Age | Commit message (Collapse) | Author | Files | Lines |
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disable the i386 MMX statements for gcc-2.95. Approved by kristerw.
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which are not in the mirror list any longer, and ftp2, which is
unresponsive for quite some time now.
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This is a security fix release.
Fixed vulnerabilities are follows:
MFSA 2005-33 Javascript "lambda" replace exposes memory contents
MFSA 2005-35 Showing blocked javascript: popup uses wrong privilege context
MFSA 2005-36 Cross-site scripting through global scope pollution
MFSA 2005-37 Code execution through javascript: favicons
MFSA 2005-38 Search plugin cross-site scripting
MFSA 2005-40 Missing Install object instance checks
MFSA 2005-41 Privilege escalation via DOM property overrides
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* Add one more offcial patch:
- 2005-04-05 23:05 (Cosmetic) should syslog to daemon facility not local4
* One patch updated, so update DIST_SUBDIR through DIST_STAMP change.
* Add aufs to --enable-storeio configuration.
TODO: use <bsd.options.mk> frame work and allow to use
--enable-pf-transparent which is mutual exclusive parameter
with --enable-ipf-transparent.
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and let it worry about whether libiconv is built-in or not. Remove
all references to libiconv from builtin.mk.
The logic in builtin.mk was broken and unnecessary, leading to a
build failure on at least some Linux systems (such as Debian woody
without any gettext packages installed).
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* Fixed bug (introduced in 1.4) when Header was not present.
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Okayed by jmmv@.
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opera8-8.0, silc-toolkit-0.9.14.
- tunesbrowser-0.2.0 [pkg/29644].
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NOTE: currently without IPv6 support, until there is an updated KAME patch
for it.
Changes:
Changes since 1.11.19:
**********************
SERVER SECURITY FIXES
* Thanks to a report from Alen Zukich, several minor
security issues have been addressed. One was a buffer overflow that is
potentially serious but which may not be exploitable, assigned CAN-2005-0753
by the Common Vulnerabilities and Exposures Project
<http://www.cve.mitre.org>. Other fixes resulting from Alen's report include
repair of an arbitrary free with no known exploit and several plugged memory
leaks and potentially freed NULL pointers which may have been exploitable for
a denial of service attack.
* Thanks to a report from Craig Monson, minor
potential vulnerabilities in the contributed Perl scripts have been fixed.
The confirmed vulnerability could allow the execution of arbitrary code on
the CVS server, but only if a user already had commit access and if one of
the contrib scripts was installed improperly, a condition which should have
been quickly visible to any administrator. The complete description of the
problem is here: <https://ccvs.cvshome.org/issues/show_bug.cgi?id=224>. If
you were making use of any of the contributed trigger scripts on a CVS
server, you should probably still replace them with the new versions, to be
on the safe side.
Unfortunately, our fix is incomplete. Taint-checking has been enabled in all
the contributed Perl scripts intended to be run as trigger scripts, but no
attempt has been made to ensure that they still run in taint mode. You will
most likely have to tweak the scripts in some way to make them run. Please
send any patches you find necessary back to <bug-cvs@gnu.org> so that we may
again ship fully enabled scripts in the future.
You should also make sure that any home-grown Perl scripts that you might
have installed as CVS triggers also have taint-checking enabled. This can be
done by adding `-T' on the scripts' #! lines. Please try running
`perldoc perlsec' if you would like more information on general Perl security
and taint-checking.
BUG FIXES
* Thanks to a report and a patch from Georg Scwharz
CVS now builds without error on IRIX 5.3
DEVELOPER ISSUES
* We've standardized on Automake 1.9.5 to get some at new features that make
our jobs easier. See the HACKING file for more on using the autotools with
CVS.
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Noted by schmonz@.
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Do not try to remove share/desktop-directories in deinstall.
Bump PKGREVISION.
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by kdelibs3 anyway, no actual change in dependencies, so no PKGREVISION
bump. Adapt comment in PLIST.
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by kdelibs3 anyway, no actual change in dependencies, so no PKGREVISION
bump. Adapt comment in PLIST.
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managed directories. Bump PKGREVISION to 2.
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Okayed by jmmv@.
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10.18:
This release contains a fix for the floating point
exception on NetBSD-2.0/alpha.
10.17:
This release corrects the formatting of the man page and
restores the correct alpha-linolenic acid reference
value, which was too low in the last release.
10.16:
This release fixes a segfault that occurs when analyzing
added and subtracted foods that total zero calories.
10.15:
This release completes the changing of all calculations
to substitute user averages for program constants in the
values of calories per gram of carb, fat, and protein,
and of the percentage of total fat that is fatty acids.
This means that personal options in terms of percentages
and ratios will be more precise.
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* The memory usage when sending messages was reduced.
* The crash when ~/.gnupg not exist was fixed.
* A compile error with GTK+ 2.4 was fixed.
* Some bugs of the folder view were fixed.
* A problem that the Emacs gtk-key-theme didn't work on composition
was fixed.
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On NetBSD, there's a more elegant way using PAM nowadays, too.
Ok'd by wennmach@.
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skrll@ ok.
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* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* multiplayer improvements
* rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* disabled debug mode for multiplayer games
* made it possible to join games using eras which only are on the host-side
* made it possible for the server to redirect the clients to another host (client-side support only for now)
* terrain improvements
* improved transitions:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay', and the Lady Outlaw (The Rise of Wesnoth)
* added support for animated deaths, and added animations for Skeleton and Revenant, and all Walking Corpse variations
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures: defense on water reduced by 10%.
* Orcish Assassin: increased cost by 1 gold
* Troll Whelp: increased cost by 1 gold
* Gryphon units: improved defense on mountains.
* Steadfast dwarvish units: increased movement speed.
* Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
* Dwarvish Guardsman: improved attack to 5-3.
* Dwarvish Fighter: 2 more HP
* Berserkers: made berserk only active on offense.
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
* Drakes: made them lawful
* Drakefly: increase pierce vulnerability to 20%
* Drakefoot: increase pierce vulnerability to 10%
* Drake Burner: decrease HP to 42, changed ranged attack to 6-4
* Drake Clasher: decrease HP to 43
* Drake Fighter: decrease ranged attack to 3-3
* Fire Drake: decrease HP to 54, decrease ranged to 7-5
* Drake Flameheart: decrease HP to 84, increased ranged to 8-4
* Drake Flare: decrease HP to 62, increased ranged to 7-4
* Drake Gladiator: reduce HP to 65
* Drake Glider: increase cost to 16, increased ranged to 3-3
* Inferno Drake: decrease HP to 71, increase ranged to 8-6
* Sky Drake: increase cost to 27, increased ranged to 5-3
* Drake Slasher: reduce HP to 59
* Drake Warrior: reduce ranged attack 5-3
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* support to display Chinese and Japanese translations
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* British English (100%)
* Catalan
* Dutch (100%)
* Finnish
* French
* German (100%)
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Polish
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* Swedish (100%)
* WML modifications
* rewrote WML parser with stricter grammar and better error handling
* changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of user_description
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns should now be playable)
* fixed bug that made the ai recruit badly
* fixed auto-move using up all of the remaining moves when there are no empty hexes on the unit's path (#9649)
* fixed merged castles in random maps (#8848)
* fixed villages in the rightmost column not getting a name (#11152)
* fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation
* disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
* improved threading of campaign server
* fixed the dialog menus being larger than the screen
* made the game remember the last server used for downloading campaings
* when building out of the source tree, configure now creates the translations/ directory in the source tree, but does not attempt to do so if it is read-only
* code refactoring and dependency cleanups
* various bug fixes and code cleanups
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