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-rw-r--r--games/boson/patches/patch-boson_bo3dsload.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/games/boson/patches/patch-boson_bo3dsload.h b/games/boson/patches/patch-boson_bo3dsload.h
new file mode 100644
index 00000000000..a9eaf57e5bf
--- /dev/null
+++ b/games/boson/patches/patch-boson_bo3dsload.h
@@ -0,0 +1,19 @@
+$NetBSD: patch-boson_bo3dsload.h,v 1.1 2011/12/20 10:35:09 wiz Exp $
+
+Avoid duplicate name in declaration.
+
+--- boson/bo3dsload.h.orig 2003-01-07 07:20:47.000000000 +0000
++++ boson/bo3dsload.h
+@@ -86,9 +86,9 @@ protected:
+ void loadFrame(int frame);
+ void countNodes(Lib3dsNode* node, int* count);
+ void loadFrameNode(BoFrame* frame, int* index, Lib3dsNode* node);
+- void loadVertices(BoMesh* mesh, Lib3dsMesh* mesh);
+- void loadTexels(BoMesh* mesh, Lib3dsMesh* mesh, Lib3dsMaterial* material);
+- void loadFaces(BoMesh* mesh, Lib3dsMesh* mesh);
++ void loadVertices(BoMesh* bomesh, Lib3dsMesh* mesh);
++ void loadTexels(BoMesh* bomesh, Lib3dsMesh* mesh, Lib3dsMaterial* material);
++ void loadFaces(BoMesh* bomesh, Lib3dsMesh* mesh);
+
+ /**
+ * Render the specified node according to the values for the current