -@@ -15,6 +15,7 @@ - * * - ***************************************************************************/ - -+#include <sys/time.h> - #include "timer.h" - #include "sys/timeb.h" - #include "sdl.h" diff --git a/games/marbles/patches/patch-ap b/games/marbles/patches/patch-ap deleted file mode 100644 index a953bbb0229..00000000000 --- a/games/marbles/patches/patch-ap +++ /dev/null @@ -1,23 +0,0 @@ -$NetBSD: patch-ap,v 1.1 2003/09/26 12:40:27 wiz Exp $ - ---- src/cfg.c.orig Wed Mar 6 21:46:43 2002 -+++ src/cfg.c -@@ -40,9 +40,16 @@ Cfg cfg; - void C_StPth() - { - #ifdef _WIN32 -- sprintf( c_pth, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") ); -+ snprintf( c_pth, sizeof( c_pth ) - 1, "%s/lgames", (getenv( "HOME" )?getenv( "HOME" ):".") ); - #else -- sprintf( c_pth, "%s/.lgames", getenv( "HOME" ) ); -+ if ( getenv( "HOME" ) ) -+ { -+ snprintf( c_pth, sizeof( c_pth ) - 1, "%s/.lgames", getenv( "HOME" ) ); -+ } -+ else -+ { -+ strcpy( c_pth, ".lgames" ); -+ } - #endif - /* create .lgames directory if not found */ - if ( opendir( c_pth ) == 0 ) { diff --git a/games/marbles/patches/patch-ar b/games/marbles/patches/patch-ar deleted file mode 100644 index 338c1e473fe..00000000000 --- a/games/marbles/patches/patch-ar +++ /dev/null @@ -1,13 +0,0 @@ -$NetBSD: patch-ar,v 1.1 2003/09/26 12:40:27 wiz Exp $ - ---- src/profile.c.orig Wed Jan 30 18:57:23 2002 -+++ src/profile.c -@@ -75,7 +75,7 @@ int Prf_Ld() - #ifdef ASCII - F_GetE(f, str, F_VAL); str[strlen(str) - 1] = 0; - if (strncmp(str,"ascii",5)) { -- printf("\nWARNING: trying to load raw binary data in ascii; cannot read profiles\n", prf_pth); -+ printf("\nWARNING: trying to load raw binary data in ascii; cannot read profiles\n"); - Prf_Crt("Michael"); - not_f = 1; - } |