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authorobache <obache@pkgsrc.org>2009-10-26 08:45:51 +0000
committerobache <obache@pkgsrc.org>2009-10-26 08:45:51 +0000
commit8933b96f3015ccdd1e852ea24f967aebae3d3c10 (patch)
tree93f1a42e0609c06bb5e7669814fda34b0e945c27 /graphics/snx101view
parent181cc729d593e1b063b07d7fb0741cb0ee02f5b4 (diff)
downloadpkgsrc-8933b96f3015ccdd1e852ea24f967aebae3d3c10.tar.gz
Update clutter-1.0.8.
Clutter 1.0.8 (19/10/2009) =============================================================================== * List of changes since 1.0.6 o Documentation fixes and updates o Unset the IN_DESTRUCTION flag when leaving ::destroy o Fix components validation in the Vertex Buffer API o Allow omitting the alpha when converting from string to color o Do not overwrite the :use-markup property when setting the :text one o Add support for pre-edit strings in ClutterText; this is an API addition. o Clarify the ID pool warning o Notify the :position property of ClutterText when it changes Many thanks to: Damien Lespiau Neil Roberts Robert Bragg Thomas Wood Clutter 1.0.6 (22/09/2009) =============================================================================== * List of changes since 1.0.4 o Various documentation improvements including a new ClutterPath migration guide, a Glossary and objects index o A couple of new unit tests for: initial actor sizing, preferred actor size and ClutterGroup depth sorting o Fix ClutterGroup depth sorting o Fix double to float type conversions in ClutterScript and update test-script.json so it doesn't refer to old Actor types such as ClutterLabel. o Do not attempt to free empty ClutterModel column names o Fix the BlendString parser so numbers can be part of function names allowing use of DOT3_RGB o Fix the parsing of special "signal-" property names available when using the ClutterAnimation vararg API o Adds a "use-markup" property getter for ClutterText o Account for clock roll backs between frames so timelines don't simply hang o Disable mipmap filters before checking framebuffer object completeness since some drivers consider texture objects incomplete if a mipmap filter is set but the mipmap data hasn't yet been uploaded. o Various Makefile fixes, including fixes for the %.c: %.glsl codegen rules for GLES2, use AM_SILENT_RULES for automake > 1.11, use a shared set of defines for silencing make rules (Makefile.am.silent) and cleanup some misuse of CLUTTER_MAJORMINOR. o Fix cogl_clear so the alpha component isn't ignored o Fix for the GLES 2.0 Cogl backend and the eglx Clutter backend Many thanks to: Damien Lespiau Emmanuele Bassi Neil Roberts Øyvind Kolås Samuel Degrande Zhou Jiangwei Clutter 1.0.4 (25/08/2009) =============================================================================== * List of changes since 1.0.2 o Depend on GObject-Introspection 0.6.4, to fix the generation of introspection data from uninstalled libraries o Fix a crash when closing multiple stages o Help gtk-doc pick up ClutterInterval as an object o Do not premultiply the color twice inside the CoglPango renderer o Fix keyboard navigation of works inside ClutterText o Allow key events to bubble up to its parent container if the event contains the control modifier is detected Many thanks to: Jonas Bonn Jussi Kukkonen Owen W. Taylor Clutter 1.0.2 (14/08/2009) =============================================================================== * List of changes since 1.0.0 o Documentation fixes o Build fixes o Update the MingW script for building Clutter on Windows o Update the build instructions for OS X o On X11, make sure to destroy the stage Window when switching to a foreign one o Fix a bug where clutter_actor_apply_relative_transform() was no using the right vertex to perform the transformation Many thanks to: Damien Lespiau Colin Walters Joshua Lock Xu Li Clutter 1.0.0 (28/07/2009) =============================================================================== * List of changes since 0.9.8 o Allow per-stage disabling of motion event throttling; this should allow platforms or applications that require all the motion events not for drawing purposes to get them exactly like Clutter gets them from the windowing system. o Various documentation fixes. o Add per-word key navigation inside ClutterText. o Fix the RGB<->HLS conversion. o Various fixes for the OSX backend. o Various build-related fixes. Many thanks to: Geoff Gustafson Michael Mortensen Owen W. Taylor Clutter 0.9.8 (17/07/2009) =============================================================================== * List of changes since 0.9.6 o Add more introspection annotations for language bindings. o Fix a bug in clutter_animation_set_alpha(), which also broke the clutter_actor_animate_with_alpha() function. o Check if the stage requires a relayout before showing it; this fixes a bug in the X11-based backends, especially under compositing window managers, where a 640x480 window would flicker before the default stage was shown for the first time. o Performance fixes for Cogl. o Sliced textures were broken by the COGL journalling. o Use the redraw cycle when asynchronously loading textures from files. o Miscellaneous compilation fixes for the OS X and Windows backends. o Allow querying from within the paint function of an Actor whether the actor is currently being directly painted or by a Clone actor. o In the GLX backend, when using the non-implicit sync-to-vblank inside glXSwapBuffers(), call glFinish() to avoid potential tearing. Many thanks to: Colin Walters Evan Martin Marcos Owen W. Taylor Xu Li Clutter 0.9.6 (01/07/2009) =============================================================================== * List of changes since 0.9.4: o Allow the manipulation of the actor's transformation matrix, so that is is possible to apply additional transformations in a way that is compatible with the transformations already applied by the scene graph. o Fix a race in the X11 backend that happened between resizing the stage drawable and the call to glViewport(). o Merge the cogl-journal-batching branch; this branch implements batching the geometry of the elements of the scene graph before sending it to OpenGL, thus minimizing the number of state changes and improving the overall performance of Clutter-based applications. o Add more debugging states for Clutter and COGL, which allow the developer to track the state of the journal; to check the VBO fallback paths; to disable picking for reliable profiling; to disable software-side matrix transformations in favour of the driver/GPU ones. o Improve the ability to "break out" of COGL by using gl_begin/gl_end semantics; applications that drop into raw GL are, though, ignoring all the caching performed by COGL and might incur in performance issues. o Fixed the :load-async and :load-data-async properties of Texture by removing the unneeded G_PARAM_CONSTRUCT flag. o Added an initial migration guide that shows the porting process from older releases of Clutter to the 1.0 API; the first chapter deals with the migration from ClutterEffect to the new implicit animations API. o Fixed MT-safety for the master clock. Many thanks to: Ole André Vadla Ravnås Tim Horton Clutter 0.9.4 (19/06/2009) =============================================================================== * List of changes since 0.9.2: o Set the layout height in ClutterText, so that wrapping and ellipsization work correctly to fill all the allocated area. o Remove all the units-based API, and migrate all the positional and dimensional accessors to use floating point values when dealing with pixels. All the properties dealing with pixels now that a floating point value as well. o Add the ability to track wether an actor is going to be painted or not, using the "mapped" flag. This also allows Clutter to be more strict in the handling of the scenegraph, ensuring correctness and avoiding wasting resources on nodes that won't be painted. o Add debugging facilities for COGL, similar to those of Clutter; through them is also possible to have an on screen debugging mode that shows the boundaries of each rectangle sent to the GPU. o Rework "units" into real logical distance units that can be converted between millimeters, typographic points and ems into pixels. o Simplify the Animation class to avoid redundancy and the possibility of it going out of sync with the Timeline and Alpha instances it uses. o Move every operation into a single "master clock" source that advances the timelines, dispatches events and redraws the stages in a predictable sequence, thus avoiding unneeded redraws. The default is to follow the sync-to-vblank cycle, if it is supported by the drivers. o Cache the glyphs geometry into a vertex buffer object to avoid resubmitting too much information to the GPU. o Rework the behaviour of ClutterModel when a filter is applied. o Allow submitting premultiplied texture data; this removes the need for unpremultiplying data in CairoTexture. o Add a simple API for submitting blending and texture combining modes through a string description. o Move Timelines to pure time-based objects. o Lots of performance improvements. o Removal of all the deprecated API. o Removal of all the fixed point entry points. o Lots of documentation fixes - the coverage is now 99% of the exported 1600 symbols for Clutter and 80%+ of the 300 exported symbols for COGL. o Generate the GObject Introspection data for both Clutter and COGL at build time. o Build environment fixes. Many thanks to: Owen W. Taylor <otaylor@fishsoup.net> Thomas Wood <thomas.wood@intel.com> Havoc Pennington <hp@pobox.com> Bastian Winkler <buz@netbuz.org> Chris Lord <chris@linux.intel.com> Garry Bodsworth <gjb@camvine.com> Rob Bradford <rob@linux.intel.com> Johan Bilien <jobi@litl.com> Jonas Bonn <jonas@southpole.se> Raymond Liu <raymond.liu@intel.com> Damien Lespiau <damien.lespiau@gmail.com> Dan Winship <danw@gnome.org> Marc-André Lureau <marcandre.lureau@gmail.com> Robert Staudinger <robsta@gnome.org> Tommi Komulainen <tko@litl.com> Clutter 0.9.2 (16/03/2009) =============================================================================== Bastian Winkler (2): [media] Fix the interface cast macro Remove redundant declaration in clutter-text.h Chris Lord (1): [actor] Force a relayout on set_parent() Christian Persch (1): Bug 1429 - Redundant declaration in clutter-x11.h Colin Walters (3): Bug 1491 - Fix hardcoded lib path in .pc files Typo in clutter-win32.pc.in introduced by commit 24ce19383 [animation] Enhance the bind API Damien Lespiau (6): [gitignore] update gitignore files for tests/ [build] Beautify autotools' output [build] Add dolt [build] Fix interaction between shave, gtk-doc and libtool 1.x [build] Fix dist for the newly introduced m4 macro directory Update shave Emmanuele Bassi (111): Post-release bump to 0.9.1 [text] Merge the attributes with markup enabled [tests] Update the text-field interactive test Add Actor::create_pango_layout() [docs] Add clutter_text_set_markup() [clone] Allow cloning unparented actors [text] Use create_pango_layout() [text] Rename :alignment to :line-alignment [texture] Consolidate the quality to filter conversions [texture] Check if the material is valid [event] Extend KeyEvent for multi-input support [actor] Check out parameters before setting them [list-model] Make ClutterListModel subclassable Bug 1440 - Add clutter_get_current_event_time() [tests] Add TEST_CONFORM_SKIP() macro [tests] Add conformance tests for ClutterModel [ignore] Add the newly created conformance units [actor] Revert part of commit 402e022c [animation] Do not bind construct-only properties [x11] Add backend-specific get_current_event_time() Initialize a variable to avoid warnings [cogl] Add cogl_is_material to cogl-material.h [cogl] Provide GTypes for COGL types [texture] Use COGL_TYPE_HANDLE for the handle properties [docs] Clarify the set_cogl_texture() documentation Merge branch 'build-enhancements' [docs] Add a missing "return" annotation [build] Pass the -s switch to cmp Remove type functions for removed types [docs] Update the sections file [tests] Add TEST_CONFORM_TODO macro [build] Show pkg-config file being generated [build] Reference the headers with their full path [docs] Update build for COGL API reference [build] Update the EXTRA_DIST list [build] Fix the ChangeLog generation rule [build] Do not overwrite BUILT_SOURCES [behaviour] Do not notify empty behaviours [path] Do not accept NULL descriptions [timeline] Set the n_markers out paramater Do not use GL types in Clutter headers [docs] Require gtk-doc 1.11 [docs] Use the --name-space option [docs] Add the 1.0 symbols index [docs] Rename cogl-docs from sgml to xml Add build machinery for gobject-introspection data [backend] Update the viewport when updating the GL context [build] Move all the compiler flags to AM_CFLAGS [ignore] Update with the introspection files Add runtime debug messages for COGL [actor] Remove usage of ClutterFixed Make disable text mipmapping a command line switch Make fuzzy picking a command line switch [docs] Document envvars and command line switches Remove stray fixed point macro usage Use a dynamic array for the actors when delivering events [media] Add sub-second resolution for the duration [build] Put the X11 pc dependencies in another variable [build] Do not shave typelib generation Intern the ClutterScriptable type name [backend] Constify font options [cogl] Add a PANGO debug flag for CoglPango use Clean up of the ClutterColor API [shader] Unify code paths Add pkg-config file for COGL [build] Various fixes for distcheck [docs] Clarify clutter_actor_animate() behaviour [docs] Note that grabs are evil [cogl-fixed] Add a double-to-fixed conversion macro Move BehaviourScale to CoglFixed Move ClutterBehaviourEllipse to CoglFixed Move ClutterBehaviourRotate to CoglFixed Move ClutterTimeline to CoglFixed [cogl-fixed] Implement the CoglFixed fundamental GType [tests] Test CoglFixed, not ClutterFixed [interval] Update fixed-point handling [stage] Coalesce fog and perspective API [texture] Fix ClutterFixed usage [text] Convert units to the right type [tests] Use floats, not ClutterFixed [units] Add more conversion functions [fixed] Remove ClutterFixed API [cogl] Fix hardcoded paths in the pc file [docs] Remove ClutterFixed from the documentation [docs] Update API reference [animation] Add vector variants for ::animate() [cogl] Initialize boolean flag in CoglContext [cogl] Initialize all members of CoglContext [color] Fixed HLS to RGB conversion [docs] Calling g_object_ref() will not dispose an object [docs] Document the commit message format [tests] Animate the color during easing [docs] Reword some of the coding practices [docs] Add a bindings coding practices Add more deprecation notices [deprecated] Add Effect deprecation Do not cause more size requisitions than necessary [cogl] Avoid shadowing math.h symbols [docs] Clarify Animation memory management [animation] Add an emitter for ::completed [animation] Add Animation getter [tests] Remove unused variables [docs] Add description of queue_redraw [docs] Update after Animation API changes [animation] Enhance consistency of the Animation API [docs] Bring down the undocumented symbols to 2% Fix release date of 0.9.0 Update release notes [docs] Fix naming of the interval parameter [docs] Ignore the TimeoutInterval internal API Update release notes Geoff Gustafson (1): [animation] Broken fixed:: properties Gordon Williams (1): [group] Output the group name when debugging paint Havoc Pennington (4): Virtualize GL matrix operations and use a client-side matrix when GL is indirect [actor] Add :clip-to-allocation property [actor] Add ::queue-redraw signal [cogl] Flush matrix before clip planes Jonathan Matthew (1): Declare the EnumValues for PixelFormat static Neil Roberts (36): [cogl-material] Always bind the new texture handle Fix building GLES 2 after the material branch merge [cogl-texture] Fix the count for the number of enabled arrays [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color [clutter-clone] Override the parent opacity to self not self->parent [clutter-texture] Release the temporary ref taken when setting a texture [clutter-texture] Unref the Cogl material on dispose [clutter-texture] Fix the no_slice property [cogl-texture] Fix offset to next quad when flushing the log [cogl-texture] Move the destruction of the material to _finalize [cogl-texture] Fix uninitialised priv var in texture_finalize Added a test for non-power-of-two sized textures Emit CLUTTER_LEAVE events when the pointer leaves the stage Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address [win32] Track mouse leave messages [clutter-main] Fix the input device passed to set_motion_last_actor Override the opacity when painting a clone instead of combining Allow rotation angle properties to be negative [ClutterBehaviourRotate] Fix up some breakage from the cogl-float branch merge [tests/conform] Copy in redhand.png Replaced ClutterFixed constants in color_{darken,lighten} with float [cogl-gles2-wrapper] Convert texture unit settings to be a static sized array [cogl-gles2-wrapper] Actually call glActiveTexture Add an environment variable to disable mipmapped text [tests/tools] Don't install libdisable-npots.so [clutter-texture] Use a GThreadPool for loading async textures [cogl-pango-glyph-cache] Fix compiler warning on 64-bit Fix warning in clutter-backend-sdl [eglnative] Add -I flags for the clutter dir in the src and build dirs Set the mapped flag on the stage in the SDL and eglnative backends Fix out of tree builds Remove use of $(builddir) [README] Small typo fix Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2 [cogl-path] Minor fix to gtk-doc Count timeline frames using the FPS instead of an integer interval Owen W. Taylor (7): Honor ACLOCAL_FLAGS in autogen.sh Add gobject-introspection annotations Fix x/y confusion for GL_TEXTURE_RECTANGLE_ARB Use COGL to establish GL state for ClutterGLXTexturePixmap Add (out) annotations for ClutterActor Allow NULL for clutter_text_set_text() Avoid drawing twice if relayout queues a draw Raymond Liu (2): [text] Crash when multi-byte utf8 text exceeds max_length [text] Insertion of multi-byte characters broken Robert Bragg (28): [Cogl] Renames cogl_fog_set to cogl_set_fog for consistency [cogl-material] Fixes some dirty flag checks [cogl-vertex-buffer] Some fixes for texturing and color arrays [docs] Various gtk-doc updates for Cogl [tests] Some improvements for test-pixmap [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop} [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function [cogl-color.c] #include fix for the cogl_set_source_color prototype [Cogl] the cogl_get_*_matrix functions now work with CoglMatrix types [Cogl] Fixes automatic handling of the GL blend enable state. [cogl-material] Always glBindTexture when flushing material state [Cogl] Remove a debugging assert that was triggering on false positives [test-vertex-buffer-contiguous] Improves the texturing test [cogl-matrix] Adds padding to CoglMatrix [cogl-matrix] Documents that CoglMatrix members should be considered read only Removes need for casting (const float *) to (GLfloat *) in _cogl_set_clip_planes 80 char fix Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc} Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc} Finish GLES{1,2} support for client side matrix stacks Maintain the Cogl assumption that the modelview matrix is normally current Merge branch 'cogl-client-matrix-stacks' [cogl-vertex-buffer] Add a flush of attribute changes in the *_draw() functions [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents [cogl-vertex-buffer] fix cogl_vertex_buffer_draw_elements prototype [tests] Adds an interactive cogl vertex buffer unit test [cogl] Don't endlessly print the same warning regarding layer fallbacks Robert Staudinger (1): [build] Add cogl.h to the built sources list Shane Bryan (1): Bug 1434 - _NET_WM_NAME not set before realize Tomas Frydrych (3): Fixed handling of enter and leave events in clutter_x11_handle_event() Fix clutter_x11_texture_pixmap_get/set_property() following change of PROP_WINDOW type [x11] Only update cached last event time if we have a real timestamp. Øyvind Kolås (11): Added a mutex for clutter asynchronous textures threads. Bail early in clutter_texture_paint if opacity == 0 Add a warning for recursive emit_event Change the default size of thread pool from 3 to 1 [tests] Added test-texture-async [clutter-texture] add option to not block on size for loaded images [clutter-texture] remove load-size-async property Merge commit 'origin/async-texture-thread-pool' into async-size [clutter-texture] updated documentation. [clutter-texture] fixed gtk-doc formatting, and init threads in test. Merge branch 'async-texture-thread-pool' Clutter 0.9.0 (30/01/2009) =============================================================================== * List of changes between 0.8.6 and 0.9.0 o ClutterText is a new actor allowing text display, text editing both in multi-line and single-line modes, and text selection using the pointer devices and the keyboard. ClutterText supercedes both ClutterLabel and ClutterEntry. o ClutterClone is a new actor that allows cloning of other actors, both simple and composite. ClutterClone supercedes ClutterCloneTexture. o ClutterBindingPool is a new API that allows to easily add key bindings to an actor. o ClutterAnimation is a new API for implicit animations, similar to the tweening API used in toolkits like jQuery, Tween and Flash. This new API supercedes the ClutterEffect API. o ClutterAlpha uses "animation modes" instead of raw function pointers; it is still possible to pass alpha functions. The alpha functions provided by Clutter have been removed from the public API. It is possible to register global alpha functions and use them though a logical id. o The interval of the ClutterAlpha:alpha property has been changed to a floating point value in the [ -1.0, 2.0 ] range; this allowed the addition of "overshooting" easing modes. o COGL now supports backface culling. o The COGL-based Pango renderer is public API and it is accessible to developers. It is also possible to access the PangoContext used by Clutter in order to create PangoLayouts to render text. o The ClutterFixed API has been moved to COGL. o COGL does not depend on Clutter data types anymore. o The ClutterMedia interface has been overhauled: implementations now must only override the interface properties. The ranges of some properties have been changed to normalized values. o COGL now exposes only floating point entry points, and reserves the eventual conversion to fixed point only when needed. The fixed point type and macros are publicly available for developers concerned about floating point operations. o COGL has a new Vertex Attribues API that allows submitting an extensible number of vertex attributes to OpenGL in a way that does not require format conversions and allows fast re-use. o COGL has a new Material API that decouples paths from fills; it is possible to create an arbitrary path and fill it with a COGL texture. The Material API also allows setting multiple texture layers and defining the blend modes and colors. o ClutterTexture has the ability to use a worker thread to asynchronously load an image from a file, as long as the GLib threading support has been enabled prior to calling clutter_init(). o Clutter now supports localization of the help output, and it also supports globally setting the text direction for non left to right locales. o ClutterCairoTexture is a new actor that allows using Cairo to draw on a ClutterTexture; since Cairo does not have an OpenGL backend, the drawing is not hardware accelerated. o Clutter has a unit testing suite, based on the GLib unit test framework, which can be used to track regressions. o A ClutterPath object has been added, and it is used by the BehaviourPath. The Path object allows defining paths using a set of coordinates and operations. A Path can be "painted" either using COGL primitives or using Cairo primitives, allowing an easier way to paint non-rectangular shaped actors. o ClutterInterval is a simple object, used by ClutterAnimation, that describes an interval between two values, and interpolates between the initial and final values of the interval. * List of bugs fixed since 0.8.6 o #835 - Optimize clutter_actor_real_pick() o #851 - setting anchor point causes picking problem o #883 - Outstanding COGL merge issues o #1003 - Add clutter_actor_take_key_focus o #1014 - Clutter Animation API Improvements. o #1049 - Clutter doesn't support most GLSL uniforms o #1051 - WebKit/Clutter product/component? o #1058 - Build clutter-box2d with Clutter 0.8 o #1066 - Clipping regression in 0.8 o #1086 - virtualize stage_queue_redraw o #1105 - low level access to PangoClutter o #1106 - ClutterText instead of ClutterLabel and ClutterEntry o #1108 - Enter/Leave events logics wrt. skipped motion events o #1109 - clutter-0.8.0 fails to compile o #1123 - Crash when FBO actor is used and the stage is MINIMIZED o #1144 - Provide an option to load images asynchronously in ClutterTexture o #1162 - Add unit testing for Clutter o #1164 - Mesh API o #1172 - Disjoint paths and clip to path o #1189 - Backface culling o #1209 - Move fixed point API in COGL o #1210 - Add CoglColor API o #1211 - Drop ClutterFeatureFlags usage from COGL o #1212 - Allow only a single include file for Clutter o #1215 - Move the Pango renderer to the public API o #1219 - Clean up cogl.h o #1231 - Build fails in gles flavour in revision 3442 o #1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk o #1251 - Merge the Cairo texture actor in core o #1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline o #1261 - [patch] Minimize differences between gl/cogl-texture.c and gles/cogl-texture.c o #1269 - mingw32 building failed at clutter-media.c o #1270 - Update to mingw-cross-compile.sh o #1271 - mingw compiling failed: undefined reference to `_glDrawRangeElements@24' o #1284 - Return something reasonable from clutter_x11_handle_event() o #1300 - clutter_score_remove and clutter_score_remove_all are different in object remove o #1310 - font rendering problem o #1313 - Fix computation of camera distance o #1314 - clutter_sinx() is more inaccurate than it needs to be o #1321 - Get Matrix in float o #1323 - ClutterBehaviorDepth conflicts with other behaviors o #1325 - ClutterPath to cairo_path_t conversion functions o #1330 - We should not queue redraw for non-visible actors o #1334 - Default value for ClutterLabel::text should be "" instead of NULL o #1344 - clutter_actor_transform_stage_point gives invalid coordinates for big actors o #1352 - Weird cogl-pango.h includes in clutter-[entry|label].c o #1354 - Floating point exception when set fps>1000 and start timeline o #1361 - Unused ClutterStage::get_resolution() methods o #1365 - ClutterEntry doesn't get the cursor when it should o #1366 - disable-npots fails to build on mac o #1380 - Return booleans from CLUTTER_ACTOR_IS_* macros o #1386 - Wrong clipping dimensions for larger actors o #1387 - Clarify new-frame signal emission with advance() o #1388 - Clarify signal emission for advance_to_marker() o #1395 - behaviour_apply and behaviour_get_nth_actor are opposite on actors sequence o #1397 - clutter command line is not localized. o #1402 - Change default tile-waste from 64 to 63 o #1403 - ClutterMedia::get_uri() should return allocated string o #1404 - ClutterMedia issues o #1405 - Fix properties that have X11 types to be 'long' o #1409 - Use G_SIGNAL_RUN_LAST with ::queue-redraw signal o #1410 - [patch] Implements a generic ClutterActorClone class without fbos o #1414 - avoid relayout of ClutterTexture if not syncing size o #1415 - short-circuit setting same clip again
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