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author | rodent <rodent@pkgsrc.org> | 2013-07-07 17:41:31 +0000 |
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committer | rodent <rodent@pkgsrc.org> | 2013-07-07 17:41:31 +0000 |
commit | 5d9422e85688f7db0311ea72bb3bb0bf9d3fcdbc (patch) | |
tree | b9116f0b328852335416519888870f0964934360 /print/tex-sepnum | |
parent | cfa9816f839aa0ec65ea0d0e6aab1d1cf3b30b77 (diff) | |
download | pkgsrc-5d9422e85688f7db0311ea72bb3bb0bf9d3fcdbc.tar.gz |
Updated to latest release. No big changes pkgsrc-wise. From ChangeLog:
solarus-1.0.4 (2013-06-26)
Bug fixes for the 1.0 release.
Solarus changes:
* Don't die if a script tries so show a missing string (#237).
* Don't die if a treasure has a variant unexistent in the item sprite.
* Fix customization of joypad commands.
solarus-1.0.3 (2013-06-25)
Bug fixes for the 1.0 release.
Solarus changes:
* Fix blocks not completely moved since Solarus 1.0.2.
solarus-1.0.2 (2013-06-22)
Bug fixes for the 1.0 release.
Solarus changes:
* Fix a crash when a treasure callback changes the hero's state (#224).
* Fix a crash when a victory callback changes the hero's state.
* Fix a crash due to invalid sprite frame when animation is changed (#26).
* Fix an assertion error with FollowMovement of pickables.
* Fix the fullscreen mode not working on Mac OS X 10.7+ (#213, #220).
* Fix pickable treasures that could be obtained twice sometimes.
* Fix fade-in/fade-out effects on sprites that did not work (#221).
* Fix sol.audio.play_music() that failed with "none" or "same" (#201).
* Fix item:set_sound_when_brandish() that did not work.
* Fix diagonal movement that could bypass sensors since Solarus 1.0.1.
* Fix circle movement not working after entity:set_enabled(true).
* Fix detection of movement finished for NPCs.
* Fix memory issues with menus (#210).
* Fix handling of nil parameter in boolean setters (#225).
* Fix hangling the default language.
* Correctly suspend timers when set_suspended_with_map is called.
* When a sprite is suspended, suspend its transitions (#226).
* Don't die if a music or a sound cannot be found.
* Don't die if an image cannot be found.
* Don't die if running a savegame without starting location specified.
* Don't die if a script refers to a non-existing equipment item.
* Don't die if the self parameter is missing when calling a method (#219).
* Fix dangling pointers after removing some kind of entities.
Solarus Quest Editor changes:
* Editor: allow to create map entities from the quest tree (#208).
* Editor: fix a typo in the bomb flower sprite (#214).
* Editor: fix a possible NullPointerException when opening an invalid map.
Documentation changes:
* Documentation: add the syntax specification of maps and tilesets.
Diffstat (limited to 'print/tex-sepnum')
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