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-rw-r--r--misc/dt/patches/patch-ad130
1 files changed, 112 insertions, 18 deletions
diff --git a/misc/dt/patches/patch-ad b/misc/dt/patches/patch-ad
index 1291486cf5a..41f564b5bd6 100644
--- a/misc/dt/patches/patch-ad
+++ b/misc/dt/patches/patch-ad
@@ -1,37 +1,131 @@
-$NetBSD: patch-ad,v 1.1 2002/02/10 22:49:55 fredb Exp $
+$NetBSD: patch-ad,v 1.2 2002/02/11 18:30:23 fredb Exp $
--- vt.c.orig Fri May 24 10:13:52 1996
-+++ vt.c Thu Feb 7 09:12:59 2002
++++ vt.c
@@ -748,6 +748,9 @@
register int line, i;
if (v->state == ESnormal && ch >= ' ' && ch < 256) {
-+ if ( (v->attr & T_G0) && ch >= 'a' && ch <= 'z')
++ if ( (v->attr & T_LINEDRAW) && ch >= 'a' && ch <= 'z')
+ ch -= 95;
+
if (v->hanging_cursor) {
v->x = 0;
movecursordown(v);
-@@ -800,8 +803,10 @@
+@@ -796,13 +799,38 @@
+ v->hanging_cursor = 0; /* XXX Is this right? */
+ return;
+ case 13:
++ /*
++ * This is a hack! Do what I mean: after setting GS0,
++ * activate GS0 for next line, but don't just activate
++ * GS0 for every new line.
++ */
++ if (v->gset0changed) {
++ if (v->gset0 == S_ASCII)
++ v->attr &= ~T_LINEDRAW;
++ else
++ v->attr |= T_LINEDRAW;
++ v->gset0changed = 0;
++ v->gset0mapped = 0;
++ }
+ v->x = 0; /* Carriage return (^M) */
v->hanging_cursor = 0;
return;
case 14:
-+ v->attr |= T_G0;
- return; /* Alternate font (^N) */
+- return; /* Alternate font (^N) */
++ if (v->gset1 == S_ASCII)
++ v->attr &= ~T_LINEDRAW;
++ else
++ v->attr |= T_LINEDRAW;
++ return; /* Lock Shift 1 (^N) */
++ v->gset0changed = 0;
++ v->gset0mapped = 0;
case 15:
-+ v->attr &= ~T_G0;
- return; /* Normal font (^O) */
+- return; /* Normal font (^O) */
++ if (v->gset0 == S_ASCII)
++ v->attr &= ~T_LINEDRAW;
++ else
++ v->attr |= T_LINEDRAW;
++ v->gset0changed = 1; /* to clear map bit at EOL */
++ v->gset0mapped = 1;
++ return; /* Lock Shift 0 (^O) */
case 24: /* (^X) */
case 26:
-@@ -1071,9 +1076,11 @@
+ v->state = ESnormal; /* (^Z) */
+@@ -1070,36 +1098,38 @@
+ break;
case ESsetG0:
if (ch == '0') {
- /* Set graphics character set */
-+ v->attr |= T_G0;
- } else
- if (ch == 'B') {
- /* Set normal character set */
-+ v->attr &= ~T_G0;
- } else
- if (ch == 'U') {
- /* Set null character set */
+- /* Set graphics character set */
+- } else
+- if (ch == 'B') {
+- /* Set normal character set */
+- } else
+- if (ch == 'U') {
+- /* Set null character set */
+- } else
+- if (ch == 'K') {
+- /* Set user-defined character
+- * set */
+- }
+- /* If currently G0, then make active set */
++ v->gset0 = S_LINEDRAW;
++ if (v->gset0mapped)
++ /*
++ * Activate immediately. We'll still mark it
++ * changed, so the mapped bit will get cleared
++ * for the next line.
++ */
++ v->attr |= T_LINEDRAW;
++ v->gset0changed = 1;
++ } else if (ch == 'B') {
++ v->gset0 = S_ASCII;
++ if (v->gset0mapped)
++ /*
++ * Activate immediately. We'll still mark it
++ * changed, so the mapped bit will get cleared
++ * for the next line.
++ */
++ v->attr &= ~T_LINEDRAW;
++ v->gset0changed = 1;
++ }
+ v->state = ESnormal;
+ break;
++ /*
++ * Not very useful. Typically, G1 would be changed to one
++ * of the other character sets, which we don't support.
++ */
+ case ESsetG1:
+ if (ch == '0') {
+- /* Set graphics character set */
+- } else
+- if (ch == 'B') {
+- /* Set normal character set */
+- } else
+- if (ch == 'U') {
+- /* Set null character set */
+- } else
+- if (ch == 'K') {
+- /* Set user-defined character
+- * set */
+- }
+- /* If currently G1, then make active set */
++ v->gset1 = S_LINEDRAW;
++ } else if (ch == 'B') {
++ v->gset1 = S_ASCII;
++ }
+ v->state = ESnormal;
+ break;
+ default:
+@@ -1187,6 +1217,10 @@
+ v->tab_stop[3] = 0x01010101;
+ v->tab_stop[4] = 0x01010101;
+ v->copying = 0;
++ v->gset0 = S_ASCII;
++ v->gset0changed = 0;
++ v->gset0mapped = 0;
++ v->gset1 = S_LINEDRAW;
+ }
+ }
+