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WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
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WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
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WHAT'S CHANGED SINCE 1.9.0:
- Internationalization extended. Still needs improvement.
New ./doc directory for localized versions of README and INSTALL.
Current localizations: de en_GB es fr hu no pl pt pt_BR ru.
- Added Civ1/2-like Barbarians. Controlled by two server options.
- Many more nations added.
- Worklists -- Players can now specify a list of things to be built in
a city.
- The AI now utilizes diplomats/spies aggressively.
- Added a variant (1) of Michelangelo's Chapel.
- Initial rates after Revolution will try to maximize Science.
- Rapture-triggered city growth will no longer empty the foodbox.
- Map generator improvements:
- Gen 1 hills more uniform north/south.
- Gen 2+ will tend to make fewer length-one rivers.
- Added unit-death explosion animation.
- No longer will cities with exactly 0 (zero) production surplus be given
a "free" shield every turn.
- Command-line arguments made more consistent between server and client.
- Caravans now provide a research benefit when initially establishing a
trade route, equal to the monetary benefit.
- Diplomat/Spy changes:
- Changed all actions to more closely conform to Civ2 rules.
- Changed "diplchance" to be %-chance of success. Used in many ways.
- Diplomat/Spy may attempt action with any movement left.
- Added "At Spy's Discretion" selection to steal and sabotage dialogs.
- Allow Spies to steal tech from a city more than once (gets harder).
- May only poison towns of size greater than 1 (one).
- May only sabotage units that are alone on a square.
- When a city is subverted, only nearby units change sides.
- Veteran status improves defense against other Diplomats/Spies.
- Added production display of number of turns remaining to build.
- Small, shield-like flags tilesets (trident_shields, engels_shields).
- Airbase changes (for Civ2 compliance):
- Ground units can attack Air units when they are parked on an Airbase.
- Units are defeated only singly when on an Airbase (like a Fortress).
- Revised and improved the server 'help' command.
- New intro graphics.
- Ships may now have their movement reduced after a combat in which they
are damaged.
- Added display of production values to main map "city tiles" display.
- Increased the Add-To City size limit to 9 to conform to Civ2.
- Settler's "Connect" feature -- Automatically connect two points with
Road, Railroad, Irrigate or Fortress.
- Several AI improvements.
- New ruleset support for CITIES, most notably cities are now drawn in
different sizes and styles.
- Allow specifying unambiguous player name prefix, instead of full
player name, for server commands taking a player name argument.
- Added multi-client configuration support.
- Added 'read' and 'write' server commands.
- Added "best nation" column to Demographics report.
- Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2).
- Cities on mountains will produce an extra food (Civ2).
- Fixed bug where Lighthouse was not producing veteran sea units.
- Ported to Amiga. (This is not included with a "distribution"; get it
directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>,
or from a CVS Snapshot <http://www.freeciv.org/latest.html>.)
- Lots of bug fixes, code cleanups, and help-text improvements.
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freeciv-server, freeciv-client, and freeciv-client-gtk.
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to Qt-2 without breaking KDE which still requires Qt-1.
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components. This allows users of Qt to specify QTDIR=/path/to/qt instead
of having to patch all configure scripts and makefiles to look for alternate
names. This is the recommended approach from Troll Tech (Qt authors).
update pkgs which use qt1 to reflect this.
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if you are tired of using racoon, you may want to try it.
(may not work as expected due to PF_KEY differences)
---
This is isakmpd, a BSD-licensed ISAKMP/Oakley (a.k.a. IKE)
implementation. It's written by Niklas Hallqvist and Niels Provos,
funded by Ericsson Radio Systems AB. Currently it is work in
progress, although it can be used for real setups. There are
releases, but this distribution is not a release and is not named with
ordinary version numbers. When you got the source, hopefully the
archive was named with a date which reflects when it was created.
These archives are also known as snapshots and will be created at
irregular intervals and put up on ftp.gsnig.net and ftp.appli.se in
/pub/isakmpd. From Nov 14, 1998 isakmpd is also available in the
OpenBSD main source tree under src/sbin/isakmpd, though slightly
modified because I don't want to carry support files for other OSes in
that distribution. Look at http://www.openbsd.org/ for details on how
to get OpenBSD source.
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with gnuchess.
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Problem reportd by Brian Stark in private e-mail.
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pathname will work properly.
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although it didn't help me...
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New features:
1. BSIM1, BSIM2 models -- DC only.
2. New elements:
trans-capacitor
voltage controlled capacitor
voltage controlled conductance
voltage controlled resistor
3. Optional new syntax, with type first so component labels can start
with any letter, and the choice of components is no longer limited by
the 26 letters. This was necessary for a clean syntax
for #2.
4. Some new parameters on existing devices, also a side
effect of the BSIM work.
5. The manual in HTML form. The manual source is still in LaTeX,
which can be used to generate HTML, PDF, Postscript, or many other
formats.
Bug fixes:
1. An error causing truncation error to be underestimated has been fixed.
Other improvements:
1. MOSFET model evaluation is a little faster, due to use of one of
the new elements to replace several old ones. I have seen 40%, but
20% is more likely. The improvement is most evident on busy circuits,
where the ACS speed enhancements based on latency exploitation
contribute more overhead than their value, that is .. the type of
circuit that has run faster in Spice than ACS.
2. More documentation on internals.
Changes that I think are improvements, but some may disagree:
1. Truncation error based step control is disabled when Euler's method
is selected. The justification for this is that the reason for
selecting Euler's method is to avoid the artifacts of high order
methods on "stiff" poles. Without this change, a "stiff" pole would
cause an unreasonably small step size. This did not appear to be much
of a problem in the old release because the use of an incorrect
formula for estimating truncation error. A "stiff" pole is one that
has a response so fast it can be thought of as instantaneous.
2. The "help" command, with its 4 year old help file, has been
removed. The concept is really obsolete. With the HTML form of the
manual, a full online manual is a better replacement.
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changes between 5.3.2 -> 5.3.4:
fetchmail-5.3.4 (Wed Mar 22 15:55:51 EST 2000), 18819 lines:
* Added FAQ item on performance under load.
* Fix Debian bug #60202 (segfaults when given command line arguments).
This only applied to `antispam', as it turned out.
* Work around InterChange's bug with attachments as suggested by
paul666@mailandnews.com.
* Enable checks on multiple folders.
fetchmail-5.3.3 (Mon Mar 13 16:34:29 EST 2000), 18763 lines:
* Fixed reporting of listener timeouts.
* Configure now supports SOCKS5, thanks to Alan Schmitt.
* Fix a minor bug in preauthenticated IMAP, thanks to Urban Boquist
<boquist@crt.se>.
* Try to support suffix matching in aka lists.
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Version 5.00 is the current release. Version 5.00 shares no code with
versions 1.x through 4.x. The major motivation for this release is to
simplify chess code making it more pedantically accessible, use modern
data structures, make it easy to modify by less skilled programmers,
and increase understandability to non-programmer, skilled chess
experts.
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shell escape any spaces in the filename. This allows building with the
correct package size for things like StarOffice or Maelstrom.
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The first one defaults to `yes' and latter two aren't defined by default (so,
the configure script will configure automagically).
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Notable changes since the last pkg are (from the snapshot announcement):
Parameters are complete.
What this means is that I finally got around to supporting defparam,
and while I was at it I rewrote the entire parameter handling and added
the parameter support included in 1364-2000.
I have rewritten major portions of the VVM backend. The vvm_nexus class
has been introduced to the fray, and all the device implementations in
the VVM library now use the nexus to drive and receive values. An advantage
of this scheme is that the t-vvm backend code (in ivl proper) is simpler,
and so is the generated C++ code.
I also removed most of the template classes. This proved to be a huge
compile-time benefit (though compiling twice as fast really only matters
for large programs) and it doesn't seem likely to hurt run-time performance.
A few remain, either because they seemed harmless (the N-wide logic gates)
or I couldn't yet figure out a good way to replace them (vvm_bitset_t).
A side benefit of this is that the vvm library may now be a modeling
library that ordinary humans can use to write their models in C++. This
may provide the unexpected benefit of heading me towards incremental
compilation of designs. So who was it who was beating me over the head
asking for that?-)
I also fixed a few minor problems with the preprocessor. Those of you
who reported problems with `includes and `defines should check this out.
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/ cowsay is a configurable talking cow, \
| written in Perl. It operates much as |
| the figlet program does, and it written |
\ in the same spirit of silliness. /
-----------------------------------------
\ ^__^
\ (oo)\_______
(__)\ )\/\
||----w |
|| ||
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setting M4, and by adding M4 and YACC to CONFIGURE_ENV (YACC is already set,
for NetBSD, in "sys.mk"). If it turns out that a package really needs "gm4"
for "m4", or "bison -y" for "yacc", the corresponding variable will have to
be set in the package's Makefile (and the explicit dependency added, too).
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mksunbootcd came from distrib/utils/mksunbootcd. This package is provided
so it may be easily installed as we don't ship mksunbootcd executibles
The mksunbootcd program combines filesystem partitions for Sun Microsys-
tems, Inc. computers into an image suitable for writing to a compact
disc, that will allow the disc to be booted on the sun3, sun3x, sun4,
sun4c, sun4m and sun4u platforms. This hardware is supported by the
NetBSD sparc, sparc64 and sun3 ports. The architecture arguments above
must be the bootable filesystem images for the named architecture.
filesystem is typically an iso9660 filesystem, see mount_cd9660(8) for
details, but can be any type as long as the first 512 bytes of the image
are not used. This image is modified, and the additional partitions
added after this partition, in order. If any architecture image is miss-
ing, that partition is not used. If a disc with sun4 and sun4m support
only was to be created, a dummy image would need to be in place for
sun4c.
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GNU Compiler Collection
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a ghostscript-x11 package containing a gsx11 binary compiled with ONLY
X11 drivers.
We can now install gs-based print filter software without installing the
xbase.tgz set.
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