Age | Commit message (Collapse) | Author | Files | Lines |
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#mp3splt version 2.6.2
- added bit reservoir handling for gapless playback option using the -b parameter (see manual for details)
- added @d to output format which is equal to: last directory of the input filename or the filename itself if no directory
#mp3splt version 2.6.1b
- bug fix: make sure to separate artist and performer in CUE files for use of @p and @a (libmp3splt)
- bug fix on CUE: from INDEX format MM:SS:FF, handle FF as frames instead of hundreths (libmp3splt)
- bug fix: issue when having input file inside several recursive symlinks (libmp3splt)
- small improvement on CUE: also accept INDEX 1 and not only INDEX 01 (libmp3splt)
#mp3splt version 2.6.1a
- FLAC: fixed an important bug not allowing to split some files (libmp3splt)
#mp3splt version 2.6.1
- FLAC internal cue sheets support (-c internal_sheet)
- simple MP3 chapter marks support (with no overlap) (-c internal_sheet)
- added #161 FLAC option to compute and write MD5 sum in the STREAMINFO metadata block (-M)
- fixed bug #159 with some FLAC files being detected as MP3; also look for the file extension
when detecting a file for a plugin (libmp3splt)
- fixed bug '#160 ---last cue splitpoint--- created at 99 59 99 for mp3 files >100mins' (libmp3splt)
- implemented feature request #103: show error message on failure to detect silence
added '-p error_if_no_aa' and '-p warn_if_no_aa' parameters to auto-adjust option
- patch #9 to fix manpage linking for flacsplt/oggsplt and fixed some warnings
#mp3splt version 2.6
- experimental FLAC support added - stdin and stdout are not yet implemented
- new --enable-flacsplt_symlink configure option to mp3splt
- fixed progress bar of ogg vorbis when using the auto adjust option (libmp3splt)
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libmp3splt version 0.9.2
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- added bit reservoir handling for gapless playback option
- added @d to output format which is equal to: last directory of the input filename or the filename itself if no directory
- fixed bug #170 - included stdlib.h in src/plugins.c for getenv() because otherwise segfault on RHEL 5.6 64bits
libmp3splt version 0.9.1b
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- bug fix: make sure to separate artist and performer in CUE files for use of @p and @a
- bug fix on CUE: from INDEX format MM:SS:FF, handle FF as frames instead of hundreths
- bug fix: issue when having input file inside several recursive symlinks
- small improvement on CUE: also accept INDEX 1 and not only INDEX 01
libmp3splt version 0.9.1a
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- FLAC: fixed an important bug not allowing to split some files
libmp3splt version 0.9.1
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- FLAC internal cue sheets support
- simple MP3 chapter marks support (with no overlap)
- added #161 FLAC option to compute and write MD5 sum in the STREAMINFO metadata block
- fixed bug #159 with some FLAC files being detected as MP3; also look for the file extension
when detecting a file for a plugin
- fixed bug '#160 ---last cue splitpoint--- created at 99 59 99 for mp3 files >100mins' (libmp3splt)
- fixed bug with FLAC & pretend to split option
- patch #8 to fix Werror=format-security in snprintf
libmp3splt version 0.9
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- experimental FLAC support added - stdin and stdout are not yet implemented
- done patch tracker #6 Please support *BSD - Under *BSD, alloca(3) is defined in stdlib.h
- fixed progress bar of ogg vorbis when using the auto adjust option
- fixed bug #152 libmp3splt trunk: ./autogen.sh does not create file test/Makefile.in
- fixed bug #150 - compile error if no libmp3tag around
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pkgsrc changes:
- Add options (all on by default) for flac, id3, mad, pcre, vorbis
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not_pacman, ffmpeg4, libaom
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A complete from scratch recreation of Super Mario Bros. with a
focus on perfectly imitating the feel the 1985 classic gave us.
Then give Mario a portal gun, add puzzle game mechanics from Portal
and there you go. And if that wasn't crazy enough, play 4-player
coop, with everyone having their own Portal gun!
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Sienna is a simple, fast-paced one-button platformer
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Mr. Rescue is an arcade styled 2d action game centered around
evacuating civilians from burning buildings.
The game features fast paced fire extinguishing action, intense
boss battles, a catchy soundtrack and lots of throwing people around
in pseudo-randomly generated buildings.
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Basically it's a little like tetris except with a twist. Instead
of boring straight lines and straight falling blocks, you have to
deal with blocks that act according to physics! Includes oldschool
graphics, music, sounds, and new physics.
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Ever wondered how Pacman would be like with physics? No? Well, it's
revolutionary. This mashup of "Not" and "Pacman" puts The Pac and
the Ghosts in a in a Pacworld cage, at mercy of gravity and the
level's shape, controlled solely by you. Ghosts still don't like
you very much, so you should be careful to make Pacman avoid them.
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with the correct LOVE version.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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Bugfixes:
#5038: Repeating INFO: UPnP parse: unrecognized UPnP device of type upnp:rootdevice
#5063: panic: cannot start already running folder
#5073: lib/logger: tests fail due to compilation error with go 1.11
#5089: Invalid files shouldn't affect global state
#5144: Tests fail on Go 1.11 / Windows
#5149: Index updates lost
Other issues:
#3595: stdiscosrv: Doesn't build on Solaris
#5043: root on symlinked path causes panic when using "Watch for changes"
Also:
This release includes initial support for "receive only" folders.
See https://docs.syncthing.net/users/foldertypes.html#receive-only-folder.
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LOVE is a framework for making 2D games in the Lua programming
language. LOVE is totally free, and can be used in anything from
friendly open-source hobby projects, to evil, closed-source commercial
ones.
We need multiple versions as games were written for the older versions.
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AOMedia Video 1 (AV1), is an open, royalty-free video coding format designed
for video transmissions over the Internet.
AV1 is intended to be able to be used together with the audio format Opus in a
future version of the WebM container format for HTML5 web video and WebRTC.
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Noted by jperkin@.
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The standard library's str::repeat function contained an out of bounds
write caused by an integer overflow. This has been fixed by
deterministically panicking when an overflow happens.
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Submitted by Antonio Huete in joyent/pkgsrc#108. Bump PKGREVISION.
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Address invalid casts between types.
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Updated during freeze because the previous version didn't compile with
the version of poppler that we currently have.
Changes:
- bug fixes
- build fixes
- doc improvements
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Do not use --version-script for Solaris
From Bastian Germann in PR pkg/53641
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