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diff --git a/games/dipmap/DESCR b/games/dipmap/DESCR new file mode 100644 index 00000000000..d34707cda5b --- /dev/null +++ b/games/dipmap/DESCR @@ -0,0 +1,21 @@ +Diplomacy starts in 1901: pre-World War One Europe with seven players +negotiating with each other so that they can dominate the +gameboard. Orders for fleets and armies are secretly sent to the Judge +(a computer), which then calculates the results and forwards what has +happened to the players. Then the players go back to organising things +for the next turn. Simple, right? The system is, but the game is not. +Will the Austrian help my French army to conquer Munich? Will the +German army in Kiel assist the Munich army? Can I get Russia to +attack Berlin from the east? Can I convince the German that I am +planning peaceful moves (preparing to attack Italy) and thus have the +element of surprise? + +Mapit takes the results of a Judge adjudicated move and outputs a +color or monochrome postscript map of the status of the board. For +more information, please see the homepage of the Diplomacy hobby at: + +http://www.diplom.org/ + +Additional variant maps can be found at: + +http://www.ellought.demon.co.uk/variants.htm |