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authoradam <adam>2004-10-26 13:55:17 +0000
committeradam <adam>2004-10-26 13:55:17 +0000
commit67d8a6fd5d3396a23b76cb46eadb07b14777a271 (patch)
tree415efe7d6f5be72ec84c4a7f74c26af42f5c1da8 /graphics/Mesa/Makefile
parentcdfc1333d8f9ad06fcfbde4dc26b590c7f944b66 (diff)
downloadpkgsrc-67d8a6fd5d3396a23b76cb46eadb07b14777a271.tar.gz
Changes 6.2:
New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
Diffstat (limited to 'graphics/Mesa/Makefile')
-rw-r--r--graphics/Mesa/Makefile4
1 files changed, 1 insertions, 3 deletions
diff --git a/graphics/Mesa/Makefile b/graphics/Mesa/Makefile
index 23deb46000e..d985bddeb66 100644
--- a/graphics/Mesa/Makefile
+++ b/graphics/Mesa/Makefile
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.59 2004/10/03 00:14:48 tv Exp $
+# $NetBSD: Makefile,v 1.60 2004/10/26 13:55:17 adam Exp $
PKGNAME= Mesa-${MESA_VERSION}
-PKGREVISION= 1
MASTER_SITES= # empty
DISTFILES= # empty
@@ -26,7 +25,6 @@ do-install: # empty
# The ordering is important here as glut/buildlink3.mk sets the version
# of Mesa required.
-#
.include "../../graphics/glut/buildlink3.mk"
.include "../../graphics/glu/buildlink3.mk"
.include "../../graphics/MesaLib/buildlink3.mk"