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authorwiz <wiz>2005-03-23 22:58:45 +0000
committerwiz <wiz>2005-03-23 22:58:45 +0000
commit68c0f0cc8f12c6629226a33702717bc4bbf66f4f (patch)
treed632f73d2b52996c6aca5ef67795a0f87e08b938 /x11/kde3-i18n-da
parent297b4dc865c20ab09fe50596aef4f8e25ed7ec5c (diff)
downloadpkgsrc-68c0f0cc8f12c6629226a33702717bc4bbf66f4f.tar.gz
Update to 0.11.5:
Version 0.11.5 ============== 2004-12-26 - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Version 0.11.4 ============== 2004-12-12 - Fixed: Teamdata wasn't send right, net_send_playerid changed, send_playerdata and do_playerdata fixed. - Fixed: Problems with the second local player join and leaving. Also the second local player won't get informations which the first local player already had. - Bombs will not explode right on slow computers.. it seems they jump one field to far. fixed: rewrote part of the do_explosion stuff and part of the explosion_restore function. Explosion was growing on slow PC more as one field per cycle. - AI: Player die on a slow computer because they move more as 1 Field. This might be also the problem Acidjnk told me about. Variable dir_change added so we won't have anymore so many suicides. little more work on the AI, there are still some kind of problems. Maybe i'll rewrite the whole AI again. - fixed: Server starts the game soo fast that the client's ignore the gamestat for a running game. Check if all players are ready. - Makefile.am in include and data changed so make dist will work fine as well as make install won't install anymore all the useless *.h files. - the firewall flag will be enabled and disabled automaticly. Datapacket PKG_contest created to make it possible to work. - only players who are in the game will be able to send gamedata related packets to the game. (do_pkg() changed) - fixed: AI won't have anymore so many suicide deaths. - New Team menu Handling. - changed: Playermenu (F2 in the Playerselection screen). You will see some details about the other players and you can go to the teammenu from here. - fixed: udp_send:: Invalid argument Error Message net_game_send_delplayer had a problem with the second local player. - changed: Chat Mode will always keep active if there is only one player on one computer. If there are two player we have to press F5 to activate the chatwindow. - fixed: Quit Game wasn't working from the in game menu - fixed: Network Version Error. There is no possible Escape. - fixed: Single Player Menu there was no ESC key working - fixed: Player Selection Screen (single player) ESC key wasn't working and also closing the program haven't worked.
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