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Diffstat (limited to 'games/omega/pkg/DESCR')
-rw-r--r-- | games/omega/pkg/DESCR | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/games/omega/pkg/DESCR b/games/omega/pkg/DESCR index 6a50bf7bdb8..0eaad1fd315 100644 --- a/games/omega/pkg/DESCR +++ b/games/omega/pkg/DESCR @@ -1,4 +1,4 @@ -omega is a complex rogue-style game of dungeon exploration. Unlike +Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, @@ -7,14 +7,17 @@ possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. -omega offers a richness of playing detail that goes beyond a simple +Omega, unlike lesser games is incredibly amusing to play. Laurence P. +Brothers (the primary author) is the Oscar Wilde of rouge-like games. +Many omega concepts, but not great sense of humor were later stolen +for use in ADOM. + +Omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other -humans are represented by a non-highlighted "@". It is recommended -that the novice read the man pages for rogue or some other such game -and perhaps play a few games before playing omega. +humans are represented by a non-highlighted "@". -WWW: http://dolphin.openprojects.net/Omega/ +-Julian Assange <proff@iq.org> |