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authorabs <abs@pkgsrc.org>2002-02-10 23:43:55 +0000
committerabs <abs@pkgsrc.org>2002-02-10 23:43:55 +0000
commit05bda72852b8dfc1de50e83ccb3a7d660774c4eb (patch)
tree4d7f39a6e1efef11469ea36262f107c84892af86 /sysutils/gentoo/patches/patch-aa
parent830513d1c437ba76d863e4ec8a483c3e33812f19 (diff)
downloadpkgsrc-05bda72852b8dfc1de50e83ccb3a7d660774c4eb.tar.gz
Updated xscorch to 0.1.14 -
BUG FIXES: * Fixed a segfault in _sc_spill_fill, when no walls were selected and napalm detonated off-screen. Parts of the spill code were not using proper VCS. * Fixed up a quick hack for the ``useless items'' bug. (Turning display of such items off was causing a lockup.) * Fixed some of the long standing roller bugs. * Fixed another roller bug (lockup on direct tank impact). * argument misordering in memcpy() in snetconnect.c * Fixed order for winners/losers first * Call order breakage in sending auto defense shield orders. * Wrong scaling was used in reducing power when life lost. * Return Leap Frogs to reasonable y values before creating children. * Fixed the funky tank placement where some got platforms and some not. (sc_land_avg_height_around() didn't always get it right) * Fixed potential infinite loop in MORON AI (thanks to Mark Anderson for spotting) * Fixed minor error in console driver; it allowed nonprintable chars * Fixed the buggy allowreturn logic in sactiveconsole.c * Fixed a bug that allowed user to issue commands to AI if the AI spent awhile thinking (this was one heck of a ``feature'' :) Various other changes listed in ChangeLog VS: ----------------------------------------------------------------------
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