diff options
Diffstat (limited to 'games')
45 files changed, 71 insertions, 71 deletions
diff --git a/games/0verkill/DESCR b/games/0verkill/DESCR index 166aac36d43..2efd79bdc9f 100644 --- a/games/0verkill/DESCR +++ b/games/0verkill/DESCR @@ -1,11 +1,11 @@ Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need -graphic mode if you wanna take a bloody deathmatch with your friends. +graphic mode if you wanna take a bloody deathmatch with your friends. The ASCII art that has always fascinated you started to move finally. No one has ever thought that ASCII is an animable kind of art. Finally you can taste the original appearance of elaborate action in full 16 colors of your plain old text terminal. You never thought that ASCII letters -are capable of network-game action in such a massive manner. +are capable of network-game action in such a massive manner. No one ever connected gushing blood with that innocent ASII letters that were so utterly boring until recently, when 0verkill was released. diff --git a/games/abuse/DESCR b/games/abuse/DESCR index efc63117068..61d76dc81f8 100644 --- a/games/abuse/DESCR +++ b/games/abuse/DESCR @@ -3,4 +3,4 @@ horror as a mysterious biogenetic experiment turns everybody around you -- guards and prisoners alike, into ravening, inhuman monsters. Your only hope -- steal a suit of powered armor, any weapons you can get your hands on, and make your way to the deepest level of the prison, before the -plague spreads to the outside world." +plague spreads to the outside world." diff --git a/games/angband-tty/DESCR b/games/angband-tty/DESCR index ec4af665f40..8eb29646a77 100644 --- a/games/angband-tty/DESCR +++ b/games/angband-tty/DESCR @@ -1,4 +1,4 @@ Angband is a rather addictive freeware computer role playing game based loosely on the world of J.R.R.Tolkien, in which the player explores the complex dungeon of Angband, killing monsters and collecting treasure, and -eventually defeating Morgoth, the Master of the Pits of Angband. +eventually defeating Morgoth, the Master of the Pits of Angband. diff --git a/games/angband-x11/DESCR b/games/angband-x11/DESCR index ec4af665f40..8eb29646a77 100644 --- a/games/angband-x11/DESCR +++ b/games/angband-x11/DESCR @@ -1,4 +1,4 @@ Angband is a rather addictive freeware computer role playing game based loosely on the world of J.R.R.Tolkien, in which the player explores the complex dungeon of Angband, killing monsters and collecting treasure, and -eventually defeating Morgoth, the Master of the Pits of Angband. +eventually defeating Morgoth, the Master of the Pits of Angband. diff --git a/games/backgammon/DESCR b/games/backgammon/DESCR index 1a625168b35..0ce5b7a62f2 100644 --- a/games/backgammon/DESCR +++ b/games/backgammon/DESCR @@ -7,13 +7,13 @@ program for playing backgammon games on the first internet backgammon server (FIBS). bacKgammon is an almost complete rewrite of KFibs to fix some of the most obvious problems: - * improved visual appearance of the board + * improved visual appearance of the board * improved user interface design: fewer dialog boxes and improved - appearance of the main window - * better code design for easier maintainability and extensibility + appearance of the main window + * better code design for easier maintainability and extensibility * better extensibility by separating the board from the driving backgammon engine - include - * your backgammon server or use the GNU backgammon engine gnubg to play + * your backgammon server or use the GNU backgammon engine gnubg to play Usage of bacKgammon does not require a connection to the Internet, nor does it require an account on FIBS. You can use the program to diff --git a/games/battalion/DESCR b/games/battalion/DESCR index ebc85f03711..405cac5c77b 100644 --- a/games/battalion/DESCR +++ b/games/battalion/DESCR @@ -4,11 +4,11 @@ reality game at the EVE 4 art show in May 1995. The GL version won 'best indy software' and is available on the Indizone3 CDROM. It was then converted to OpenGL (with several enhancements) and modified in late 1996 to work with the Mesa graphics library. In 1997 it won the Hot Mix 17 game -contest from SGI, and was availableon the Hot Mix 17 CDROM. +contest from SGI, and was availableon the Hot Mix 17 CDROM. -Here is the description of battalion from the Silicon Graphics homepage -in Japan. - - Battalion wa 'kaiju ga bakuhatsu, hakai' wo kuri-kaesu game desu. - Battalion is a game where 'A monster blows up, destroys' repeats. -... pretty much says it all ... +Here is the description of battalion from the Silicon Graphics homepage +in Japan. + + Battalion wa 'kaiju ga bakuhatsu, hakai' wo kuri-kaesu game desu. + Battalion is a game where 'A monster blows up, destroys' repeats. +... pretty much says it all ... diff --git a/games/battleball/DESCR b/games/battleball/DESCR index 346a60a9292..0a14a9f4c18 100644 --- a/games/battleball/DESCR +++ b/games/battleball/DESCR @@ -1,6 +1,6 @@ BattleBall is a 3-D multiplayer game based on soccer, with a militaristic twist. BattleBall runs under Unix / X11, and can be played over LANs and short distances on the internet. BattleBall runs fast without any 3-D -graphics hardware, and its binaries are small and easily downloaded. +graphics hardware, and its binaries are small and easily downloaded. BattleBall is by Philip A. Hardin diff --git a/games/clanbomber/DESCR b/games/clanbomber/DESCR index 99769959d15..2524a99e1f3 100644 --- a/games/clanbomber/DESCR +++ b/games/clanbomber/DESCR @@ -4,4 +4,4 @@ working title for a small game started in September 1998, that has only been started to learn how to use ClanLib. But the ClanBomber project has grown into a real game. It is fully playable and features Computer controlled bombers, however, it is recommended to play ClanBomber with -friends (3-8 players are really fun). +friends (3-8 players are really fun). diff --git a/games/corewars/DESCR b/games/corewars/DESCR index 8191cd34d3f..70569d185c0 100644 --- a/games/corewars/DESCR +++ b/games/corewars/DESCR @@ -3,9 +3,9 @@ crash each other while they are running in a virtual computer. The warriors can be written in one of two assembler-like languages called Corewars and Redcode. Corewars is the default language and is easier to learn and understand. Redcode provides more advanced and powerful -instuction but also requires more time to learn. +instuction but also requires more time to learn. You can watch your warriors while they are running in the main program window. A statistic window will give you live coverage of just how well your warriors are doing. A tournament mode will allow -you to run you own tournaments on your computer. +you to run you own tournaments on your computer. diff --git a/games/crossfire-cli/deinstall b/games/crossfire-cli/deinstall index 9c1746b0b82..e6410429a3f 100644 --- a/games/crossfire-cli/deinstall +++ b/games/crossfire-cli/deinstall @@ -1,6 +1,6 @@ #!XXXLOCALBASEXXX/bin/perl # -# $NetBSD: deinstall,v 1.1 2001/11/01 01:09:57 zuntum Exp $ +# $NetBSD: deinstall,v 1.2 2003/05/06 17:41:16 jmmv Exp $ # open (FILE,"XXXLOCALBASEXXX/etc/rplay.conf"); open (OUT,">tmp"); @@ -8,7 +8,7 @@ open (OUT,">tmp"); while (<FILE>) { $found=0; foreach $datum (@data) { - $found++ if ($datum eq $_); + $found++ if ($datum eq $_); } print OUT "$_" if ($found == 0); } diff --git a/games/crossfire-srv/deinstall b/games/crossfire-srv/deinstall index acbc1a1de8d..22e17683bf9 100644 --- a/games/crossfire-srv/deinstall +++ b/games/crossfire-srv/deinstall @@ -1,6 +1,6 @@ #!XXXLOCALBASEXXX/bin/perl # -# $NetBSD: deinstall,v 1.1 2001/11/01 01:11:33 zuntum Exp $ +# $NetBSD: deinstall,v 1.2 2003/05/06 17:41:17 jmmv Exp $ # open (FILE,"XXXLOCALBASEXXX/etc/rplay.conf"); open (OUT,">tmp"); @@ -8,7 +8,7 @@ open (OUT,">tmp"); while (<FILE>) { $found=0; foreach $datum (@data) { - $found++ if ($datum eq $_); + $found++ if ($datum eq $_); } print OUT "$_" if ($found == 0); } diff --git a/games/exchess/DESCR b/games/exchess/DESCR index c20d628394e..3623b5b3b1e 100644 --- a/games/exchess/DESCR +++ b/games/exchess/DESCR @@ -2,10 +2,10 @@ EXchess is an experimental chess engine supporting the following features: * Support for Tim Mann's XBoard. * Analysis features of XBoard. - * Brute force searches to 60 ply (1 ply = a move by one side). - * Hash tables for storing positions already visited in the search. - * Pondering. (Thinking on the opponent's time.) - * Recursive null move pruning. - * Quiescent capture search. - * Adjustable hash table size. + * Brute force searches to 60 ply (1 ply = a move by one side). + * Hash tables for storing positions already visited in the search. + * Pondering. (Thinking on the opponent's time.) + * Recursive null move pruning. + * Quiescent capture search. + * Adjustable hash table size. * Adjustable search and evaluation parameters. diff --git a/games/finalbattle/DESCR b/games/finalbattle/DESCR index c7df2b94546..4e05349b528 100644 --- a/games/finalbattle/DESCR +++ b/games/finalbattle/DESCR @@ -4,7 +4,7 @@ information and controls, including a short range viewscreen showing your ship in the center and other objects near it, a long range "map" (aka "radar") showing all players, a damage report and repair window, a weapon selection window, a ship's-computer and player-to-player communications -window, and a ship upgrade status window. +window, and a ship upgrade status window. The game uses the X network protocol to display graphics and receive player input from mulitple servers. Only one client is running and is in diff --git a/games/fkiss/DESCR b/games/fkiss/DESCR index 2959409310c..c60555998c3 100644 --- a/games/fkiss/DESCR +++ b/games/fkiss/DESCR @@ -2,7 +2,7 @@ from http://embyquinn.tripod.com/history.html KiSS is an acronym for Kisekae Set System. "Kisekae" is a Japanese word used in reference to changing clothes. "Kisekae ningyo" is the Japanese -term for what we call in America a "fashion doll" (such as Barbie). +term for what we call in America a "fashion doll" (such as Barbie). In 1991, a Japanese computer programmer known as MIO.H released a viewing platform and related image archives, or "kisekae sets", diff --git a/games/frozen-bubble/DESCR b/games/frozen-bubble/DESCR index b660f42e81d..a134cc5f65c 100644 --- a/games/frozen-bubble/DESCR +++ b/games/frozen-bubble/DESCR @@ -1,4 +1,4 @@ An amazingly cute game of popping bubbles. Full-featured, colorful animated penguin eyecandy, 100 levels of 1p game, hours and hours of 2p game, a level-editor, 3 professional quality 20-channels musics, -15 stereo sound effects, 7 unique graphical transition effects. +15 stereo sound effects, 7 unique graphical transition effects. diff --git a/games/galaxa/DESCR b/games/galaxa/DESCR index 209e48a7d35..389f0b50bdd 100644 --- a/games/galaxa/DESCR +++ b/games/galaxa/DESCR @@ -132,7 +132,7 @@ THE GAME SCREEN --------------- The game screen looks similar to this text representation: - _________________________________________ + _________________________________________ | Score: 00000 Level: 01 Lives: 03 | <-- Game status | | | X X | diff --git a/games/gnome-breakout/DESCR b/games/gnome-breakout/DESCR index 6bea23fc5a9..86e1fdfb1db 100644 --- a/games/gnome-breakout/DESCR +++ b/games/gnome-breakout/DESCR @@ -1,3 +1,3 @@ GNOME Breakout is a clone of the classic arcade game Breakout, written for GNOME. Still in development, but very playable, and -very addictive. +very addictive. diff --git a/games/gnome-games/DESCR b/games/gnome-games/DESCR index 7ad18af239e..0b73df37aac 100644 --- a/games/gnome-games/DESCR +++ b/games/gnome-games/DESCR @@ -1 +1 @@ -Many games - same-gnome, gnothello, solitaire, tetravex, tetris ,others... +Many games - same-gnome, gnothello, solitaire, tetravex, tetris ,others... diff --git a/games/gnome2-games/DESCR b/games/gnome2-games/DESCR index 7ad18af239e..0b73df37aac 100644 --- a/games/gnome2-games/DESCR +++ b/games/gnome2-games/DESCR @@ -1 +1 @@ -Many games - same-gnome, gnothello, solitaire, tetravex, tetris ,others... +Many games - same-gnome, gnothello, solitaire, tetravex, tetris ,others... diff --git a/games/golddig/DESCR b/games/golddig/DESCR index 2ea4ea6e694..e6b91b1fe24 100644 --- a/games/golddig/DESCR +++ b/games/golddig/DESCR @@ -1,4 +1,4 @@ Golddig is a fast action game designed for use with the X -window system. gdedit is used to create and edit new levels +window system. gdedit is used to create and edit new levels which can be used by golddig. Version 3.0 includes support for color displays and comes with 26 levels. diff --git a/games/jetpack/DESCR b/games/jetpack/DESCR index fab66172826..fb718809ba3 100644 --- a/games/jetpack/DESCR +++ b/games/jetpack/DESCR @@ -1,7 +1,7 @@ Jetpack is an arcade action game. The user controls a player wearing a jetpack. The player must travel through the maze to find a key and bring it back to the door to exit to the next level. There are three -kinds of enemies in jetpack: guards, fireballs and wall sweepers. +kinds of enemies in jetpack: guards, fireballs and wall sweepers. Touching any enemy is fatal. Guards patrol the maze. They fly in the middle of the corridors and follow random paths through the maze. Fireballs fly through space and bounce off walls. Wall diff --git a/games/knightcap/DESCR b/games/knightcap/DESCR index 13a7685713e..a2b172117a0 100644 --- a/games/knightcap/DESCR +++ b/games/knightcap/DESCR @@ -1,9 +1,9 @@ KnightCap is a chess program written for the Fujitsu AP1000+ parallel -computer (running AP/Linux). +computer (running AP/Linux). The principal differences between KnightCap and other chess programs are: - - KnightCap has an optional fully rendered 3D interface, giving a feel + - KnightCap has an optional fully rendered 3D interface, giving a feel much more like an "over the board" game. - KnightCap was developed to run on a parallel distributed memory machine, although it also runs on normal unix boxes. @@ -14,7 +14,7 @@ are: - KnightCap learns the parameters of its evaluation function as it plays. The most dramatic example of how this helps is an experiment we conducted on FICS in which KnightCap learnt from a 1650 player - to a 2100 player in just 300 games. + to a 2100 player in just 300 games. KnightCap now beats gnuchess consistently and is within "coo-ee" of crafty, although I think it needs deeper search or some more dramatic diff --git a/games/lincity/DESCR b/games/lincity/DESCR index eba15d2d698..833cb473adf 100644 --- a/games/lincity/DESCR +++ b/games/lincity/DESCR @@ -4,4 +4,4 @@ economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of -time. +time. diff --git a/games/nethack-lib/DESCR b/games/nethack-lib/DESCR index 31f01787b04..d0d8bdcdea0 100644 --- a/games/nethack-lib/DESCR +++ b/games/nethack-lib/DESCR @@ -1,7 +1,7 @@ Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which -generally are all text-based, solo adventures. +generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil diff --git a/games/nethack-qt/DESCR b/games/nethack-qt/DESCR index 31f01787b04..d0d8bdcdea0 100644 --- a/games/nethack-qt/DESCR +++ b/games/nethack-qt/DESCR @@ -1,7 +1,7 @@ Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which -generally are all text-based, solo adventures. +generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil diff --git a/games/nethack-tty/DESCR b/games/nethack-tty/DESCR index 31f01787b04..d0d8bdcdea0 100644 --- a/games/nethack-tty/DESCR +++ b/games/nethack-tty/DESCR @@ -1,7 +1,7 @@ Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which -generally are all text-based, solo adventures. +generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil diff --git a/games/nethack-x11/DESCR b/games/nethack-x11/DESCR index 31f01787b04..d0d8bdcdea0 100644 --- a/games/nethack-x11/DESCR +++ b/games/nethack-x11/DESCR @@ -1,7 +1,7 @@ Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which -generally are all text-based, solo adventures. +generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil diff --git a/games/nethack/DESCR b/games/nethack/DESCR index a324a25e0f3..f5a5ce54ff5 100644 --- a/games/nethack/DESCR +++ b/games/nethack/DESCR @@ -1,7 +1,7 @@ Nethack is a single player, ASCII graphics-based adventure game, similar to the lines of Dungeons & Dragons and similar fantasy games. It is commonly classified in the larger group of Rogue-like Games, which -generally are all text-based, solo adventures. +generally are all text-based, solo adventures. Within the game, your character is after the infamous Wizard of Yendor, who has stolen the Amulet of Yendor and plans to use it for his evil diff --git a/games/omega/DESCR b/games/omega/DESCR index 982ea6f67f8..74a8329b432 100644 --- a/games/omega/DESCR +++ b/games/omega/DESCR @@ -9,7 +9,7 @@ oracle's advice. There *is* a "total winner" status, by the way. Omega, unlike lesser games is incredibly amusing to play. Laurence P. Brothers (the primary author) is the Oscar Wilde of rouge-like games. -Many omega concepts, but not great sense of humor were later stolen +Many omega concepts, but not great sense of humor were later stolen for use in ADOM. Omega offers a richness of playing detail that goes beyond a simple diff --git a/games/plib/DESCR b/games/plib/DESCR index a5a2c3305bf..93ee998932d 100644 --- a/games/plib/DESCR +++ b/games/plib/DESCR @@ -4,7 +4,7 @@ applications that are 100% portable across a wide range of hardware and operating systems. PLIB is OpenSource software, issued under the terms of the Library varient GNU Public License (LGPL). -The contents of PLIB are: +The contents of PLIB are: * GUI Widgets: Picoscopic User Interface Library (PUI) A fully portable GUI interface that needs only diff --git a/games/powwow/DESCR b/games/powwow/DESCR index b4aa25955d4..4885435f451 100644 --- a/games/powwow/DESCR +++ b/games/powwow/DESCR @@ -1,5 +1,5 @@ powwow is a client program, which replaces telnet for the lazy -mudder who wants some (only some?) extra features. +mudder who wants some (only some?) extra features. It is primarily designed for DikuMUDs, but nothing prevents its use for other types of muds. powwow is based on another client, cancan, and cancan was originally inspired by tintin (yet another client) diff --git a/games/spellcast/DESCR b/games/spellcast/DESCR index 219f67f7b20..6da4541da09 100644 --- a/games/spellcast/DESCR +++ b/games/spellcast/DESCR @@ -1,5 +1,5 @@ -Spellcast is a multiplayer strategy game for Unix machines running X -windows. +Spellcast is a multiplayer strategy game for Unix machines running X +windows. It concerns a conflict between two or more powerful wizards. The opponents use mystical hand gestures to invoke their spells -- spells of summoning, @@ -7,4 +7,4 @@ elemental energy, protection, psionic influence, and good old-fashioned brute force. Each wizard has two hands, a sequence of gestures can contain multiple spells, and some spells require two-handed gestures. This means that timing and forethought are necessary to insure that your defensive -spells block all attacks while your attacks get through. +spells block all attacks while your attacks get through. diff --git a/games/tanked/DESCR b/games/tanked/DESCR index 6f70f67db4e..6f7e127b7ff 100644 --- a/games/tanked/DESCR +++ b/games/tanked/DESCR @@ -3,7 +3,7 @@ compiled, you need a server to play on. The server source is included, so you can compile your own. Or you can play on ogesoft.dyn.ml.org, which is run by the author of Get Tanked (that's me!). With v0.90, ogresoft.dyn.ml.org is the default server in the client, so if you start -it with no arguments, you will be connected to it automatically. +it with no arguments, you will be connected to it automatically. Once you are connected, you will see an MOTD window with server information and basic instructions. From there, click either the red or diff --git a/games/wormz/MESSAGE b/games/wormz/MESSAGE index 83542580770..92eeb0e3164 100644 --- a/games/wormz/MESSAGE +++ b/games/wormz/MESSAGE @@ -1,7 +1,7 @@ =========================================================================== -$NetBSD: MESSAGE,v 1.2 2002/09/24 12:30:03 wiz Exp $ +$NetBSD: MESSAGE,v 1.3 2003/05/06 17:41:21 jmmv Exp $ -To play, click on the "X" to set up your players, and click on the box +To play, click on the "X" to set up your players, and click on the box marked <none> to set up your controls, you may then type the keys you wish to use for left and right. diff --git a/games/xbat/DESCR b/games/xbat/DESCR index ade9e5bd50e..c1bad491a37 100644 --- a/games/xbat/DESCR +++ b/games/xbat/DESCR @@ -1,7 +1,7 @@ This is the XEVIOUS (NAMCO(C)) like game. TYPE: - xbat + xbat OPTION: -hs : high speed mode diff --git a/games/xboing/DESCR b/games/xboing/DESCR index 59c56889f54..b8918640d51 100644 --- a/games/xboing/DESCR +++ b/games/xboing/DESCR @@ -1,12 +1,12 @@ XBoing is a blockout type game where you have a paddle which you control to bounce a ball around the game zone destroying blocks with a proton -ball. +ball. Each block carries a different point value. The more blocks you destroy, -the better your score. The person with the highest score wins. +the better your score. The person with the highest score wins. The arena is filled with blocks and other objects. You have a paddle that can move from left to right at the bottom of the arena. You control the paddle so that the proton ball bounces around blowing up blocks and that it does not go past the paddle and out the bottom, much like a pinball -game. +game. diff --git a/games/xdoom/DESCR b/games/xdoom/DESCR index 9ddbc38f53c..e590831c90f 100644 --- a/games/xdoom/DESCR +++ b/games/xdoom/DESCR @@ -1,7 +1,7 @@ DOOM is a lightning-fast virtual reality adventure where you're the toughest space trooper ever to suck vacuum. Your mission is to shoot your way through a monster-infested holocaust. Living to tell the tale if -possible. +possible. The gameplay for DOOM is quite simple. This is not a cumbersome adventure game, but an action-oriented slugathon. You don't need the diff --git a/games/xfreecell/DESCR b/games/xfreecell/DESCR index f0e6f686201..fdc23496ee5 100644 --- a/games/xfreecell/DESCR +++ b/games/xfreecell/DESCR @@ -1,2 +1,2 @@ -This is a version of the popular one-player freecell card game +This is a version of the popular one-player freecell card game for X. diff --git a/games/xkobo/DESCR b/games/xkobo/DESCR index fa552f9f4fa..4c6a4ceecc2 100644 --- a/games/xkobo/DESCR +++ b/games/xkobo/DESCR @@ -1,6 +1,6 @@ XKOBO is a game for X. The play is quite simple. Your object is to destroy all the fortresses. You can control your ship by pressing -the cursor keys, and shot beams by pressing the SHIFT key or the +the cursor keys, and shot beams by pressing the SHIFT key or the left mouse button. XKOBO is Copyright (C) 1995 Akira Higuchi <a-higuti@math.hokudai.ac.jp>. diff --git a/games/xmris/DESCR b/games/xmris/DESCR index 05d6fa02ae5..1755395810e 100644 --- a/games/xmris/DESCR +++ b/games/xmris/DESCR @@ -1,4 +1,4 @@ -Mr Is is a version of the Mr Do video arcade game for the X Window System. +Mr Is is a version of the Mr Do video arcade game for the X Window System. You control a gnome, who can walk around a garden, along paths already marked, or create new paths wherever you wish. You also have a ball, which diff --git a/games/xpipeman/DESCR b/games/xpipeman/DESCR index a151fe4edc4..32bd63a6a08 100644 --- a/games/xpipeman/DESCR +++ b/games/xpipeman/DESCR @@ -1,4 +1,4 @@ Xpipeman is a game of skill requiring the user to connect together pieces of a pipe to allow a liquid to flow through without leaking out. The liquid flows out of the block marked with an "S". The aim of the game is -to connect as many pieces of pipe to the start block as possible. +to connect as many pieces of pipe to the start block as possible. diff --git a/games/xpuyopuyo/DESCR b/games/xpuyopuyo/DESCR index 81e4f9c4fa2..5180b7dff34 100644 --- a/games/xpuyopuyo/DESCR +++ b/games/xpuyopuyo/DESCR @@ -1,6 +1,6 @@ Xpuyopuyo is a Tetris-like puzzle game where you strive to match up four "blobs" of the same color. Each match gives you points, and also dumps gray -rocks on your opponent which are irritating and troublesome to get rid of. +rocks on your opponent which are irritating and troublesome to get rid of. Multiple matches at one time score more points, and result in more rocks being dumped on the opponent (much to their dismay). First person to fill up their screen with puyopuyo blobs loses. diff --git a/games/xskat/DESCR b/games/xskat/DESCR index 2586b2e3c6f..e8758f565a3 100644 --- a/games/xskat/DESCR +++ b/games/xskat/DESCR @@ -3,5 +3,5 @@ as defined by the official german Skatordnung. Up to 2 players may be simulated by the computer. -The rules can be found at +The rules can be found at http://dungeon.netlink.co.uk/users/pagat/schafk/skat.html diff --git a/games/xskat/Makefile b/games/xskat/Makefile index acd3e382c3d..1342a4e42ad 100644 --- a/games/xskat/Makefile +++ b/games/xskat/Makefile @@ -1,5 +1,5 @@ -# $NetBSD: Makefile,v 1.5 2003/02/26 04:07:50 jschauma Exp $ -# FreeBSD Id: Makefile,v 1.10 1998/12/22 16:07:01 tg Exp +# $NetBSD: Makefile,v 1.6 2003/05/06 17:41:23 jmmv Exp $ +# FreeBSD Id: Makefile,v 1.10 1998/12/22 16:07:01 tg Exp # DISTNAME= xskat-3.4 diff --git a/games/xzip/DESCR b/games/xzip/DESCR index d1e291ca4b9..eeee7b4d39d 100644 --- a/games/xzip/DESCR +++ b/games/xzip/DESCR @@ -4,7 +4,7 @@ free (yee-ha!) developed at CMU. Really, I would have preferred to actually do this in ATK... except that then you'd need ATK to run it, and that's 50 megabytes -of source code. (Honest.) So I just did an imitation. +of source code. (Honest.) So I just did an imitation. Z-code games are available at: |