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diff --git a/games/omega/DESCR b/games/omega/DESCR new file mode 100644 index 00000000000..982ea6f67f8 --- /dev/null +++ b/games/omega/DESCR @@ -0,0 +1,21 @@ +Omega is a complex rogue-style game of dungeon exploration. Unlike +other such games, there are a number of ways to "win", depending on +various actions taken during play. The ways you can get your name on +the hiscore board include becoming the highest ranked head of a guild, +sect, college, etc., as well as gaining the most points figured from +possessions and experience. The game (via the oracle) may impose some +structure on your exploration, but you need not follow all of the +oracle's advice. There *is* a "total winner" status, by the way. + +Omega, unlike lesser games is incredibly amusing to play. Laurence P. +Brothers (the primary author) is the Oscar Wilde of rouge-like games. +Many omega concepts, but not great sense of humor were later stolen +for use in ADOM. + +Omega offers a richness of playing detail that goes beyond a simple +game like rogue. However, the majority of gameplay is very similar to +rogue, hack, ultrarogue, larn, and other such games. The player is +represented by the highlighted "@" symbol, objects and terrain +features are represented by non-alphabetic symbols, monsters are +represented by the various upper and lower case letters, and other +humans are represented by a non-highlighted "@". |