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-rw-r--r--audio/SDL_sound/DESCR11
-rw-r--r--audio/SDL_sound/Makefile23
-rw-r--r--audio/SDL_sound/PLIST9
-rw-r--r--audio/SDL_sound/buildlink2.mk25
-rw-r--r--audio/SDL_sound/distinfo4
5 files changed, 72 insertions, 0 deletions
diff --git a/audio/SDL_sound/DESCR b/audio/SDL_sound/DESCR
new file mode 100644
index 00000000000..b9bd948a878
--- /dev/null
+++ b/audio/SDL_sound/DESCR
@@ -0,0 +1,11 @@
+SDL_sound is a library that handles the decoding of several popular
+sound file formats, such as .WAV and .MP3. It is meant to make the
+programmer's sound playback tasks simpler. The programmer gives
+SDL_sound a filename, or feeds it data directly from one of many
+sources, and then reads the decoded waveform data back at her
+leisure. If resource constraints are a concern, SDL_sound can
+process sound data in programmer-specified blocks. Alternately,
+SDL_sound can decode a whole sound file and hand back a single
+pointer to the whole waveform. SDL_sound can also handle sample
+rate, audio format, and channel conversion on-the-fly and behind-the-
+scenes, if the programmer desires.
diff --git a/audio/SDL_sound/Makefile b/audio/SDL_sound/Makefile
new file mode 100644
index 00000000000..dbb68f5b080
--- /dev/null
+++ b/audio/SDL_sound/Makefile
@@ -0,0 +1,23 @@
+# $NetBSD: Makefile,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $
+#
+
+DISTNAME= SDL_sound-1.0.0
+CATEGORIES= audio
+MASTER_SITES= http://icculus.org/SDL_sound/downloads/
+
+MAINTAINER= cube@cubidou.net
+HOMEPAGE= http://icculus.org/SDL_sound/
+COMMENT= SDL library to handle the decoding of different file formats
+
+GNU_CONFIGURE= YES
+USE_X11= YES
+USE_LIBTOOL= YES
+LIBTOOL_OVERRIDE= ${WRKSRC}/libtool
+
+USE_BUILDLINK2= YES
+
+.include "../../audio/libmikmod/buildlink2.mk"
+.include "../../audio/libvorbis/buildlink2.mk"
+.include "../../devel/SDL/buildlink2.mk"
+.include "../../devel/smpeg/buildlink2.mk"
+.include "../../mk/bsd.pkg.mk"
diff --git a/audio/SDL_sound/PLIST b/audio/SDL_sound/PLIST
new file mode 100644
index 00000000000..6f1a95c7315
--- /dev/null
+++ b/audio/SDL_sound/PLIST
@@ -0,0 +1,9 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $
+bin/playsound
+include/SDL/SDL_sound.h
+lib/libSDL_sound-1.0.so
+lib/libSDL_sound-1.0.so.0
+lib/libSDL_sound-1.0.so.0.0
+lib/libSDL_sound.a
+lib/libSDL_sound.la
+lib/libSDL_sound.so
diff --git a/audio/SDL_sound/buildlink2.mk b/audio/SDL_sound/buildlink2.mk
new file mode 100644
index 00000000000..0f4391f8268
--- /dev/null
+++ b/audio/SDL_sound/buildlink2.mk
@@ -0,0 +1,25 @@
+# $NetBSD: buildlink2.mk,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $
+
+.if !defined(SDL_SOUND_BUILDLINK2_MK)
+SDL_SOUND_BUILDLINK2_MK= # defined
+
+BUILDLINK_PACKAGES+= SDL_sound
+BUILDLINK_DEPENDS.SDL_sound?= SDL_sound>=1.0.0
+BUILDLINK_PKGSRCDIR.SDL_sound?= ../../audio/SDL_sound
+
+EVAL_PREFIX+= BUILDLINK_PREFIX.SDL_sound=SDL_sound
+BUILDLINK_PREFIX.SDL_sound_DEFAULT= ${LOCALBASE}
+BUILDLINK_FILES.SDL_sound= include/SDL/SDL_sound.h
+BUILDLINK_FILES.SDL_sound+= lib/libSDL_sound-*
+BUILDLINK_FILES.SDL_sound+= lib/libSDL_sound.*
+
+.include "../../audio/libmikmod/buildlink2.mk"
+.include "../../audio/libvorbis/buildlink2.mk"
+.include "../../devel/SDL/buildlink2.mk"
+.include "../../devel/smpeg/buildlink2.mk"
+
+BUILDLINK_TARGETS+= SDL_sound-buildlink
+
+SDL_sound-buildlink: _BUILDLINK_USE
+
+.endif # SDL_SOUND_BUILDLINK2_MK
diff --git a/audio/SDL_sound/distinfo b/audio/SDL_sound/distinfo
new file mode 100644
index 00000000000..1aee55cddf7
--- /dev/null
+++ b/audio/SDL_sound/distinfo
@@ -0,0 +1,4 @@
+$NetBSD: distinfo,v 1.1.1.1 2003/03/26 22:48:26 wiz Exp $
+
+SHA1 (SDL_sound-1.0.0.tar.gz) = ec0651919b1d5337dc69a70f181e2827be24dde7
+Size (SDL_sound-1.0.0.tar.gz) = 952534 bytes