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-rw-r--r--games/xconq/patches/patch-aj70
1 files changed, 70 insertions, 0 deletions
diff --git a/games/xconq/patches/patch-aj b/games/xconq/patches/patch-aj
new file mode 100644
index 00000000000..c2b9c6e2c72
--- /dev/null
+++ b/games/xconq/patches/patch-aj
@@ -0,0 +1,70 @@
+$NetBSD: patch-aj,v 1.3 2004/06/18 02:22:01 minskim Exp $
+
+--- tcltk/tkconq.tcl.orig 2000-12-11 12:09:15.000000000 -0600
++++ tcltk/tkconq.tcl
+@@ -472,7 +472,7 @@ proc add_variants_dialog_items {} {
+ -state $variantstate($col2) -variable variantvalue($col2) \
+ -command [ list set_variant_value_cmd $col2 ]
+ grid .newgame.top.checks.v$col1 .newgame.top.checks.v$col2 \
+- -sticky w -pad 5
++ -sticky w -padx 5
+ }
+ for { set v 0 } { $v < 16 } { incr v } {
+ if { "$variantstate($v)" == "active" } {
+@@ -785,37 +785,37 @@ proc add_player_dialog_items {} {
+ -command { adjust_advantage_cmd 1 }
+ button .newgame.top.plbuttons.aminus -text "A-" -state disabled \
+ -command { adjust_advantage_cmd -1 }
+- grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -pad 2
++ grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -padx 2
+ button .newgame.top.plbuttons.add -text "Add" \
+ -command { add_player_cmd } -width 8
+- grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -padx 2
+ button .newgame.top.plbuttons.remove -text "Remove" -width 8
+- grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -padx 2
+
+ menubutton .newgame.top.plbuttons.sidelib -text "Side Name" \
+ -menu .newgame.top.plbuttons.sidelib.menu \
+ -borderwidth 2 -relief raised -width 8
+ menu .newgame.top.plbuttons.sidelib.menu -tearoff 0
+- grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -padx 2
+
+ button .newgame.top.plbuttons.rename -text "Random" \
+ -command { rename_side_for_player_cmd -1 } -width 8
+- grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -padx 2
+ button .newgame.top.plbuttons.computer -text "Computer" \
+ -command { cycle_ai_cmd } -width 8
+- grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -padx 2
+ button .newgame.top.plbuttons.exchange -text "Exchange" \
+ -command { exchange_players_cmd } -width 8
+- grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -padx 2
+
+ label .newgame.top.plbuttons.indeplabel -text "Indep Units"
+- grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -pad 2
++ grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -padx 2
+ button .newgame.top.plbuttons.indepside -text "Add AI" \
+ -command { set_indepside toggle } -width 6
+- grid .newgame.top.plbuttons.indepside -columnspan 2 -pad 2
++ grid .newgame.top.plbuttons.indepside -columnspan 2 -padx 2
+ button .newgame.top.plbuttons.indepconfig -text "Config" \
+ -command { popup_indepside_config } -width 6
+- grid .newgame.top.plbuttons.indepconfig -columnspan 2 -pad 2
++ grid .newgame.top.plbuttons.indepconfig -columnspan 2 -padx 2
+
+ # Add names to the side library menu, disabling already-used names.
+ set numsidelib [ side_lib_size ]
+@@ -2985,7 +2985,7 @@ proc ask_bool_mode { mapn str dflt } {
+ pack .bool.msg .bool.buttons -side top -fill x -padx 10 -pady 10
+ button .bool.buttons.yes -text Yes -command [ list bool_yes $mapn ]
+ button .bool.buttons.no -text No -command [ list bool_no $mapn ]
+- grid .bool.buttons.yes .bool.buttons.no -pad 5
++ grid .bool.buttons.yes .bool.buttons.no -padx 5
+ # (should use dflt arg here)
+ update idletasks
+ }