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author | maya <maya@pkgsrc.org> | 2017-10-08 07:39:07 +0000 |
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committer | maya <maya@pkgsrc.org> | 2017-10-08 07:39:07 +0000 |
commit | bec2187f4ea180e150995e128b9cb0c626ffec0e (patch) | |
tree | 5582174a34d2958423c032c6364e6a105bf83462 /licenses | |
parent | cf672c539c315557059fa321f9e19e46d2ac3c8e (diff) | |
download | pkgsrc-bec2187f4ea180e150995e128b9cb0c626ffec0e.tar.gz |
Add adom-license.
This is the section of the FAQ that refers to licensing
Diffstat (limited to 'licenses')
-rw-r--r-- | licenses/adom-license | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/licenses/adom-license b/licenses/adom-license new file mode 100644 index 00000000000..b92ed1582e4 --- /dev/null +++ b/licenses/adom-license @@ -0,0 +1,240 @@ +===--------------------------------------------------------------------=== + Section I: The ADOM License +===--------------------------------------------------------------------=== + + +I.A. Terms of use +================= + + You may use ADOM freely provided you acknowledge the following terms + and abide by them: + + 1. ADOM must only be distributed in the packages created by + Thomas Biskup, the maintainer of the game. The packages + must remain complete and all components must not be altered + in any way. + + 2. You may not charge more than $3 for the distribution of + ADOM (values as of November, 2001). + + 3. You do not challenge ADOM's copyright in any way. + + 4. If you distribute ADOM with a magazine, a CD-ROM distribution + or a similar medium, you abide by the terms defined in section + I.B. + + 5. You follow all other licensing terms (as given by entering + 'adom -b' and 'adom -g'). + + 6. You acknowledge that the author of ADOM is in no way + responsible for damage done to your system due to ADOM usage. + + 7. If you play ADOM for a prolonged amount of time and enjoy + it, you agree to abide by the terms of section I.C. + + + Failure to honor these terms will be a severe violation of the license + and could result in legal measures being taken if you are deemed + important enough to deserve it. + + +I.B. Distributing ADOM in magazines, on disks, etc. +=================================================== + + You can freely distribute ADOM with magazines, in game compilations, + etc. provided you abide by the following terms: + + 1. You honor all terms listed in section I.A. + + 2. You agree to notify the author of ADOM, Thomas Biskup, either + by email at adom@adom.de or by sending a written letter + to the following address: + + Thomas Biskup + Timmerbrinksweg 37 + 45896 Gelsenkirchen + Germany + + 3. You send two complimentary copies of your product (one for + actual examination and one for being stored in my safe) to the + address given under #2 (or, if it is an electronic publication, + to the email address given above). + + Failure to do so will be a severe violation of this licensing agreement + and will incur legal measures. + + +I.C. The Postcard Quest. +======================== + + If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it, + fixing all discovered bugs, providing support and generally spending a lot + of time on the game and if you are having fun with the game, please + consider rewarding my efforts by sending a postcard to the following + address from wherever you live: + + Thomas Biskup + Timmerbrinksweg 37 + 45896 Gelsenkirchen + Germany + + I *love* receiving postcards from all over the world. Weigh the fun + ADOM gave you against the ten minutes you probably need to + write and send such a postcard -- and if you find that you like and + enjoy the game -- please do it. I'm really not asking much... am I? + + +I.D. Licensing ADOM and other commercial ventures. +================================================== + + ADOM is an immensely successful game and I'm proud of that. Still, there + are things that still could be done. If you are member of a game + company and would like to publish a game that could easily be able to + rival the success of Diablo by Blizzard software, two things are + necessary: + + 1. You need a competent team of programmers and artists. + + 2. You need to be willing to license ADOM from me. If you are + interested in such a commercial venture email me at + ADOM@ADOM.DE. + + Consider it if you work for a game company. ADOM has been voted the + most popular game 1997 on the Internet Chart of Free Downloadable Games + (see http://www.worldcharts.com) and every new version is downloaded by + at least 5000 persons -- and that for a game without network support or + graphics that deserve that name. Now think of a game with ADOM's + unrivaled engine and the great graphics used in Diablo and other + p-------------------------------------- +============--------------------------------------------------============ +===------------------ ------------------=== + The ADOM Fluff FAQ + An attempt to answer all meta-questions regarding ADOM... + + (C) Copyright 1994-2002 by Thomas Biskup. + All Rights Reserved. +===------------------ ------------------=== +============--------------------------------------------------============ + -------------------------------------- + + +PREFACE + + This document tries to answer all the meta-questions regarding + the distribution of the game called ADOM (shortcut for 'Ancient + Domains Of Mystery). + + If you plan to distribute ADOM in some way (be that on disk, CD, in + a magazine or whatever), make sure to read Section I: The ADOM + License. + + If you plan to write a review of ADOM, please make sure that you read + Section II: ADOM in the Media. + + If you would like to submit ideas to further ADOM's development, make + sure that you have read Section III: ADOM Development. + + If you are having problems related to the game itself, you might want + to read section V: Game-Related Questions closely. + + If you are experiencing technical problems with ADOM, make sure that + you read Section VI: Technical Problems. + + Before reporting a bug you should definitely read Section VII: Bugs. + + If you never installed ADOM before, you might want to examine Section + VIII: Installation. + + Finally questions regarding the installation of ADOM are addressed in + section VIII: Installation. + + Any other questions might be answered in Section IV: Miscellaneous + Stuff. + + Questions answered by this text will be ignored if you ask them + by email. RTFM, as they say... + + If you feel that this document is incomplete, feel free to email + questions and suggestions to adom@adom.de. + + Hearty thanks to Stefanie Woll for proof-reading this text :-> + All remaining idiosyncrasies are intended to ensure the Ancardian + feeling of the text ;-) + + -- Thomas Biskup + May, 1998 + + + +===--------------------------------------------------------------------=== + TABLE OF CONTENTS +===--------------------------------------------------------------------=== + + Section I - The ADOM License. + A. Terms of use. + B. Distributing ADOM in magazines, on disks, etc. + C. The Postcard Quest. + D. Licensing ADOM and other commercial ventures. + + Section II - ADOM in the Media. + A. Where can I find information about ADOM? + B. What should I know before writing a review about ADOM? + + Section III - ADOM Development. + A. I have some great ideas concerning ADOM. Are you interested? + B. Is ADOM still being developed? + C. What can I do to further ADOM's development? + D. What plans do exist for ADOM's future? + E. What about the sources for the game? + F. What about ADOM variants? + G. Will ADOM be ported to 'xyz'? + H. How about some technical details about ADOM? + I. Why don't you make save files between versions compatible? + J. How about translations of the game texts into other languages? + K. Who's responsible for the various ports? + + Section IV - Miscellaneous Stuff. + A. Why aren't my emails answered? + B. Why is the website for ADOM out of date? + C. Who is Thomas Biskup? + D. Why has the savefile of my character disappeared after he died? + E. Why are requests for advice not answered? + F. Does Thomas Biskup enjoy receiving binary files? + G. When will the next version of ADOM be released? + + Section V - Game-Related Questions. + A. What's the relation between the Mad Minstrel and the village fool? + B. How much weight is 'one stone' actually? + C. Why can't I increase my weapon skills? + D. All my characters start out cursed. Why? + E. How can I activate a ring of djinni summoning? + F. What's a 'si'? + G. Why does fire damage my character despite immunity to fire? + H. What about the Red Rooster and associated mysteries? + I. What's the best class/race combination? + J. Why is the number of charges for wands I zapped not displayed? + K. Why are scroll names readable for illiterate characters? + L. Why are all classes able to learn weapon skills equally well? + M. I can't use command 'xyz'. Why not? + N. What do 'scurgari' look like? + O. Are there any cheat codes in ADOM? + P. Why are blank scrolls labeled? + + Section VI - Technical Problems. + A. General troubleshooting. + B. DOS + C. Windows 3.x, Windows for Workgroups, OS/2 + D. Windows NT, Windows 95 + E. Linux/FreeBSD + + Section VII - Bugs. + A. How to submit bugs? + B. Which bugs are known? + C. Command 'xyz' does not seem to work in my version... + + Section VIII - Installation. + A. DOS, OS/2, Windows xyz + B. Linux + + +roducts and you have a sure winner. |