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author | jmmv <jmmv@pkgsrc.org> | 2003-05-06 17:40:18 +0000 |
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committer | jmmv <jmmv@pkgsrc.org> | 2003-05-06 17:40:18 +0000 |
commit | f1446ddf2bf8118f432b3ac74c88db3d832669a8 (patch) | |
tree | 37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /graphics/3DKit | |
parent | 37170ce899bdf394cca1d0769b2215d84b15a7ee (diff) | |
download | pkgsrc-f1446ddf2bf8118f432b3ac74c88db3d832669a8.tar.gz |
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'graphics/3DKit')
-rw-r--r-- | graphics/3DKit/DESCR | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/3DKit/DESCR b/graphics/3DKit/DESCR index 24099e343d7..b5d40840ca8 100644 --- a/graphics/3DKit/DESCR +++ b/graphics/3DKit/DESCR @@ -7,7 +7,7 @@ the Cocoa API. It is truly a multiplatform graphics API! The GNU 3DKit's main purpose is to provide an elegant foundation commonly required to write 3D applications. The 3DKit uses OpenGL as backend. The -kit consists of multiple libraries, all written in Objective-C: the +kit consists of multiple libraries, all written in Objective-C: the GeometryKit, the RenderKit, the SDLKit, the GlutKit, and the GLXKit. The GNU 3DKit currently provides the following features: @@ -21,4 +21,4 @@ The GNU 3DKit currently provides the following features: * support for vertex arrays, display lists etc. * transparent bounding volume handling (spheres and AABB) * direct support for GLX, SDL and glut - * optimised linear algebra and some physics code + * optimised linear algebra and some physics code |