diff options
Diffstat (limited to 'graphics/box2d/DESCR')
-rw-r--r-- | graphics/box2d/DESCR | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/graphics/box2d/DESCR b/graphics/box2d/DESCR new file mode 100644 index 00000000000..364175261e8 --- /dev/null +++ b/graphics/box2d/DESCR @@ -0,0 +1,30 @@ +Box2D is a 2D physics engine for games. + +Features: +Collision + Continuous collision detection + Contact callbacks: begin, end, pre-solve, post-solve + Convex polygons and circles + Multiple shapes per body + One-shot contact manifolds + Dynamic tree broadphase + Efficient pair management + Fast broadphase AABB queries + Collision groups and categories + +Physics + Continuous physics with time of impact solver + Persistent body-joint-contact graph + Island solution and sleep management + Contact, friction, and restitution + Stable stacking with a linear-time solver + Revolute, prismatic, distance, pulley, gear, mouse joint, + and other joint types + Joint limits, motors, and friction + Momentum decoupled position correction + Fairly accurate reaction forces/impulses + +System + Small block and stack allocators + Centralized tuning parameters + Highly portable C++ with no use of STL containers |