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authoradam <adam@pkgsrc.org>2019-10-01 18:15:42 +0000
committeradam <adam@pkgsrc.org>2019-10-01 18:15:42 +0000
commite6f387e0cb3b0270beb425479e8954b6df70c10c (patch)
treeb384377cc363646b13eaa590e0c2dfea79d96e95 /x11/grandr_applet
parent21f46df0c20f820bd9a796ca325d1924663d4e8d (diff)
downloadpkgsrc-e6f387e0cb3b0270beb425479e8954b6df70c10c.tar.gz
wesnoth: updated to 1.14.9
Version 1.14.9 AI: * Fixed a rare crash in attack prediction * Experimental AI: fixed guardians being used for village actions Campaigns * A Tale of Two Brothers: * S3: modify castle illumination tip on easy mode * Dead Water: * S3: modify starting dialogue * Descent into Darkness: * Update campaign description * Update maps for S1 and S6 * S4: reduce difficulty on easy and normal modes * S11: reduce difficulty just after Malin turns into lich * Eastern Invasion: * S9: add dialogue on victory * Heir to the Throne: * Remove 'Princess' as a direct address * S15, S23: Add explicit hints on EASY. * S15: Improve one branch of the victory dialog. * Legend of Wesmere: * S23: Landar's normal death dialogue now (properly) not used * Northern Rebirth: * Remove 'Princess' as a direct address * Sceptre of Fire: * S5: tell player that gryphon riders can now be recruited * S9: objectives changed to be more accurate upon moving to the volcano * Secrets of the Ancients: * Fixed number of scenarios in campaign listing * Son of the Black Eye: * S10: add dialogue on victory * The Rise of Wesnoth: * Tweaked dialogue in various scenarios * Fixed number of scenarios in campaign listing * S17a: prevent time over defeat if player chooses to defeat remaining saurians * The South Guard: * Update campaign description * Highlight narrator and gameplay explanations with colors * S1: create Sir Gerrick if player skips scenario with debug * S4: revise end of scenario dialogue * S5: add narrator warning when siding with bandits and reduce difficulty * S6b: create Urza Afalas if player skips S5 with debug * S6b: kill elves on side 1 if player got to this scenario with debug * S8b: fixed bug with shifted ToD schedules near campfires * Under the Burning Suns: * Various bugfixes (objectives, allied vision, unit spawns, event firing) * Updated various maps * Add additional animations to cutscenes and events * S2: add dehydration explanation to objectives Graphics * Own portraits for higher level bats * New Water Serpent and Cuttlefish portrait * New Wolf, Great Wolf and Direwolf portraits * Additional wolf/dog portrait for custom units * Separate Mudcrawler portrait * New Walking Corpse portrait for mounted variation Language and i18n * Updated translations: British English, Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, Turkish, Ukrainian * Changed the :help command's output to split over multiple lines * Added translatable explanations of :droid, :help and :idle's arguments Multiplayer * A New Land: * Help menu can be accessed in any turn and doesn't pause the game * Bottleneck in the spider's caves removed * Swapped positions of Gryphon and Drake * Guards can't be tricked off position, leaders won't destroy buildings * Guards and Spiders are loyal – AI income has been adjusted accordingly * AI income increases gradually in lategame (very slowly) * 5P Wildlands: * fix default village_gold being too hight, disadvantaging player 5 Packaging * added HighContrast icon WML engine * Fixed [music] ms_after= affecting the previous track instead of the intended one Miscellaneous and bug fixes * Update various references of mermen to merfolk or mer * Adjust several maps to use different castle graphics * OpenMP support has been removed * Clarify descriptions of income and upkeep in the help and in tooltips. Version 1.14.8 * Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
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