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authorjmmv <jmmv@pkgsrc.org>2003-05-06 17:40:18 +0000
committerjmmv <jmmv@pkgsrc.org>2003-05-06 17:40:18 +0000
commitf1446ddf2bf8118f432b3ac74c88db3d832669a8 (patch)
tree37ae7d212f46ef8018a7bd8c13edba7da1a47ed9 /shells/mudsh
parent37170ce899bdf394cca1d0769b2215d84b15a7ee (diff)
downloadpkgsrc-f1446ddf2bf8118f432b3ac74c88db3d832669a8.tar.gz
Drop trailing whitespace. Ok'ed by wiz.
Diffstat (limited to 'shells/mudsh')
-rw-r--r--shells/mudsh/DESCR4
1 files changed, 2 insertions, 2 deletions
diff --git a/shells/mudsh/DESCR b/shells/mudsh/DESCR
index 83d9cb6fd68..99c80da56a7 100644
--- a/shells/mudsh/DESCR
+++ b/shells/mudsh/DESCR
@@ -1,7 +1,7 @@
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
-like such a game? ("Go North", etc.)
+like such a game? ("Go North", etc.)
-Actually, the answer is no and this is a perl implementation to prove it.
+Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!