Age | Commit message (Collapse) | Author | Files | Lines |
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installation directory in case the package isn't installed.
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GUIlib is a very simple GUI framework library. This isn't a full GUI interface
library - it's just something quickly whipped up for some demos.
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slrn looks for libslang in /usr/pkg by default, and doesn't know about
looking in other locations. Use $PREFIX instead of /usr/pkg now.
Found while compiling this on Solaris (w/o Zoularis, of course :)
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- Use INSTALL/DEINSTALL script rather than post-intall/pre-install work.
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requires this)
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Thanks for Zdenek Kabelac <kabi@i.am> for playing with avifile on my NetBSD box
and making it compile after recent changes in the avifile code!
Now audio/video should be in sync again. Several new tools are available:
avicat, avimake, avitype. You need to build avifile-devel with WITH_QT=YES
if you want to build those.
aviplay still does not work, please use pkgsrc/graphics/apla instead.
apla has been switched to use avifile-devel (it required avifile in the past).
Changes:
2001/07/22
* TrueType Font Rendering (using Xft extension - with the help of Lukas Hejtmanek)
* smarter DirectRendering mode - should work all the time with necessary conversions
2001/07/21
* very extensive cleanup of conversion modes of images
* cleaned some hacks in Win32 VideoDecoder class
* added some hack for correct playing of several not very used codecs
like huffyuv, asv1, asv2, vcr2
* large speedup of C-version routines for conversion RGB 24b->16b
2001/07/18
* fixed bug in Subviewer reader
* fixed two memory leaks discovered by mprotector
* added support for few more codecs
2001/07/17
* lots of code cleanup
* started to cleanup some types - transformation to uint32...
* some fixies in DirectShow code
* fixed several MAJOR bugs in qtrecompressor - now it even works - though
it's still rather a toy application and I would not advice to use it for
any serious thing yet
* ffmpeg 0.4.4
* autoconf2.50 compatible - anyone dissagree ???
2001/07/14
* another speedup of resumpling code - should be now very efficient
* -ljpeg for avimake
2001/07/11
* added libmp3lamebin plugin which as able to load libmp3lame at runtime
2001/07/10
* 4 times faster resampling - using just interger arithmetic
* scanning WIN32_PATH, /usr/lib/win32, /usr/local/lib/win32 paths for dll
2001/07/09
* able to use ffmpeg library - version 0.4.3 is now in avifile CVS
- original CVS seems to be now the tree of the mplayer.
for now we could use it to play OpenDivX - it could also play DivX :-)
* minor redesing of videodecoder API - now we have Start/StopInternal
* cleaned mjpeg_plugin
* started to clean DirectShow directory to make it C-compilable
(so it could be used by mplayer and others...)
* also made quite a few cleanups in other places
* fixed WIN32_PATH support
* added AVIPLUGIN_PATH shell variable
* fixed AVIPLAY_MUTE_VIDEO, AVIPLAY_MUTE_AUDIO
* few fixes for debian
2001/06/28
* another change in constants in scheduler
* interface change! - GetHeader(void* header, size_t n)
2001/06/26
* Locker.h and VideoDPMS.h are now public
* fixed few problems in frame elimination in video decoder class
2001/06/23
* complete rewrite of players' thread - is it now FreeBSD safe ??
- also we are no longer using avi_usleep for audio synchronization and
instead we use timed condition which has adwantage that we have
immediate hangup when thread is sleeping
* added NextFrame aviplay method - usable with 'Return' key in aviplayer
* implemented initial 'hacked' support for better priority handling
- if you set uid.gid to root.root together with 'suid' bit,
that video thread will use -10 priority for better timing - however
BIG WARNING is here - you are using closed-source windows binary dll
codecs - during their execution aviplayer is using user uid & gid
- however you never know what could happen!
* for this reason it looks like the best is to lower the priority if
audio & video decoding threads so video thread gets its needed CPU when
necessery.
2001/06/21
* complex GUI update for configuration of aviplayer
(some of buttons now even works in runtime so you don't have to restart
player - ok I know - still not perfect...)
* resampling is now more usable as it could do far more things then
just pure 44kHz resampling - so why not making it fully usable - its even
nice feature
* version-info - library has now number 0.0.6 (level 0 version 0.6)
* another streaming bug fixed - so we play more asf stream over the net
2001/06/20
* fixed & tuned resampling to remove clics for unsigned char audio stream
(but some check for the overflow would help us too)
* extended stream info added (check movie property)
2001/06/18
* some deadlocks in audio renderer - SDL_LockAudio now works somehow better
but it is still not usable
* no longer processing keyboard events which belongs to other applications
* fixed resampling - that was really stupid bug and not that easy to fix
but the result is very good
2001/06/18
* minor updates in network asf - it just works - but it's still crashing a lot
* staying compatible with qt2.X
* added hack for NVidia cards - autodetected by looking for NVIDIA-GLX
extension - could be forced on by setting
export AVIPLAY_NVIDIA_ENABLE=1
or off with this shell command executed before aviplayer gets started
export AVIPLAY_NVIDIA_DISABLE=1
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directly by patching the script. This causes LDFLAGS to be reset properly
before checking for gettext(), which now succeeds and causes the locale
files to be built. Remove USE_LIBINTL as unnecessary. Tested on
NetBSD-1.5W/i386 and NetBSD-1.5.1/mac68k.
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list.
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ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
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XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
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Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
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Noted by Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>. (Thanks!)
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be build otherwise.
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Noted by Tomasz Luchowski.
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Changes: - fix crashes clicking on XUL windows and on some pages
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Changes:
Fixes of long C function definitions, better handling of blank lines,
removal of unused options and shorter doc.
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needs that).
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Noted by Will Andrews <will@physics.purdue.edu> in private mail.
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Mew 2.0 stable (2001/07/26) mew-release release
* info updates.
* Defining mew-set-language-environment-coding-systems to avoid
the side effect of set-language-environment-coding-systems.
* A bug fix form mew-mime-text/html.
* A bug fix for mew-summary-auto-refile.
* Rescue the SMTP sentinel.
* mew-thread-only for "to".
* the -man style of bin/{mewencode,mewls}.1.
Shun-ichi GOTO <gotoh@taiyo.co.jp>
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but after CHECK_MESA setting. this change makes setting XLOCK_LIGHT
actually DTRT if it is set in /etc/mk.conf (and seems to DTRT if
XLOCK_LIGHT isn't set).
i.e, on a machine without Mesa, by default it will attempt to install
Mesa (et al), unless XLOCK_LIGHT is set where it won't attempt to.
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${LOCALBASE} directories. Also set PKG_FC to the buildlink'ed f2c-f77
wrapper script.
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directly adding a dependency on f2c.
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Cook is a tool for constructing files. It is given a set of files to create,
and recipes of how to create them. In any non-trivial program there will be
prerequisites to performing the actions necessary to creating any file, such
as include files. Cook provides a mechanism to define these.
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to be an optimization bug that causes the build to fail (pkg/13395). The
problem appeared in the original PR on an Amiga running NetBSD 1.5.1 and
also on a mac68k running NetBSD 1.5.1. This workaround was tested on the
mac68k system (kindly provided by Jon Lindgren).
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