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author | zuntum <zuntum@pkgsrc.org> | 2001-10-31 22:52:58 +0000 |
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committer | zuntum <zuntum@pkgsrc.org> | 2001-10-31 22:52:58 +0000 |
commit | d038a73ebd432fae3ce355b84443038f88cb7199 (patch) | |
tree | b3c17888184b1b17ed1b1fa28f1697197bb0b4f6 /graphics/water/DESCR | |
parent | 70bae73d77e50256a2ee847bd9be11b761bcea01 (diff) | |
download | pkgsrc-d038a73ebd432fae3ce355b84443038f88cb7199.tar.gz |
Move pkg/ files into package's toplevel directory
Diffstat (limited to 'graphics/water/DESCR')
-rw-r--r-- | graphics/water/DESCR | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/graphics/water/DESCR b/graphics/water/DESCR new file mode 100644 index 00000000000..5f482f1e42c --- /dev/null +++ b/graphics/water/DESCR @@ -0,0 +1,9 @@ +This is a very cool water effect, written by Scott Scriven. + +This code uses palette tricks to do the height mapping, and assumes an +image size of 320x200. This means that if you want to use your own images, +you'll need to create them as 320x200x8 images with a palette that ranges +from darker colors at entry 0 to lighter colors at palette entry 255. + +I really like this demo, so be sure and read water.txt to see what keys +enable what effects and how it's all done. |