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+Sirius is a program for playing the game of othello. The program includes
+an AI (Artificial Intelligence) opponent which plays at a very challenging
+level and is actually quite hard to beat. The AI opponent's strength can
+therefore be adjusted in several ways to give you a suitable opponent.
+
+The AI opponent uses a plain alpha-beta search with hashing to figure out
+which move to make. To be able to tell a good position from a bad one, it
+uses a pattern based evaluation function. The pattern used is the 9 discs
+surrounding each corner and the 8 discs creating the edge of the board.
+The evaluation function also takes mobility, potential mobility and parity
+into count. For the initial 9 moves the AI opponent optionally uses a
+simple opening book. During midgame it searches and evaluates about
+200.000 nodes per second on a PIII 750 MHz, in the endgame this number is
+significantly higher due to more transpositions and a less expensive
+evaluation function.