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authorjoerg <joerg>2009-03-20 19:23:50 +0000
committerjoerg <joerg>2009-03-20 19:23:50 +0000
commit405c61d80251d8e80401aed2264d4bede218cb22 (patch)
tree647e974495c5d41703d41ca2e71c9b6063b9153a /games
parentf0f715d4dd4a290c5c6ae716c774f59caf5aa61c (diff)
downloadpkgsrc-405c61d80251d8e80401aed2264d4bede218cb22.tar.gz
Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS, BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of enter/exit marker, which can be used to reconstruct the tree and to determine first level includes. Avoiding := for large variables (BUILDLINK_ORDER) speeds up parse time as += has linear complexity. The include guard reduces system time by avoiding reading files over and over again. For complex packages this reduces both %user and %sys time to half of the former time.
Diffstat (limited to 'games')
-rw-r--r--games/ggz-client-libs/buildlink3.mk19
-rw-r--r--games/kdegames3/buildlink3.mk19
-rw-r--r--games/libggz/buildlink3.mk19
-rw-r--r--games/plib/buildlink3.mk19
-rw-r--r--games/simgear/buildlink3.mk19
5 files changed, 30 insertions, 65 deletions
diff --git a/games/ggz-client-libs/buildlink3.mk b/games/ggz-client-libs/buildlink3.mk
index 6a0e83b07e3..75e43e94382 100644
--- a/games/ggz-client-libs/buildlink3.mk
+++ b/games/ggz-client-libs/buildlink3.mk
@@ -1,21 +1,14 @@
-# $NetBSD: buildlink3.mk,v 1.1.1.1 2008/04/25 23:24:49 wiz Exp $
+# $NetBSD: buildlink3.mk,v 1.2 2009/03/20 19:24:34 joerg Exp $
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
-GGZ_CLIENT_LIBS_BUILDLINK3_MK:= ${GGZ_CLIENT_LIBS_BUILDLINK3_MK}+
+BUILDLINK_TREE+= ggz-client-libs
-.if ${BUILDLINK_DEPTH} == "+"
-BUILDLINK_DEPENDS+= ggz-client-libs
-.endif
+.if !defined(GGZ_CLIENT_LIBS_BUILDLINK3_MK)
+GGZ_CLIENT_LIBS_BUILDLINK3_MK:=
-BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nggz-client-libs}
-BUILDLINK_PACKAGES+= ggz-client-libs
-BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}ggz-client-libs
-
-.if ${GGZ_CLIENT_LIBS_BUILDLINK3_MK} == "+"
BUILDLINK_API_DEPENDS.ggz-client-libs+= ggz-client-libs>=0.0.14.1
BUILDLINK_PKGSRCDIR.ggz-client-libs?= ../../games/ggz-client-libs
-.endif # GGZ_CLIENT_LIBS_BUILDLINK3_MK
.include "../../games/libggz/buildlink3.mk"
+.endif # GGZ_CLIENT_LIBS_BUILDLINK3_MK
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
+BUILDLINK_TREE+= -ggz-client-libs
diff --git a/games/kdegames3/buildlink3.mk b/games/kdegames3/buildlink3.mk
index ded6a7ba7bc..73577d59c7c 100644
--- a/games/kdegames3/buildlink3.mk
+++ b/games/kdegames3/buildlink3.mk
@@ -1,23 +1,16 @@
-# $NetBSD: buildlink3.mk,v 1.14 2008/01/18 05:06:35 tnn Exp $
+# $NetBSD: buildlink3.mk,v 1.15 2009/03/20 19:24:34 joerg Exp $
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
-KDEGAMES_BUILDLINK3_MK:= ${KDEGAMES_BUILDLINK3_MK}+
+BUILDLINK_TREE+= kdegames
-.if !empty(BUILDLINK_DEPTH:M+)
-BUILDLINK_DEPENDS+= kdegames
-.endif
+.if !defined(KDEGAMES_BUILDLINK3_MK)
+KDEGAMES_BUILDLINK3_MK:=
-BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nkdegames}
-BUILDLINK_PACKAGES+= kdegames
-BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}kdegames
-
-.if !empty(KDEGAMES_BUILDLINK3_MK:M+)
BUILDLINK_API_DEPENDS.kdegames+= kdegames>=3.5.0nb1
BUILDLINK_ABI_DEPENDS.kdegames?= kdegames>=3.5.8nb2
BUILDLINK_PKGSRCDIR.kdegames?= ../../games/kdegames3
-.endif # KDEGAMES_BUILDLINK3_MK
.include "../../x11/kdebase3/buildlink3.mk"
.include "../../x11/kdelibs3/buildlink3.mk"
+.endif # KDEGAMES_BUILDLINK3_MK
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
+BUILDLINK_TREE+= -kdegames
diff --git a/games/libggz/buildlink3.mk b/games/libggz/buildlink3.mk
index 38ab48d6e1b..c5fee5f314e 100644
--- a/games/libggz/buildlink3.mk
+++ b/games/libggz/buildlink3.mk
@@ -1,21 +1,14 @@
-# $NetBSD: buildlink3.mk,v 1.1.1.1 2008/04/25 23:09:44 wiz Exp $
+# $NetBSD: buildlink3.mk,v 1.2 2009/03/20 19:24:34 joerg Exp $
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
-LIBGGZ_BUILDLINK3_MK:= ${LIBGGZ_BUILDLINK3_MK}+
+BUILDLINK_TREE+= libggz
-.if ${BUILDLINK_DEPTH} == "+"
-BUILDLINK_DEPENDS+= libggz
-.endif
+.if !defined(LIBGGZ_BUILDLINK3_MK)
+LIBGGZ_BUILDLINK3_MK:=
-BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nlibggz}
-BUILDLINK_PACKAGES+= libggz
-BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}libggz
-
-.if ${LIBGGZ_BUILDLINK3_MK} == "+"
BUILDLINK_API_DEPENDS.libggz+= libggz>=0.0.14.1
BUILDLINK_PKGSRCDIR.libggz?= ../../games/libggz
-.endif # LIBGGZ_BUILDLINK3_MK
.include "../../security/gnutls/buildlink3.mk"
+.endif # LIBGGZ_BUILDLINK3_MK
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
+BUILDLINK_TREE+= -libggz
diff --git a/games/plib/buildlink3.mk b/games/plib/buildlink3.mk
index 87ba9493164..9d8c99d45da 100644
--- a/games/plib/buildlink3.mk
+++ b/games/plib/buildlink3.mk
@@ -1,23 +1,16 @@
-# $NetBSD: buildlink3.mk,v 1.6 2006/07/08 23:10:49 jlam Exp $
+# $NetBSD: buildlink3.mk,v 1.7 2009/03/20 19:24:34 joerg Exp $
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
-PLIB_BUILDLINK3_MK:= ${PLIB_BUILDLINK3_MK}+
+BUILDLINK_TREE+= plib
-.if !empty(BUILDLINK_DEPTH:M+)
-BUILDLINK_DEPENDS+= plib
-.endif
+.if !defined(PLIB_BUILDLINK3_MK)
+PLIB_BUILDLINK3_MK:=
-BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nplib}
-BUILDLINK_PACKAGES+= plib
-BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}plib
-
-.if !empty(PLIB_BUILDLINK3_MK:M+)
BUILDLINK_API_DEPENDS.plib+= plib>=1.6.0
BUILDLINK_ABI_DEPENDS.plib?= plib>=1.6.0nb3
BUILDLINK_PKGSRCDIR.plib?= ../../games/plib
BUILDLINK_DEPMETHOD.plib?= build
-.endif # PLIB_BUILDLINK3_MK
.include "../../graphics/Mesa/buildlink3.mk"
+.endif # PLIB_BUILDLINK3_MK
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
+BUILDLINK_TREE+= -plib
diff --git a/games/simgear/buildlink3.mk b/games/simgear/buildlink3.mk
index 8d9628ef6e7..3e429368058 100644
--- a/games/simgear/buildlink3.mk
+++ b/games/simgear/buildlink3.mk
@@ -1,24 +1,17 @@
-# $NetBSD: buildlink3.mk,v 1.3 2009/03/05 21:17:42 joerg Exp $
+# $NetBSD: buildlink3.mk,v 1.4 2009/03/20 19:24:35 joerg Exp $
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH}+
-SIMGEAR_BUILDLINK3_MK:= ${SIMGEAR_BUILDLINK3_MK}+
+BUILDLINK_TREE+= simgear
-.if ${BUILDLINK_DEPTH} == "+"
-BUILDLINK_DEPENDS+= simgear
-.endif
+.if !defined(SIMGEAR_BUILDLINK3_MK)
+SIMGEAR_BUILDLINK3_MK:=
-BUILDLINK_PACKAGES:= ${BUILDLINK_PACKAGES:Nsimgear}
-BUILDLINK_PACKAGES+= simgear
-BUILDLINK_ORDER:= ${BUILDLINK_ORDER} ${BUILDLINK_DEPTH}simgear
-
-.if ${SIMGEAR_BUILDLINK3_MK} == "+"
BUILDLINK_API_DEPENDS.simgear+= simgear>=1.0.0
BUILDLINK_PKGSRCDIR.simgear?= ../../games/simgear
BUILDLINK_DEPMETHOD.simgear?= build
-.endif # SIMGEAR_BUILDLINK3_MK
.include "../../devel/zlib/buildlink3.mk"
.include "../../games/plib/buildlink3.mk"
.include "../../graphics/jpeg/buildlink3.mk"
+.endif # SIMGEAR_BUILDLINK3_MK
-BUILDLINK_DEPTH:= ${BUILDLINK_DEPTH:S/+$//}
+BUILDLINK_TREE+= -simgear