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-rw-r--r--games/tyrquake/DESCR5
-rw-r--r--games/tyrquake/MESSAGE8
-rw-r--r--games/tyrquake/Makefile36
-rw-r--r--games/tyrquake/PLIST6
-rw-r--r--games/tyrquake/distinfo7
-rw-r--r--games/tyrquake/patches/patch-aa41
-rw-r--r--games/tyrquake/patches/patch-ab107
7 files changed, 210 insertions, 0 deletions
diff --git a/games/tyrquake/DESCR b/games/tyrquake/DESCR
new file mode 100644
index 00000000000..b1155fed8c3
--- /dev/null
+++ b/games/tyrquake/DESCR
@@ -0,0 +1,5 @@
+TyrQuake is meant to be a fairly conservative branch of the Quake source
+code. It's intended to support Quake and Quakeworld in both software and
+GL versions, as well as the Quakeworld Server. It only contains bug fixes,
+and does does not change the look or feel of the game by adding lots of
+rendering enhancements, etc.
diff --git a/games/tyrquake/MESSAGE b/games/tyrquake/MESSAGE
new file mode 100644
index 00000000000..f5762a7e0df
--- /dev/null
+++ b/games/tyrquake/MESSAGE
@@ -0,0 +1,8 @@
+===========================================================================
+$NetBSD: MESSAGE,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+
+To use TyrQuake, you must have a set of data files. One possible source
+is pkgsrc/games/quakedata/. Once you have obtained a set of data files,
+place the id1 directory in ~/.tyrquake/.
+
+===========================================================================
diff --git a/games/tyrquake/Makefile b/games/tyrquake/Makefile
new file mode 100644
index 00000000000..8a75647038b
--- /dev/null
+++ b/games/tyrquake/Makefile
@@ -0,0 +1,36 @@
+# $NetBSD: Makefile,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+
+DISTNAME= tyrquake-0.61
+CATEGORIES= games x11
+MASTER_SITES= http://disenchant.net/files/engine/
+
+MAINTAINER= snj@NetBSD.org
+HOMEPAGE= http://disenchant.net/engine.html
+COMMENT= Conservative branch of Quake
+
+LICENSE= gnu-gpl-v2
+
+PKG_DESTDIR_SUPPORT= user-destdir
+
+USE_TOOLS+= gmake
+
+LDFLAGS+= ${LIBOSSAUDIO}
+
+SUBST_CLASSES+= audio
+SUBST_STAGE.audio= post-patch
+SUBST_MESSAGE.audio= Fixing path to the audio device.
+SUBST_FILES.audio= common/snd_linux.c
+SUBST_SED.audio= -e "s|/dev/dsp|${DEVOSSAUDIO}|"
+
+INSTALLATION_DIRS= bin
+
+do-install:
+ ${INSTALL_PROGRAM} ${WRKSRC}/tyr-* ${DESTDIR}${PREFIX}/bin
+
+.include "../../graphics/MesaLib/buildlink3.mk"
+.include "../../x11/libXext/buildlink3.mk"
+.include "../../x11/libXxf86dga/buildlink3.mk"
+.include "../../x11/libXxf86vm/buildlink3.mk"
+.include "../../mk/oss.buildlink3.mk"
+
+.include "../../mk/bsd.pkg.mk"
diff --git a/games/tyrquake/PLIST b/games/tyrquake/PLIST
new file mode 100644
index 00000000000..7e9ac64a1b8
--- /dev/null
+++ b/games/tyrquake/PLIST
@@ -0,0 +1,6 @@
+@comment $NetBSD: PLIST,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+bin/tyr-glquake
+bin/tyr-glqwcl
+bin/tyr-quake
+bin/tyr-qwcl
+bin/tyr-qwsv
diff --git a/games/tyrquake/distinfo b/games/tyrquake/distinfo
new file mode 100644
index 00000000000..b82636e0e8c
--- /dev/null
+++ b/games/tyrquake/distinfo
@@ -0,0 +1,7 @@
+$NetBSD: distinfo,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+
+SHA1 (tyrquake-0.61.tar.gz) = b9c9ec45b339759f1e6bf884a6bed516ad1f8939
+RMD160 (tyrquake-0.61.tar.gz) = 005363c07abb3e071f3352517ac549a5ae3aa8fa
+Size (tyrquake-0.61.tar.gz) = 1188917 bytes
+SHA1 (patch-aa) = 0d5ec2c3a5d71aff7798d95021d1402dc14e423c
+SHA1 (patch-ab) = 5e7bc38524448e2dec6e9665bfac0c77e681e9eb
diff --git a/games/tyrquake/patches/patch-aa b/games/tyrquake/patches/patch-aa
new file mode 100644
index 00000000000..8b190e7a930
--- /dev/null
+++ b/games/tyrquake/patches/patch-aa
@@ -0,0 +1,41 @@
+$NetBSD: patch-aa,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+
+--- Makefile.orig 2010-03-07 13:13:21.000000000 -0800
++++ Makefile 2010-03-07 13:13:51.000000000 -0800
+@@ -611,11 +611,11 @@ tyr-glquake.exe: $(patsubst %,$(NQGLDIR)
+
+ # Unix
+ tyr-quake: $(patsubst %,$(NQSWDIR)/%,$(NQ_UNIX_SW_OBJS))
+- $(call do_cc_link,$(NQ_UNIX_SW_LFLAGS))
++ $(call do_cc_link,$(NQ_UNIX_SW_LFLAGS)) $(LDFLAGS)
+ $(call do_strip,$@)
+
+ tyr-glquake: $(patsubst %,$(NQGLDIR)/%,$(NQ_UNIX_GL_OBJS))
+- $(call do_cc_link,$(NQ_UNIX_GL_LFLAGS))
++ $(call do_cc_link,$(NQ_UNIX_GL_LFLAGS)) $(LDFLAGS)
+ $(call do_strip,$@)
+
+
+@@ -860,11 +860,11 @@ tyr-glqwcl.exe: $(patsubst %,$(QWGLDIR)/
+
+ # Unix
+ tyr-qwcl: $(patsubst %,$(QWSWDIR)/%,$(QW_UNIX_SW_OBJS))
+- $(call do_cc_link,$(QW_UNIX_SW_LFLAGS))
++ $(call do_cc_link,$(QW_UNIX_SW_LFLAGS)) $(LDFLAGS)
+ $(call do_strip,$@)
+
+ tyr-glqwcl: $(patsubst %,$(QWGLDIR)/%,$(QW_UNIX_GL_OBJS))
+- $(call do_cc_link,$(QW_UNIX_GL_LFLAGS))
++ $(call do_cc_link,$(QW_UNIX_GL_LFLAGS)) $(LDFLAGS)
+ $(call do_strip,$@)
+
+ UNUSED_OBJS = cd_audio.o
+@@ -946,7 +946,7 @@ tyr-qwsv.exe: $(patsubst %,$(QWSVDIR)/%,
+
+ # Unix
+ tyr-qwsv: $(patsubst %,$(QWSVDIR)/%,$(QWSV_UNIX_OBJS))
+- $(call do_cc_link,$(QWSV_UNIX_LFLAGS))
++ $(call do_cc_link,$(QWSV_UNIX_LFLAGS)) $(LDFLAGS)
+ $(call do_strip,$@)
+
+ # ----------------------------------------------------------------------------
diff --git a/games/tyrquake/patches/patch-ab b/games/tyrquake/patches/patch-ab
new file mode 100644
index 00000000000..d1d330763b7
--- /dev/null
+++ b/games/tyrquake/patches/patch-ab
@@ -0,0 +1,107 @@
+$NetBSD: patch-ab,v 1.1.1.1 2010/03/09 23:20:01 snj Exp $
+
+ed46d97c106471672c571eebd51dedc0508e1225 upstream.
+
+[PATCH] Query size of X11 gamma ramp
+
+It seems since Xorg 7.4, the size of the gamma ramp is no longer 256
+in all cases. So we will need to query the gamma size and use the
+appropriate size when calling into the X11 API. Quake assumes a 256
+valued gamma ramp througout the code, so we need to scale the ramp
+passed down via VID_SetGammaRamp accordingly.
+
+--- common/gl_vidlinuxglx.c.orig 2009-07-04 22:43:49.000000000 -0700
++++ common/gl_vidlinuxglx.c 2010-03-08 19:30:56.000000000 -0800
+@@ -463,7 +463,8 @@ HandleEvents(void)
+ }
+
+ void (*VID_SetGammaRamp)(unsigned short ramp[3][256]);
+-static unsigned short saved_gamma_ramp[3][256];
++static unsigned short *x11_gamma_ramp;
++static int x11_gamma_size;
+
+ void
+ signal_handler(int sig)
+@@ -471,7 +472,10 @@ signal_handler(int sig)
+ printf("Received signal %d, exiting...\n", sig);
+ XAutoRepeatOn(x_disp);
+ if (VID_SetGammaRamp)
+- VID_SetGammaRamp(saved_gamma_ramp);
++ XF86VidModeSetGammaRamp(x_disp, scrnum, x11_gamma_size,
++ x11_gamma_ramp,
++ x11_gamma_ramp + x11_gamma_size,
++ x11_gamma_ramp + x11_gamma_size * 2);
+ XCloseDisplay(x_disp);
+ Sys_Quit();
+ }
+@@ -589,10 +593,25 @@ CheckMultiTextureExtensions(void)
+ static void
+ VID_SetXF86GammaRamp(unsigned short ramp[3][256])
+ {
++ int i;
++ unsigned short *r, *g, *b;
++
+ if (!x_disp)
+ Sys_Error("%s: x_disp == NULL!", __func__);
+
+- XF86VidModeSetGammaRamp(x_disp, scrnum, 256, ramp[0], ramp[1], ramp[2]);
++ /*
++ * Need to scale the gamma ramp to the hardware size
++ */
++ r = Hunk_TempAlloc(3 * x11_gamma_size * sizeof(unsigned short));
++ g = r + x11_gamma_size;
++ b = r + x11_gamma_size * 2;
++ for (i = 0; i < x11_gamma_size; i++) {
++ r[i] = ramp[0][i * 256 / x11_gamma_size];
++ g[i] = ramp[1][i * 256 / x11_gamma_size];
++ b[i] = ramp[2][i * 256 / x11_gamma_size];
++ }
++
++ XF86VidModeSetGammaRamp(x_disp, scrnum, x11_gamma_size, r, g, b);
+ }
+
+ /*
+@@ -604,10 +623,23 @@ VID_SetXF86GammaRamp(unsigned short ramp
+ static void
+ Gamma_Init()
+ {
+- if (XF86VidModeGetGammaRamp(x_disp, scrnum, 256,
+- saved_gamma_ramp[0],
+- saved_gamma_ramp[1],
+- saved_gamma_ramp[2]))
++ Bool ret;
++ int size;
++
++ ret = XF86VidModeGetGammaRampSize(x_disp, scrnum, &x11_gamma_size);
++ if (!ret|| !x11_gamma_size) {
++ VID_SetGammaRamp = NULL;
++ return;
++ }
++
++ size = 3 * x11_gamma_size * sizeof(unsigned short);
++ x11_gamma_ramp = Hunk_AllocName(size, "x11_gamma_ramp");
++
++ ret = XF86VidModeGetGammaRamp(x_disp, scrnum, x11_gamma_size,
++ x11_gamma_ramp,
++ x11_gamma_ramp + x11_gamma_size,
++ x11_gamma_ramp + x11_gamma_size * 2);
++ if (ret)
+ VID_SetGammaRamp = VID_SetXF86GammaRamp;
+ else
+ VID_SetGammaRamp = NULL;
+@@ -993,9 +1025,12 @@ VID_Init(unsigned char *palette)
+ void
+ VID_Shutdown(void)
+ {
+- if (VID_SetGammaRamp)
+- VID_SetGammaRamp(saved_gamma_ramp);
+-
++ if (VID_SetGammaRamp) {
++ XF86VidModeSetGammaRamp(x_disp, scrnum, x11_gamma_size,
++ x11_gamma_ramp,
++ x11_gamma_ramp + x11_gamma_size,
++ x11_gamma_ramp + x11_gamma_size * 2);
++ }
+ if (x_disp != NULL) {
+ if (ctx != NULL)
+ glXDestroyContext(x_disp, ctx);