diff options
author | wiz <wiz@pkgsrc.org> | 2017-08-16 21:44:05 +0000 |
---|---|---|
committer | wiz <wiz@pkgsrc.org> | 2017-08-16 21:44:05 +0000 |
commit | 25d21a5d5ec1750b7bdc09c2de1533c8b6a49103 (patch) | |
tree | 3bbd144e96ab70253a8ef8242337f6335c1eb41a /x11 | |
parent | 7303d628718c23f0ca191612de2597bde620554d (diff) | |
download | pkgsrc-25d21a5d5ec1750b7bdc09c2de1533c8b6a49103.tar.gz |
Do not use old pipes.c file from xscreensaver-5.17.
Bump PKGREVISION.
Diffstat (limited to 'x11')
-rw-r--r-- | x11/xscreensaver/Makefile | 7 | ||||
-rw-r--r-- | x11/xscreensaver/files/pipes.c | 1107 |
2 files changed, 2 insertions, 1112 deletions
diff --git a/x11/xscreensaver/Makefile b/x11/xscreensaver/Makefile index 8945c6728cc..4ee1c5fcba6 100644 --- a/x11/xscreensaver/Makefile +++ b/x11/xscreensaver/Makefile @@ -1,6 +1,7 @@ -# $NetBSD: Makefile,v 1.110 2017/08/16 07:33:39 wiz Exp $ +# $NetBSD: Makefile,v 1.111 2017/08/16 21:44:05 wiz Exp $ COMMENT= Screen saver and locker for the X window system +PKGREVISION= 1 CONFLICTS+= xscreensaver-gnome<4.14 @@ -15,10 +16,6 @@ CONFIGURE_ARGS+= --with-configdir=${PREFIX}/libexec/xscreensaver/config EGDIR= ${PREFIX}/share/examples/xscreensaver MESSAGE_SUBST+= EGDIR=${EGDIR:Q} -# use pipes from 5.17, the new version is too slow -post-extract: - ${CP} ${FILESDIR}/pipes.c ${WRKSRC}/hacks/glx - INSTALLATION_DIRS= ${EGDIR}/pam.d post-install: diff --git a/x11/xscreensaver/files/pipes.c b/x11/xscreensaver/files/pipes.c deleted file mode 100644 index 104f880be23..00000000000 --- a/x11/xscreensaver/files/pipes.c +++ /dev/null @@ -1,1107 +0,0 @@ -/* -*- Mode: C; tab-width: 4 -*- */ -/* pipes --- 3D selfbuiding pipe system */ - -#if 0 -static const char sccsid[] = "@(#)pipes.c 4.07 97/11/24 xlockmore"; -#endif - -/*- - * Permission to use, copy, modify, and distribute this software and its - * documentation for any purpose and without fee is hereby granted, - * provided that the above copyright notice appear in all copies and that - * both that copyright notice and this permission notice appear in - * supporting documentation. - * - * This file is provided AS IS with no warranties of any kind. The author - * shall have no liability with respect to the infringement of copyrights, - * trade secrets or any patents by this file or any part thereof. In no - * event will the author be liable for any lost revenue or profits or - * other special, indirect and consequential damages. - * - * This program was inspired on a WindowsNT(R)'s screen saver. It was written - * from scratch and it was not based on any other source code. - * - * ========================================================================== - * The routine myElbow is derivated from the doughnut routine from the MesaGL - * library (more especifically the Mesaaux library) written by Brian Paul. - * ========================================================================== - * - * Thanks goes to Brian Paul for making it possible and inexpensive to use - * OpenGL at home. - * - * Since I'm not a native English speaker, my apologies for any grammatical - * mistake. - * - * My e-mail address is - * m-vianna@usa.net - * Marcelo F. Vianna (Apr-09-1997) - * - * Revision History: - * 29-Apr-97: Factory equipment by Ed Mackey. Productive day today, eh? - * 29-Apr-97: Less tight turns Jeff Epler <jepler@inetnebr.com> - * 29-Apr-97: Efficiency speed-ups by Marcelo F. Vianna - */ - -#ifdef STANDALONE -# define DEFAULTS "*delay: 10000 \n" \ - "*count: 2 \n" \ - "*cycles: 5 \n" \ - "*size: 500 \n" \ - "*showFPS: False \n" \ - "*fpsSolid: True \n" - -# define refresh_pipes 0 -# define pipes_handle_event 0 -# include "xlockmore.h" /* from the xscreensaver distribution */ -#else /* !STANDALONE */ -# include "xlock.h" /* from the xlockmore distribution */ -#endif /* !STANDALONE */ - -#ifdef USE_GL - -#ifdef HAVE_COCOA -# include "jwxyz.h" -#else -# include <X11/Xlib.h> -# include <GL/gl.h> -# include <GL/glu.h> -#endif - -#ifdef HAVE_JWZGLES -# include "jwzgles.h" -#endif /* HAVE_JWZGLES */ - -#include "sphere.h" -#include "buildlwo.h" -#include "teapot.h" - -#define DEF_FACTORY "2" -#define DEF_FISHEYE "True" -#define DEF_TIGHTTURNS "False" -#define DEF_ROTATEPIPES "True" -#define DEF_DBUF "False" -#define NofSysTypes 3 - -static int factory; -static Bool fisheye, tightturns, rotatepipes; -static Bool dbuf_p; - -static XrmOptionDescRec opts[] = -{ - {"-factory", ".pipes.factory", XrmoptionSepArg, 0}, - {"-fisheye", ".pipes.fisheye", XrmoptionNoArg, "on"}, - {"+fisheye", ".pipes.fisheye", XrmoptionNoArg, "off"}, - {"-tightturns", ".pipes.tightturns", XrmoptionNoArg, "on"}, - {"+tightturns", ".pipes.tightturns", XrmoptionNoArg, "off"}, - {"-rotatepipes", ".pipes.rotatepipes", XrmoptionNoArg, "on"}, - {"+rotatepipes", ".pipes.rotatepipes", XrmoptionNoArg, "off"}, - {"-db", ".pipes.doubleBuffer", XrmoptionNoArg, "on"}, - {"+db", ".pipes.doubleBuffer", XrmoptionNoArg, "off"}, -}; -static argtype vars[] = -{ - {&factory, "factory", "Factory", DEF_FACTORY, t_Int}, - {&fisheye, "fisheye", "Fisheye", DEF_FISHEYE, t_Bool}, - {&tightturns, "tightturns", "Tightturns", DEF_TIGHTTURNS, t_Bool}, - {&rotatepipes, "rotatepipes", "Rotatepipes", DEF_ROTATEPIPES, t_Bool}, - {&dbuf_p, "doubleBuffer", "DoubleBuffer", DEF_DBUF, t_Bool} -}; -static OptionStruct desc[] = -{ - {"-factory num", "how much extra equipment in pipes (0 for none)"}, - {"-/+fisheye", "turn on/off zoomed-in view of pipes"}, - {"-/+tightturns", "turn on/off tight turns"}, - {"-/+rotatepipes", "turn on/off pipe system rotation per screenful"}, - {"-/+db", "turn on/off double buffering"} -}; - -ENTRYPOINT ModeSpecOpt pipes_opts = -{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc}; - -#ifdef USE_MODULES -ModStruct pipes_description = -{"pipes", "init_pipes", "draw_pipes", "release_pipes", - "draw_pipes", - "change_pipes", NULL, &pipes_opts, - 1000, 2, 5, 500, 4, 1.0, "", - "Shows a selfbuilding pipe system", 0, NULL}; - -#endif - -#define Scale4Window 0.1 -#define Scale4Iconic 0.07 - -#define one_third 0.3333333333333333333 - -#define dirNone -1 -#define dirUP 0 -#define dirDOWN 1 -#define dirLEFT 2 -#define dirRIGHT 3 -#define dirNEAR 4 -#define dirFAR 5 - -#define HCELLS 33 -#define VCELLS 25 -#define DEFINEDCOLORS 7 -#define elbowradius 0.5 - -/*************************************************************************/ - -typedef struct { - int flip; - - GLint WindH, WindW; - int Cells[HCELLS][VCELLS][HCELLS]; - int usedcolors[DEFINEDCOLORS]; - int directions[6]; - int ndirections; - int nowdir, olddir; - int system_number; - int counter; - int PX, PY, PZ; - int number_of_systems; - int system_type; - int system_length; - int turncounter; - Window window; - const float *system_color; - GLfloat initial_rotation; - GLuint valve, bolts, betweenbolts, elbowbolts, elbowcoins; - GLuint guagehead, guageface, guagedial, guageconnector, teapot; - int teapot_polys; - int reset; - GLXContext *glx_context; -} pipesstruct; - -extern struct lwo LWO_BigValve, LWO_PipeBetweenBolts, LWO_Bolts3D; -extern struct lwo LWO_GuageHead, LWO_GuageFace, LWO_GuageDial, LWO_GuageConnector; -extern struct lwo LWO_ElbowBolts, LWO_ElbowCoins; - -static const float front_shininess[] = {60.0}; -static const float front_specular[] = {0.7, 0.7, 0.7, 1.0}; -static const float ambient0[] = {0.4, 0.4, 0.4, 1.0}; -static const float diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -static const float ambient1[] = {0.2, 0.2, 0.2, 1.0}; -static const float diffuse1[] = {0.5, 0.5, 0.5, 1.0}; -static const float position0[] = {1.0, 1.0, 1.0, 0.0}; -static const float position1[] = {-1.0, -1.0, 1.0, 0.0}; -static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0}; -static const float lmodel_twoside[] = {GL_TRUE}; - -static const float MaterialRed[] = {0.7, 0.0, 0.0, 1.0}; -static const float MaterialGreen[] = {0.1, 0.5, 0.2, 1.0}; -static const float MaterialBlue[] = {0.0, 0.0, 0.7, 1.0}; -static const float MaterialCyan[] = {0.2, 0.5, 0.7, 1.0}; -static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0}; -static const float MaterialMagenta[] = {0.6, 0.2, 0.5, 1.0}; -static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0}; -static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0}; - -static pipesstruct *pipes = NULL; - - -static void -MakeTube(ModeInfo *mi, int direction) -{ - float an; - float SINan_3, COSan_3; - - /*dirUP = 00000000 */ - /*dirDOWN = 00000001 */ - /*dirLEFT = 00000010 */ - /*dirRIGHT = 00000011 */ - /*dirNEAR = 00000100 */ - /*dirFAR = 00000101 */ - - if (!(direction & 4)) { - glRotatef(90.0, (direction & 2) ? 0.0 : 1.0, - (direction & 2) ? 1.0 : 0.0, 0.0); - } - glBegin(GL_QUAD_STRIP); - for (an = 0.0; an <= 2.0 * M_PI; an += M_PI / 12.0) { - glNormal3f((COSan_3 = cos(an) / 3.0), (SINan_3 = sin(an) / 3.0), 0.0); - glVertex3f(COSan_3, SINan_3, one_third); - glVertex3f(COSan_3, SINan_3, -one_third); - mi->polygon_count++; - } - glEnd(); -} - -static void -mySphere(float radius, Bool wire) -{ -#if 0 - GLUquadricObj *quadObj; - - quadObj = gluNewQuadric(); - gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL); - gluSphere(quadObj, radius, 16, 16); - gluDeleteQuadric(quadObj); -#else - glPushMatrix(); - glScalef (radius, radius, radius); - glRotatef (90, 1, 0, 0); - unit_sphere (16, 16, wire); - glPopMatrix(); -#endif -} - -static void -myElbow(ModeInfo * mi, int bolted) -{ -#define nsides 25 -#define rings 25 -#define r one_third -#define R one_third - - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - int i, j; - GLfloat p0[3], p1[3], p2[3], p3[3]; - GLfloat n0[3], n1[3], n2[3], n3[3]; - GLfloat COSphi, COSphi1, COStheta, COStheta1; - GLfloat _SINtheta, _SINtheta1; - - for (i = 0; i <= rings / 4; i++) { - GLfloat theta, theta1; - - theta = (GLfloat) i *2.0 * M_PI / rings; - - theta1 = (GLfloat) (i + 1) * 2.0 * M_PI / rings; - for (j = 0; j < nsides; j++) { - GLfloat phi, phi1; - - phi = (GLfloat) j *2.0 * M_PI / nsides; - - phi1 = (GLfloat) (j + 1) * 2.0 * M_PI / nsides; - - p0[0] = (COStheta = cos(theta)) * (R + r * (COSphi = cos(phi))); - p0[1] = (_SINtheta = -sin(theta)) * (R + r * COSphi); - - p1[0] = (COStheta1 = cos(theta1)) * (R + r * COSphi); - p1[1] = (_SINtheta1 = -sin(theta1)) * (R + r * COSphi); - - p2[0] = COStheta1 * (R + r * (COSphi1 = cos(phi1))); - p2[1] = _SINtheta1 * (R + r * COSphi1); - - p3[0] = COStheta * (R + r * COSphi1); - p3[1] = _SINtheta * (R + r * COSphi1); - - n0[0] = COStheta * COSphi; - n0[1] = _SINtheta * COSphi; - - n1[0] = COStheta1 * COSphi; - n1[1] = _SINtheta1 * COSphi; - - n2[0] = COStheta1 * COSphi1; - n2[1] = _SINtheta1 * COSphi1; - - n3[0] = COStheta * COSphi1; - n3[1] = _SINtheta * COSphi1; - - p0[2] = p1[2] = r * (n0[2] = n1[2] = sin(phi)); - p2[2] = p3[2] = r * (n2[2] = n3[2] = sin(phi1)); - - glBegin(GL_QUADS); - glNormal3fv(n3); - glVertex3fv(p3); - glNormal3fv(n2); - glVertex3fv(p2); - glNormal3fv(n1); - glVertex3fv(p1); - glNormal3fv(n0); - glVertex3fv(p0); - mi->polygon_count++; - glEnd(); - } - } - - if (factory > 0 && bolted) { - /* Bolt the elbow onto the pipe system */ - glFrontFace(GL_CW); - glPushMatrix(); - glRotatef(90.0, 0.0, 0.0, -1.0); - glRotatef(90.0, 0.0, 1.0, 0.0); - glTranslatef(0.0, one_third, one_third); - glCallList(pp->elbowcoins); - mi->polygon_count += LWO_ElbowCoins.num_pnts/3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); - glCallList(pp->elbowbolts); - mi->polygon_count += LWO_ElbowBolts.num_pnts/3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pp->system_color); - glPopMatrix(); - glFrontFace(GL_CCW); - } -#undef r -#undef R -#undef nsides -#undef rings -} - -static void -FindNeighbors(ModeInfo * mi) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - pp->ndirections = 0; - pp->directions[dirUP] = (!pp->Cells[pp->PX][pp->PY + 1][pp->PZ]) ? 1 : 0; - pp->ndirections += pp->directions[dirUP]; - pp->directions[dirDOWN] = (!pp->Cells[pp->PX][pp->PY - 1][pp->PZ]) ? 1 : 0; - pp->ndirections += pp->directions[dirDOWN]; - pp->directions[dirLEFT] = (!pp->Cells[pp->PX - 1][pp->PY][pp->PZ]) ? 1 : 0; - pp->ndirections += pp->directions[dirLEFT]; - pp->directions[dirRIGHT] = (!pp->Cells[pp->PX + 1][pp->PY][pp->PZ]) ? 1 : 0; - pp->ndirections += pp->directions[dirRIGHT]; - pp->directions[dirFAR] = (!pp->Cells[pp->PX][pp->PY][pp->PZ - 1]) ? 1 : 0; - pp->ndirections += pp->directions[dirFAR]; - pp->directions[dirNEAR] = (!pp->Cells[pp->PX][pp->PY][pp->PZ + 1]) ? 1 : 0; - pp->ndirections += pp->directions[dirNEAR]; -} - -static int -SelectNeighbor(ModeInfo * mi) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - int dirlist[6]; - int i, j; - - for (i = 0, j = 0; i < 6; i++) { - if (pp->directions[i]) { - dirlist[j] = i; - j++; - } - } - - return dirlist[NRAND(pp->ndirections)]; -} - -static void -MakeValve(ModeInfo * mi, int newdir) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - /* There is a glPopMatrix() right after this subroutine returns. */ - switch (newdir) { - case dirUP: - case dirDOWN: - glRotatef(90.0, 1.0, 0.0, 0.0); - glRotatef(NRAND(3) * 90.0, 0.0, 0.0, 1.0); - break; - case dirLEFT: - case dirRIGHT: - glRotatef(90.0, 0.0, -1.0, 0.0); - glRotatef((NRAND(3) * 90.0) - 90.0, 0.0, 0.0, 1.0); - break; - case dirNEAR: - case dirFAR: - glRotatef(NRAND(4) * 90.0, 0.0, 0.0, 1.0); - break; - } - glFrontFace(GL_CW); - glCallList(pp->betweenbolts); - mi->polygon_count += LWO_PipeBetweenBolts.num_pnts/3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); - glCallList(pp->bolts); - mi->polygon_count += LWO_Bolts3D.num_pnts/3; - if (!MI_IS_MONO(mi)) { - if (pp->system_color == MaterialRed) { - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialYellow : MaterialBlue); - } else if (pp->system_color == MaterialBlue) { - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialRed : MaterialYellow); - } else if (pp->system_color == MaterialYellow) { - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialBlue : MaterialRed); - } else { - switch ((NRAND(3))) { - case 0: - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); - break; - case 1: - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialBlue); - break; - case 2: - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialYellow); - } - } - } - glRotatef((GLfloat) (NRAND(90)), 1.0, 0.0, 0.0); - glCallList(pp->valve); - mi->polygon_count += LWO_BigValve.num_pnts/3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pp->system_color); - glFrontFace(GL_CCW); -} - -static int -MakeGuage(ModeInfo * mi, int newdir) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - /* Can't have a guage on a vertical pipe. */ - if ((newdir == dirUP) || (newdir == dirDOWN)) - return (0); - - /* Is there space above this pipe for a guage? */ - if (!pp->directions[dirUP]) - return (0); - - /* Yes! Mark the space as used. */ - pp->Cells[pp->PX][pp->PY + 1][pp->PZ] = 1; - - glFrontFace(GL_CW); - glPushMatrix(); - if ((newdir == dirLEFT) || (newdir == dirRIGHT)) - glRotatef(90.0, 0.0, 1.0, 0.0); - glCallList(pp->betweenbolts); - mi->polygon_count += LWO_PipeBetweenBolts.num_pnts/3; - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); - glCallList(pp->bolts); - mi->polygon_count += LWO_Bolts3D.num_pnts/3; - glPopMatrix(); - - glCallList(pp->guageconnector); - mi->polygon_count += LWO_GuageConnector.num_pnts/3; - glPushMatrix(); - glTranslatef(0.0, 1.33333, 0.0); - /* Do not change the above to 1 + ONE_THIRD, because */ - /* the object really is centered on 1.3333300000. */ - glRotatef(NRAND(270) + 45.0, 0.0, 0.0, -1.0); - /* Random rotation for the dial. I love it. */ - glCallList(pp->guagedial); - mi->polygon_count += LWO_GuageDial.num_pnts/3; - glPopMatrix(); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pp->system_color); - glCallList(pp->guagehead); - mi->polygon_count += LWO_GuageHead.num_pnts/3; - - /* GuageFace is drawn last, in case of low-res depth buffers. */ - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialWhite); - glCallList(pp->guageface); - mi->polygon_count += LWO_GuageFace.num_pnts/3; - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pp->system_color); - glFrontFace(GL_CCW); - - return (1); -} - - -static GLuint -build_teapot(ModeInfo *mi) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - GLuint list = glGenLists(1); - if (!list) return 0; - glNewList(list, GL_COMPILE); - pp->teapot_polys = unit_teapot (12, MI_IS_WIREFRAME(mi)); - glEndList(); - return list; -} - - -static void -MakeTeapot(ModeInfo * mi, int newdir) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - switch (newdir) { - case dirUP: - case dirDOWN: - glRotatef(90.0, 1.0, 0.0, 0.0); - glRotatef(NRAND(3) * 90.0, 0.0, 0.0, 1.0); - break; - case dirLEFT: - case dirRIGHT: - glRotatef(90.0, 0.0, -1.0, 0.0); - glRotatef((NRAND(3) * 90.0) - 90.0, 0.0, 0.0, 1.0); - break; - case dirNEAR: - case dirFAR: - glRotatef(NRAND(4) * 90.0, 0.0, 0.0, 1.0); - break; - } - - glCallList(pp->teapot); - mi->polygon_count += pp->teapot_polys; - glFrontFace(GL_CCW); -} - - -static void -MakeShape(ModeInfo * mi, int newdir) -{ - int n = NRAND(100); - if (n < 50) { - if (!MakeGuage(mi, newdir)) - MakeTube(mi, newdir); - } else if (n < 98) { - MakeValve(mi, newdir); - } else { - MakeTeapot(mi,newdir); - } -} - -static void -pinit(ModeInfo * mi, int zera) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - int X, Y, Z; - - if (zera) - mi->polygon_count = 0; - - glClearDepth(1.0); - glColor3f(1.0, 1.0, 1.0); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); - glLightfv(GL_LIGHT0, GL_POSITION, position0); - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); - glLightfv(GL_LIGHT1, GL_POSITION, position1); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_DEPTH_TEST); - glEnable(GL_NORMALIZE); - glEnable(GL_CULL_FACE); - - glShadeModel(GL_SMOOTH); - glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular); - - if (zera) { - pp->system_number = 1; - glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - (void) memset(pp->Cells, 0, sizeof (pp->Cells)); - for (X = 0; X < HCELLS; X++) { - for (Y = 0; Y < VCELLS; Y++) { - pp->Cells[X][Y][0] = 1; - pp->Cells[X][Y][HCELLS - 1] = 1; - pp->Cells[0][Y][X] = 1; - pp->Cells[HCELLS - 1][Y][X] = 1; - } - } - for (X = 0; X < HCELLS; X++) { - for (Z = 0; Z < HCELLS; Z++) { - pp->Cells[X][0][Z] = 1; - pp->Cells[X][VCELLS - 1][Z] = 1; - } - } - (void) memset(pp->usedcolors, 0, sizeof (pp->usedcolors)); - if ((pp->initial_rotation += 10.0) > 45.0) { - pp->initial_rotation -= 90.0; - } - } - pp->counter = 0; - pp->turncounter = 0; - - if (!MI_IS_MONO(mi)) { - int collist[DEFINEDCOLORS]; - int i, j, lower = 1000; - - /* Avoid repeating colors on the same screen unless necessary */ - for (i = 0; i < DEFINEDCOLORS; i++) { - if (lower > pp->usedcolors[i]) - lower = pp->usedcolors[i]; - } - for (i = 0, j = 0; i < DEFINEDCOLORS; i++) { - if (pp->usedcolors[i] == lower) { - collist[j] = i; - j++; - } - } - i = collist[NRAND(j)]; - pp->usedcolors[i]++; - switch (i) { - case 0: - pp->system_color = MaterialRed; - break; - case 1: - pp->system_color = MaterialGreen; - break; - case 2: - pp->system_color = MaterialBlue; - break; - case 3: - pp->system_color = MaterialCyan; - break; - case 4: - pp->system_color = MaterialYellow; - break; - case 5: - pp->system_color = MaterialMagenta; - break; - case 6: - pp->system_color = MaterialWhite; - break; - } - } else { - pp->system_color = MaterialGray; - } - - do { - pp->PX = NRAND((HCELLS - 1)) + 1; - pp->PY = NRAND((VCELLS - 1)) + 1; - pp->PZ = NRAND((HCELLS - 1)) + 1; - } while (pp->Cells[pp->PX][pp->PY][pp->PZ] || - (pp->Cells[pp->PX + 1][pp->PY][pp->PZ] && pp->Cells[pp->PX - 1][pp->PY][pp->PZ] && - pp->Cells[pp->PX][pp->PY + 1][pp->PZ] && pp->Cells[pp->PX][pp->PY - 1][pp->PZ] && - pp->Cells[pp->PX][pp->PY][pp->PZ + 1] && pp->Cells[pp->PX][pp->PY][pp->PZ - 1])); - pp->Cells[pp->PX][pp->PY][pp->PZ] = 1; - pp->olddir = dirNone; - - FindNeighbors(mi); - - pp->nowdir = SelectNeighbor(mi); -} - -ENTRYPOINT void -reshape_pipes(ModeInfo * mi, int width, int height) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - pinit(mi, 1); - - glViewport(0, 0, pp->WindW = (GLint) width, pp->WindH = (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - /*glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0); */ - gluPerspective(65.0, (GLfloat) width / (GLfloat) height, 0.1, 20.0); - glMatrixMode(GL_MODELVIEW); - - glClear(GL_COLOR_BUFFER_BIT); -} - -ENTRYPOINT void -init_pipes (ModeInfo * mi) -{ - int screen = MI_SCREEN(mi); - pipesstruct *pp; - - if (pipes == NULL) { - if ((pipes = (pipesstruct *) calloc(MI_NUM_SCREENS(mi), - sizeof (pipesstruct))) == NULL) - return; - } - pp = &pipes[screen]; - -#ifdef HAVE_JWZGLES - /* Single-buffering on iOS is so confusing! */ - dbuf_p = True; -#endif - - pp->window = MI_WINDOW(mi); - if ((pp->glx_context = init_GL(mi)) != NULL) { - - reshape_pipes(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); - if (rotatepipes) - pp->initial_rotation = NRAND(180); /* jwz */ - else - pp->initial_rotation = -10.0; - pinit(mi, 1); - - if (factory > 0) { - pp->valve = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_BigValve); - pp->bolts = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_Bolts3D); - pp->betweenbolts = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_PipeBetweenBolts); - - pp->elbowbolts = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_ElbowBolts); - pp->elbowcoins = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_ElbowCoins); - - pp->guagehead = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_GuageHead); - pp->guageface = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_GuageFace); - pp->guagedial = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_GuageDial); - pp->guageconnector = BuildLWO(MI_IS_WIREFRAME(mi), &LWO_GuageConnector); - pp->teapot = build_teapot(mi); - } - /* else they are all 0, thanks to calloc(). */ - - if (MI_COUNT(mi) < 1 || MI_COUNT(mi) > NofSysTypes + 1) { - pp->system_type = NRAND(NofSysTypes) + 1; - } else { - pp->system_type = MI_COUNT(mi); - } - - if (MI_CYCLES(mi) > 0 && MI_CYCLES(mi) < 11) { - pp->number_of_systems = MI_CYCLES(mi); - } else { - pp->number_of_systems = 5; - } - - if (MI_SIZE(mi) < 10) { - pp->system_length = 10; - } else if (MI_SIZE(mi) > 1000) { - pp->system_length = 1000; - } else { - pp->system_length = MI_SIZE(mi); - } - } else { - MI_CLEARWINDOW(mi); - } -} - -ENTRYPOINT void -draw_pipes (ModeInfo * mi) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - Display *display = MI_DISPLAY(mi); - Window window = MI_WINDOW(mi); - Bool wire = MI_IS_WIREFRAME(mi); - - int newdir; - int OPX, OPY, OPZ; - - if (!pp->glx_context) - return; - - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(pp->glx_context)); - - if (pp->reset) { - if (--pp->reset) { - /* Would be nice to fade to black here, by drawing successive quads - over the whole scene with gamma. */ - return; - } - pinit(mi, 1); - } - - glPushMatrix(); - - glTranslatef(0.0, 0.0, fisheye ? -3.8 : -4.8); - if (rotatepipes) - glRotatef(pp->initial_rotation, 0.0, 1.0, 0.0); - - if (!MI_IS_ICONIC(mi)) { - /* Width/height ratio handled by gluPerspective() now. */ - glScalef(Scale4Window, Scale4Window, Scale4Window); - } else { - glScalef(Scale4Iconic, Scale4Iconic, Scale4Iconic); - } - - FindNeighbors(mi); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pp->system_color); - - /* If it's the begining of a system, draw a sphere */ - if (pp->olddir == dirNone) { - glPushMatrix(); - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0); - mySphere(0.6, wire); - glPopMatrix(); - } - /* Check for stop conditions */ - if (pp->ndirections == 0 || pp->counter > pp->system_length) { - glPushMatrix(); - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0); - /* Finish the system with another sphere */ - mySphere(0.6, wire); - - glPopMatrix(); - - /* If the maximum number of system was drawn, restart (clearing the screen), */ - /* else start a new system. */ - if (++pp->system_number > pp->number_of_systems) { - /* pause doing nothing for N seconds before clearing the screen. */ - int secs = 3; - pp->reset = secs * 1000000 / (MI_PAUSE(mi) ? MI_PAUSE(mi) : 100); - } else { - pinit(mi, 0); - } - - glPopMatrix(); - return; - } - pp->counter++; - pp->turncounter++; - - /* Do will the direction change? if so, determine the new one */ - newdir = pp->nowdir; - if (!pp->directions[newdir]) { /* cannot proceed in the current direction */ - newdir = SelectNeighbor(mi); - } else { - if (tightturns) { - /* random change (20% chance) */ - if ((pp->counter > 1) && (NRAND(100) < 20)) { - newdir = SelectNeighbor(mi); - } - } else { - /* Chance to turn increases after each length of pipe drawn */ - if ((pp->counter > 1) && NRAND(50) < NRAND(pp->turncounter + 1)) { - newdir = SelectNeighbor(mi); - pp->turncounter = 0; - } - } - } - - /* Has the direction changed? */ - if (newdir == pp->nowdir) { - /* If not, draw the cell's center pipe */ - glPushMatrix(); - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0); - /* Chance of factory shape here, if enabled. */ - if ((pp->counter > 1) && (NRAND(100) < factory)) { - MakeShape(mi, newdir); - } else { - MakeTube(mi, newdir); - } - glPopMatrix(); - } else { - /* If so, draw the cell's center elbow/sphere */ - int sysT = pp->system_type; - - if (sysT == NofSysTypes + 1) { - sysT = ((pp->system_number - 1) % NofSysTypes) + 1; - } - glPushMatrix(); - - switch (sysT) { - case 1: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0); - mySphere(elbowradius, wire); - break; - case 2: - case 3: - switch (pp->nowdir) { - case dirUP: - switch (newdir) { - case dirLEFT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - break; - case dirRIGHT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirFAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - break; - case dirNEAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - break; - } - break; - case dirDOWN: - switch (newdir) { - case dirLEFT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0); - break; - case dirRIGHT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirFAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 0.0, 1.0, 0.0); - break; - case dirNEAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - break; - } - break; - case dirLEFT: - switch (newdir) { - case dirUP: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirDOWN: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirFAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirNEAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - break; - } - break; - case dirRIGHT: - switch (newdir) { - case dirUP: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0); - break; - case dirDOWN: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - break; - case dirFAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - break; - case dirNEAR: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 1.0, 0.0, 0.0); - break; - } - break; - case dirNEAR: - switch (newdir) { - case dirLEFT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - break; - case dirRIGHT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 1.0, 0.0); - break; - case dirUP: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(270.0, 0.0, 1.0, 0.0); - break; - case dirDOWN: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0 - (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - break; - } - break; - case dirFAR: - switch (newdir) { - case dirUP: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 + (one_third), (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - break; - case dirDOWN: - glTranslatef((pp->PX - 16) / 3.0 * 4.0, (pp->PY - 12) / 3.0 * 4.0 - (one_third), (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 1.0, 0.0, 0.0); - break; - case dirLEFT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 - (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(90.0, 1.0, 0.0, 0.0); - break; - case dirRIGHT: - glTranslatef((pp->PX - 16) / 3.0 * 4.0 + (one_third), (pp->PY - 12) / 3.0 * 4.0, (pp->PZ - 16) / 3.0 * 4.0 + (one_third)); - glRotatef(270.0, 1.0, 0.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - break; - } - break; - } - myElbow(mi, (sysT == 2)); - break; - } - glPopMatrix(); - } - - OPX = pp->PX; - OPY = pp->PY; - OPZ = pp->PZ; - pp->olddir = pp->nowdir; - pp->nowdir = newdir; - switch (pp->nowdir) { - case dirUP: - pp->PY++; - break; - case dirDOWN: - pp->PY--; - break; - case dirLEFT: - pp->PX--; - break; - case dirRIGHT: - pp->PX++; - break; - case dirNEAR: - pp->PZ++; - break; - case dirFAR: - pp->PZ--; - break; - } - pp->Cells[pp->PX][pp->PY][pp->PZ] = 1; - - /* Cells'face pipe */ - glTranslatef(((pp->PX + OPX) / 2.0 - 16) / 3.0 * 4.0, ((pp->PY + OPY) / 2.0 - 12) / 3.0 * 4.0, ((pp->PZ + OPZ) / 2.0 - 16) / 3.0 * 4.0); - MakeTube(mi, newdir); - - glPopMatrix(); - - glFlush(); - - if (mi->fps_p) do_fps (mi); - - if (dbuf_p) - glXSwapBuffers(display, window); -} - -#ifndef STANDALONE -ENTRYPOINT void -change_pipes (ModeInfo * mi) -{ - pipesstruct *pp = &pipes[MI_SCREEN(mi)]; - - if (!pp->glx_context) - return; - - glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(pp->glx_context)); - pinit(mi, 1); -} -#endif /* !STANDALONE */ - - -ENTRYPOINT void -release_pipes (ModeInfo * mi) -{ - if (pipes != NULL) { - int screen; - - for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) { - pipesstruct *pp = &pipes[screen]; - - if (pp->glx_context) { - - /* Display lists MUST be freed while their glXContext is current. */ - glXMakeCurrent(MI_DISPLAY(mi), pp->window, *(pp->glx_context)); - - if (pp->valve) - glDeleteLists(pp->valve, 1); - if (pp->bolts) - glDeleteLists(pp->bolts, 1); - if (pp->betweenbolts) - glDeleteLists(pp->betweenbolts, 1); - - if (pp->elbowbolts) - glDeleteLists(pp->elbowbolts, 1); - if (pp->elbowcoins) - glDeleteLists(pp->elbowcoins, 1); - - if (pp->guagehead) - glDeleteLists(pp->guagehead, 1); - if (pp->guageface) - glDeleteLists(pp->guageface, 1); - if (pp->guagedial) - glDeleteLists(pp->guagedial, 1); - if (pp->guageconnector) - glDeleteLists(pp->guageconnector, 1); - if (pp->teapot) - glDeleteLists(pp->teapot, 1); - } - } - - (void) free((void *) pipes); - pipes = NULL; - } - FreeAllGL(mi); -} - -XSCREENSAVER_MODULE ("Pipes", pipes) - -#endif |