diff options
author | joerg <joerg@pkgsrc.org> | 2009-02-12 00:46:34 +0000 |
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committer | joerg <joerg@pkgsrc.org> | 2009-02-12 00:46:34 +0000 |
commit | 9e32bd6a51898798a667051ae6b71a2ef4f0cc0d (patch) | |
tree | 926a936c663b925267e0b124c233b74699f80249 /graphics/py-OpenGL/PLIST | |
parent | b774bcb01f70d90f25e07b311b44f2dda8a043c4 (diff) | |
download | pkgsrc-9e32bd6a51898798a667051ae6b71a2ef4f0cc0d.tar.gz |
Move to proper Python Egg building. Bump revision.
Diffstat (limited to 'graphics/py-OpenGL/PLIST')
-rw-r--r-- | graphics/py-OpenGL/PLIST | 2060 |
1 files changed, 2058 insertions, 2 deletions
diff --git a/graphics/py-OpenGL/PLIST b/graphics/py-OpenGL/PLIST index 7909fa74df9..ad0dfa2876c 100644 --- a/graphics/py-OpenGL/PLIST +++ b/graphics/py-OpenGL/PLIST @@ -1,2 +1,2058 @@ -@comment $NetBSD: PLIST,v 1.1.1.1 2007/07/13 15:06:09 drochner Exp $ -${PYSITELIB}/PyOpenGL-3.0.0a6-py2.4.egg +@comment $NetBSD: PLIST,v 1.2 2009/02/12 00:46:34 joerg Exp $ +${PYSITELIB}/OpenGL/AGL/__init__.py +${PYSITELIB}/OpenGL/AGL/__init__.pyc +${PYSITELIB}/OpenGL/AGL/__init__.pyo +${PYSITELIB}/OpenGL/GL/APPLE/__init__.py +${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc +${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo +${PYSITELIB}/OpenGL/GL/APPLE/client_storage.py +${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyc +${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyo +${PYSITELIB}/OpenGL/GL/APPLE/element_array.py +${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyc +${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyo +${PYSITELIB}/OpenGL/GL/APPLE/fence.py +${PYSITELIB}/OpenGL/GL/APPLE/fence.pyc +${PYSITELIB}/OpenGL/GL/APPLE/fence.pyo +${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.py +${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyc +${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyo +${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.py +${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyc +${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyo +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.py +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyc +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyo +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.py +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyc +${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyo +${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py +${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc +${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo +${PYSITELIB}/OpenGL/GL/ARB/__init__.py +${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc +${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo +${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py +${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc +${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo +${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py +${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc +${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py +${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc +${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo +${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py +${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc +${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo +${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.py +${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyc +${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyo +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py +${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc +${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo +${PYSITELIB}/OpenGL/GL/ARB/imaging.py +${PYSITELIB}/OpenGL/GL/ARB/imaging.pyc +${PYSITELIB}/OpenGL/GL/ARB/imaging.pyo +${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.py +${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyc +${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyo +${PYSITELIB}/OpenGL/GL/ARB/multisample.py +${PYSITELIB}/OpenGL/GL/ARB/multisample.pyc +${PYSITELIB}/OpenGL/GL/ARB/multisample.pyo +${PYSITELIB}/OpenGL/GL/ARB/multitexture.py +${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyc +${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyo +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.py +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyc +${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyo +${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.py +${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyc +${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/ARB/point_parameters.py +${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyc +${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyo +${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py +${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc +${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_objects.py +${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.py +${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyo +${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py +${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc +${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo +${PYSITELIB}/OpenGL/GL/ARB/shadow.py +${PYSITELIB}/OpenGL/GL/ARB/shadow.pyc +${PYSITELIB}/OpenGL/GL/ARB/shadow.pyo +${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.py +${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyc +${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.py +${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyo 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