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diff --git a/emulators/pcemu/files/README.BSD b/emulators/pcemu/files/README.BSD new file mode 100644 index 00000000000..0e30c5a5e32 --- /dev/null +++ b/emulators/pcemu/files/README.BSD @@ -0,0 +1,162 @@ +$NetBSD: README.BSD,v 1.1.1.1 1999/03/31 06:34:07 garbled Exp $ +This is an excerpt of what you can see with the standalone "system". + -- Jörg + +1. This looks like PC, but where is DOS? How to get pcemu really running + +Pcemu is an emulator that emulates an 8086 CPU as well as a bunch of +PC BIOS services, so it basically provides the functionality like an +old PC/XT. Anyway, as with the XT too, the emulator requires something +like an operating system to run with. Since we cannot ship MS-DOS or +one of its variants along with this distribution (for legal reasons), +you're now actually looking at a (sort of) "standalone operating system", +just to get pcemu booted and running. All this system does is showing +you this introduction. + +You will have to replace this mini-system by a physical image of a +DOS boot floppy. The "system" currently running is booted from the +file + + @@@PREFIX@@@/lib/pcemu/DriveA. + +It pretends to be the image of a 720 KB diskette, which has been +chosen as the default bootfile size. + +In order to obtain the image of a bootable DOS floppy, do the following: + + Prepare a 720 KB floppy with a DOS system as you'd like + to run it later. Include all the good stuff you don't want + to miss there. Don't forget to put a simple text editor + there, so you can modify your configuration files later. + + Put a copy of the file + + @@@PREFIX@@@/lib/pcemu/C/emufs.sys + + onto this diskette, and include a line like + + device = a:\emufs.sys @@@PREFIX@@@/lib/pcemu/C + + into the config.sys file on this diskette. This will + provide you with an interface to the BSD file system from + within your DOS session. (It actually pretends to be a + network drive.) According to David Hedley, you are also + advised to include the line + + stacks = 9, 512 + + there to avoid stack overflow problems with the emulator. + + If you want to retain a copy of the standalone "system" you + are currently looking at, move it away: + + # cd @@@PREFIX@@@/lib/pcemu; mv DriveA StandaloneA + + Now, make a copy of your disk by either: + + - under BSD, perform a + + # cp /dev/fd0.720 @@@PREFIX@@@/lib/pcemu/DriveA + + (the number after the fd may vary for drives other than + the primary one), or + + - under DOS, copy the file + + @@@PREFIX@@@/lib/pcemu/C/dumpdisk.exe + + to your DOS system and execute it. This will dump the + physical copy of either drive A or B to the file drivea + in your current (DOS) working directory. You can then move + this file to + + @@@PREFIX@@@/lib/pcemu/DriveA + + in your BSD system. + +Since pcemu needs to display the standard VGA font, you further need +to tell your X server about the location of the font file. It has +been put under + + @@@PREFIX@@@/lib/pcemu/font/ + +along with the necessary information for the X server. All you need +to do is to tell your X server about it. This can either be done +as a server default by including the directory into the FontPath +section of your XF86Config file (this is for XFree86, refer to +the documentation if you're using another X server). Alternatively, +you can run the command + + $ xset fp+ @@@PREFIX@@@/lib/pcemu/font + +when X11 is running to instruct your X server to append this directory +to the font path. Should you wish to run pcemu across the network, +remember that the fonts must be physically available at the server +side, or you need to provide an X11 font server (xfs). Refer to +the X11 documentation on how to setup this. + + +That's all, now you should be able to run pcemu. Add required +device = a:\emufs.sys /... lines to your config.sys as you +need them. It's not wise to make the whole BSD hierarchy available +since DOS does not provide multiuser protection. + +Should you wish to override some of the emulator defaults like +size and location of the bootfile, you can do this by settig up a +$HOME/.pcemurc file. Refer to sections 2. and 3. below. + + + +2. Information about this BSD port + + +This `port' of pcemu, originally to FreeBSD, has been prepared by Jörg +Wunsch. It is an only slightly modified version of David's code, a few +problems have been fixed for the BSD compilation environment, and the +location of the default boot file has been moved in order to get you +started with just what you are reading now. + +The PostScript document David is mentioning under 3. below has +been compressed and stored under + + @@@PREFIX@@@/lib/pcemu/doc/report.ps.gz. + +It is huge however, so if you don't care much for it you might wish +to remove it later. + +Since i'm living in Germany with a German keyboard, i found the +original X11 KeySym to PC scancode translation unacceptable. Several +scancodes have been unreachable for me. Hence i decided to add another +section to the .pcemurc file allowing to instruct pcemu of specific +keyboard layout semantics. They consist of the keyword keymap, +followed by the desired PC scancode, an equal sign, and the character +that is generated for this key under X11 without any shift keys. (Note +that no space is allowed on either side of the equal sign.) This way +i won't get a German key mapping under DOS, but at least a valid keyboard +layout where all the scan codes can actually be generated at all. + +The appropriate section of my .pcemurc file looks like: + +keymap 12=ß +keymap 13=' +keymap 21=z +keymap 26=] +keymap 27=+ +keymap 39=\ +keymap 40=[ +keymap 41=^ +keymap 43=# +keymap 44=y +keymap 53=- +keymap 86=< + + +Once :-) i will have filed all my modifications back to David, and +perhaps they will be included into the regular distribution as well. + +Should you wish to contact me regarding the FreeBSD port, you can +reach me as joerg_wunsch@uriah.heep.sax.de. + + + + |