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diff --git a/games/omega/pkg/DESCR b/games/omega/pkg/DESCR
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+++ b/games/omega/pkg/DESCR
@@ -1,4 +1,4 @@
-omega is a complex rogue-style game of dungeon exploration. Unlike
+Omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending on
various actions taken during play. The ways you can get your name on
the hiscore board include becoming the highest ranked head of a guild,
@@ -7,14 +7,17 @@ possessions and experience. The game (via the oracle) may impose some
structure on your exploration, but you need not follow all of the
oracle's advice. There *is* a "total winner" status, by the way.
-omega offers a richness of playing detail that goes beyond a simple
+Omega, unlike lesser games is incredibly amusing to play. Laurence P.
+Brothers (the primary author) is the Oscar Wilde of rouge-like games.
+Many omega concepts, but not great sense of humor were later stolen
+for use in ADOM.
+
+Omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar to
rogue, hack, ultrarogue, larn, and other such games. The player is
represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
-humans are represented by a non-highlighted "@". It is recommended
-that the novice read the man pages for rogue or some other such game
-and perhaps play a few games before playing omega.
+humans are represented by a non-highlighted "@".
-WWW: http://dolphin.openprojects.net/Omega/
+-Julian Assange <proff@iq.org>