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2004-01-10net/zebra updated to 0.94heas2-3/+3
Did not know about this documentation - thanks seb.
2004-01-10Note update of blender to 2.31jschauma1-1/+2
2004-01-10Upgrade to 2.31; remove html documentation which now has its ownjschauma3-2337/+10
package (blender-doc) and add the various build definitions to BUILD_DEFS. Changes since 2.28: - Added buttons drawing Theme 'Rounded'. This uses a new feature in button code that enables aligning buttons in groups together. Will be implemented for the default 'Shaded' theme later. - New default startup file built in. Only shows when you delete .B.blend in your home directory. It has mainly been designed to match the 2.3 manual best. Most obvious change is not starting with a 4-split 3D Window anymore. - Important note: all buttons to call an "Image Select Browser" have been removed from Blender. This is instable code, and caused far too many crashes. The functionality is still accessible though by holding CTRL while pressing a "Load" button for images. This as 'undocumented' feature for power users. :) - Mesh Subdivision Surfaces: now supports 'hide' option as well (HKEY). --- Python: - New module: Lattice - New module: Texture (mostly done already, only missing access to Ipo, EnvMap, ColorBand & Plugin) - Bugfix: Object.makeParent - NMesh: new vertex grouping methods: .renameVertGroup, .getVertGroupNames - Doc updates --- Bug fixes: - Interface: removing a window edge (Join Areas) sometimes removed the wrong edge. Was a very old bug... but showed up in new standard default file. - AntiAlias fonts: file paths longer than 64 characters caused crash. Is 256 now. - Themes: switching main Theme didn't update button draw type for Theme buttons themselves. - IpoWindow: using the new Transform Properties Panel, some buttons caused the event being handled double, giving weird results. - IpoWindow: Sometimes the Transform Properties Panel was drawn with zero size. Added a more strict version check for this to prevent it. - F6 Texture Buttons: browsing a new texture for a Lamp only gave the "Add New" option. - F6 Texture Buttons: the "Default Vars" now resets the environment mapping settings as well. - UV Image Editor: saving an image (after using Texture Paint) now is in same type as original image (was Targa only). - 3D Window: when using a SpotLight in 'Textured Draw mode' (aka Potato mode) the 'Solid Draw mode' turned out black. (Bug since 2.0!) - 3D Window: the MKEY 'movetolayer' option doesn't close anymore on numeric input. Somewhere before 2.25 this was changed... weird. Now you can set layers with numeric buttons, including using ALT for numbers larger than 10, and using SHIFT for extend-select buttons. Press OK or Enter to close the menu. - 3D Window: CTRL+1 (or 2,3,4) crashed when no Object as active. This hotkey is for setting subdivision level for Meshes. - 2.30 error: clicking to select Objects at same location now correctly cycles through the available Objects again. - 2.30 error: CTRL+SHIFT+F3 allows screen capture of entire Blender window again. (For OSX: also press ALT for screen capture). - 2.30 error: the "Emulate 2 button mouse" option, allowing ALT+LeftMouse for MiddleMouse now works again. - Fixed in Unified render (now is actually usable!): - alpha was wrong for halos with lines or rings - halo rendering wrong combined with spothalo - no antialiasing with sky when rendering spothalo - cleaned some weird usage of gamma for spothalo and sky (when rendering sky + spothalo, sky got gamma corrected (Note: "Unified render" renders all in a single pass, whilst normally Blender renders in separate layers for opaque faces, transparent faces, halos and sky. The layers then are merged using alpha, which can cause several (depth) errors.) - When rendering a 'square spot' it displayed rotated wrong in an Environment Map. - When rendering Material with option "Wire", rendering in parts gave errors. - When rendering a Mesh with multiple users (linked-duplicates) it caused a crash when it used UV faces. - Rendering specular highlights for Sun light works correctly again. - Pressing ESC during rendering now reacts immediately again. This was reported fixed before, but accidentally un-committed from the code. - Rendering shadeless Material with UV "TexFace" option had a wrong gamma. - Rendering started with mouse cursor in a 3D window now renders "Local View" or unlocked layer settings again. - Rendering with Meshes using "Smooth" appearance always had "Auto smooth" set on. Was introduced for Radiosity render in 2.28c. Now it only uses "Auto smooth" when the radiosity render is actually used. - Removed old hack from rendering, which enabled a "Border" render in a previously rendered image. It was badly implemented and crashed too often. Related to this, code was cleaned up which prevents errors as reported in rendering with "Border" and "Fields". - The default built-in font was not rendered when using background rendering (blender -b on commandline). - Converting a 3D closed curve (Bezier or NURBS) to a Mesh (ALT+C) the result was a bunch of unconnected vertices. - Constraints: Fixed the lag with Follow Path. - Constraints: prevented creating endless loops. - Mesh Vertex Keys: now can have up to 64k vertices, was 32k. - Mesh Editmode: using Undo caused vertex colors and UV texture information to get lost. - Mesh Editmode: using Undo caused 'hide' status of vertices being lost. Solved by storing this in the Mesh themselves, so the 'hide' status will be restored when leaving/entering EditMode. - Mesh EditMode: the Knife Tool sometimes cut unselected edges as well - Mesh Editmode: Fixed crash when try to faceloop-cut (SHIFT+R, CTRL+R) with a Mesh having an edge that didn't belong to any face. These tools now also update the vertex counter as displayed in 'Info header'. - Mesh object: "Subdiv" level 0 and draw type "Optimal" caused Mesh not drawing in EditMode. - Armatures/Meshes: using "Parent Armature->Name Groups" puts the Mesh in a state that is ready for weight paint. - MetaBalls: the displaylists were re-created for each redraw of 3d window, causing an enormous slowdown. Now it runs smooth again. (Old bug!) - Blender didn't rename 'temp save' file to quit.blend at quit. Was reported on OSX and Linux. - Materials: The stencil option only worked for one channel with normal-mapping. Now it works for all as it's supposed to be. - OSX: using the F10 RenderButtons "Play" option now pops the window to the front. This also for starting blender from command line. - OSX: the preferred AntiAlias font couldnt be written in .b.blend (unless you manually install the font in ~/.blender/) - MS Windows, Blender Text editor: Using clipboard to copy/paste text (CTRL+C and CTRL+V) works with correct line endings. ---- Various fixes: - Interface: cleaned up aligning and positioning of buttons in most Panels (for manual) - Added decorations to 'Minimal' buttons Theme to make it usable, also restored the 2.2x drawing style for buttons as 'OldSkool' Theme. - 2.30 error: in 3D window selecting Objects wasn't updated correctly in all situations. - 2.30 error: CTRL+LeftMouse click allows selecting Objects in EditMode again. - 2.30 error, the new toolbox and floating menus were closed when mouse left the menu immediately. Is now a safety of 40 pixels again. - Action Window: zooming in increased with factor 5. - Buttons Window: the Panel background color+alpha is part of Theme settings now. - 3D window, when setting a render border in camera view (SHIFT+B) the associated render option is set as well. - 3D Window: OpenGL render option is icon in window header again, and now uses Theme Color for background as well. - 3D Window: a Constraint now draws a blue dashed line to its parent. - 3D Window: Enter EditMode from FaceSelect mode correctly selects vertices again - 3D Window: transform option (SKEY) allows typing in zero scaling value. - 3D Window: Warp transform option (SHIFT+WKEY) allows typing in values. - 3D Window: the header didn't display 'Mesh' pulldown menu when VertexPaint mode and EditMode were both active. - 3D Window: modes 'VertexPaint' and 'Weightpaint' and 'Texturepaint' allow drawmode wire-extra again. - Image Window: the buttons in header were messed up in 2.30 - TextEditor window: the hotkeys ALT+N (new) and ALT+O (open) now also work when no 'text block' is active or available in Blender. - File Browse window: text sometimes was drawn over outer border. - Theme for TextWindow now allows color for text as well. - F5 MaterialButtons: when you set "Halo", and "Star", then disable "Halo", the "TexFace" button was set. The fix also prevents RGB from being reaset to 1.0. - F5 MaterialButtons: "OB" and "ME" buttons in 2nd Panel didnt work properly. Also the "1 Mat 1" buttons didnt display in all situations. - F6 TextureButtons: "Crop and Anim" Panel had wrong name... now "Anim and Movie". This Panel now draws buttons always, because it is for the 'anim option' (sequence of files) which is different from 'movie' option (single file). - F6 ObjectButtons: added to the Constraint Panel buttons indicating the 'Active Bone' or 'Active Object', like previously (2.2x) was drawn in constraint buttons header. - F6 TextureButtons: Colorband color sliders didnt update the colorband - F9 EditButtons: moved vertex group buttons to first Panel. These buttons should be available outside editmode as well. - F9 EditButtons: changed decimator slider into number-button, with only 1 vertex in Mesh the slider didn't display OK. The slider also provided insufficient space for the full text. - Constraints: sometimes its data was not available (null) after reading file, causing a crash. Code has been secured. - In render output window; using Pad-plus and minus zoom now always includes a zoom level 1.0 now. - Mesh EditMode: Knife tool now has correct cursor, for all platforms. - Mesh EditMode, Knife Tool: ESC for pop-up menu was not handled, and pressing ENTER at pop-up menu caused 'mouse trail' call to exit. - OSX: is now compiled with optimizing, giving a speed gain of 10-20%. - OSX: using the Apple Quicktime dialog when choosing a movie format (F10 render buttons) still can cause a freeze when you choose the "Options" button. This has been verified by Apple as a system bug. We added a warning when you choose this option in Blender.
2004-01-10Document the variables set and used by this file.jlam1-1/+16
2004-01-10Note that this package contains only the documentation.jschauma1-0/+2
2004-01-10Note addition of blender-docjschauma1-1/+2
2004-01-10Add/enable blender-docjschauma1-1/+2
2004-01-10Initial import of blender-doc, a standalone package for the ratherjschauma4-0/+5235
immense HTML documentation of blender.
2004-01-10The buildlink3 wrappers automatically remove -I/usr/include/* from thejlam1-2/+4
command line options. We need -I/usr/include/krb5 to build against heimdal, so symlink the headers in /usr/include/krb5 into ${BUILDLINK_DIR} so they can be found.
2004-01-10Make the pkg build on -current.kristerw3-5/+31
Closes PR pkg/23441.
2004-01-10Correct the default maintainer in the man page.kristerw2-4/+4
PKGREVISION++.
2004-01-10Set MAINTAINER to "tech-pkg" instead of "packages".kristerw5-10/+10
2004-01-10Whitespacecjep2-4/+4
2004-01-10Set MAINTAINER to "tech-pkg" instead of "packages".kristerw7-14/+14
2004-01-10Whitespace fixescjep3-9/+9
2004-01-10Note addition of shells/nologinmsgcjep1-1/+2
2004-01-10+nologinmsgcjep1-1/+2
2004-01-10Initial import of nologinmsg 1.0 as shells/nologinmsg. cjep5-0/+46
Nologinmsg is a slightly more functional replacement for /sbin/nologin. It adds per-user messages, and group messages (of a form). From the FreeBSD ports collection. PR: Submitted by: Reviewed by: Approved by: Obtained from: FreeBSD ports collection MFC after:
2004-01-10Don't die if pkg-comment does not exist. Some ports have a COMMENT= incjep2-10/+12
their Makefile already.
2004-01-10Use tech-pkg@NetBSD.org as default MAINTAINER.cjep2-3/+4
2004-01-10First cut at a generic buildlink3.mk file to be included by packages thatjlam1-0/+78
need Kerberos 5. It includes heimdal/buildlink3.mk or mit-krb5/buildlink3.mk (not ready yet) appropriately.
2004-01-10Add CYRUS_DB_RECOMMENDED and CYRUS_USE_INET6 to the BUILD_DEFS, so they'rechris1-1/+3
listed during the build.
2004-01-10Add and enable heimdal.jlam1-1/+2
2004-01-10Initial import of heimdal-0.6 into security/heimdal.jlam10-1/+720
Heimdal is a free implementation of Kerberos 5. Kerberos is a system for authenticating users and services on a network. It is built upon the assumption that the network is "unsafe". Kerberos is a trusted third-party service. That means that there is a third party (the Kerberos server) that is trusted by all the entities on the network (users and services, usually called "principals"). All principals share a secret password (or key) with the Kerberos server and this enables principals to verify that the messages from the Kerberos server are authentic. Thus trusting the Kerberos server, users and services can authenticate each other.
2004-01-10use py-ZSI rather than PKGNAME_NOREVrecht2-5/+5
2004-01-10Seems like the last 1.4.1 pkg realy was a 1.4 in a 1.4.1 distfile...recht2-4/+6
So update to 1.4.1 for real this time and add DIST_SUBDIR accordingly.. Changes for 1.4.1 released 11-Nov-2003: - Make docstyle work for returning data, too (Alexis Marrero-Narvaez) - TC.Struct.typed will output xsi:type parameter now. - Numerous bug fixes
2004-01-10Note update of wxGTK to 2.4.2.recht1-1/+11
Note revision bumps for the following packages: audacity, boolean, rapidsvn, xchm, amule, bittorrent, pyslsk, xmule, py-wxWindows
2004-01-10rev. bump because of the wxGTK buildlink changerecht9-18/+18
2004-01-10remove unused patchrecht1-12/+0
2004-01-10update to wxGTK 2.4.2recht8-65/+83
Changes: Enable building of OpenGL support and bump buildlink dependecy because of that. 2.4.2 ----- All: - always NUL-terminate the log messages - wxRegEx::Compile() now calculates the number of groups correctly - wxHTTP::GetHeader() didn't find headers which were not all in upper case - wxHTTP input stream didn't detect EOF correctly - wxString::find_last_of() ignored "start" parameter (Robert Vazan) - a bug in wxArrayString::Shrink() fixed (Gunnar Roth) - added wxIPV4address::IPAddress() All (GUI): - rare crash in wxFontMapper fixed (Robert Vazan) - added wxMenu::FindItemByPosition. - copy wxImage options when copying the images Generic: - wxListCtrl: respect wxLC_NO_HEADER style when inserting first column Unix: - fixed build problems with OpenGL when libGL(U) were in different directories - added --basename and --release flags to wx-config (Robert O'Connor) - added support for GNU/Hurd in configure - fixed wx-config --rezflags output on platforms different from Mac - changed wxNativeFontInfo::FromXFontName to treat names with all components being empty or '*' as default font (since default font is converted to such a string by GetXFontName). - wxLocale::Init now tries to set .utf8 locale in Unicode mode (Andreas Pflug) wxGTK - fixed compilation with --disable-compat-22 - set the event object correctly for wxMenu events (Bob Balfour) - fixed memory leak in wxFileDialog (Christian Sturmlechner) wxXRC: - added wxNO_FULL_REPAINT_ON_RESIZE to "unknown" class handler (John Anderson)
2004-01-10replace the SDL mmx gcc3 compile-fix with the one that went intorecht2-28/+6
SDL CVS provided by Stephane Marchesin
2004-01-10Only match the first result of "pkg_info -qp" in case there are weirdjlam1-2/+2
+CONTENT files out there with multiple @cwd lines.
2004-01-10Add version to ion-{devel,dock} addition entries (hi cube!).jmmv1-3/+3
2004-01-10backout previous until it can be done a better way.grant1-12/+38
2004-01-10Note addition of cuetools, version 0.4.jmmv1-1/+2
2004-01-10Add and enable cuetools.jmmv1-1/+2
2004-01-10Initial import of cuetools, version 0.4:jmmv4-0/+55
cuetools is a set of utilities for working with cue and toc files. It includes the following programs: * cueconvert Convert between cue and toc formats. * cuebreakpoints Output track break points from a cue/toc file, in a format usable by shnsplit (part of the shntool package). * cuerename Rename files based on a template.
2004-01-10Don't put default arguments belong only in function declarations, not injlam2-1/+23
function definitions.
2004-01-10Be a bit more accurate: we want to match a ".", not any character.jlam2-5/+5
2004-01-10make shared library handling more efficient by nuking thegrant1-38/+12
show-shlib-type target and instead defining SHLIB_TYPE using similar semantics show-shlib-type, but on non-dylib and non-AIX platforms, use ${OBJECT_FMT} instead of compiling a dummy binary and running file(1) over it. with archivers/bzip2 on my Solaris 9 box, this shaves 1.6sec, 92 fork()s and 956 stat()s from creating ${WRKDIR}/.PLIST and the do-shlib-handling target.
2004-01-10Solaris' pax(1) has been insufficient for pkgsrc for a long time. nukegrant1-5/+1
any chance of using it.
2004-01-10note renames of {static,standalone}-tcsh, static-ast-ksh,grant1-1/+5
static-bash2.
2004-01-10use ${PKGBASE} in PKGNAME.grant1-2/+2
2004-01-10rename static-bash to bash-static. the convention in pkgsrc isgrant2-4/+5
for mutations of packages to be named <pkg>-<mutation>. add a CONFLICT on static-bash for obvious reasons.
2004-01-10rename static-ast-ksh to ast-ksh-static. the convention in pkgsrc isgrant2-4/+6
for mutations of packages to be named <pkg>-<mutation>. add a CONFLICT on static-ast-ksh for obvious reasons.
2004-01-10rename standalone-tcsh to tcsh-standalone. the convention in pkgsrc isgrant5-7/+10
for mutations of packages to be named <pkg>-<mutation>. add a CONFLICT on standalone-tcsh for obvious reasons.
2004-01-10rename static-tcsh to tcsh-static. the convention in pkgsrc is forgrant2-4/+5
mutations of packages to be named <pkg>-<mutation>. add a CONFLICT on static-tcsh for obvious reasons.
2004-01-10Don't stop if the file listed in BUILDLINK_FILES.<pkg> doesn't exist.jlam1-2/+2
2004-01-10Again, include buildlink3.mk files when using buildlink3.jlam1-2/+2
2004-01-10Include the buildlink3.mk file instead of the buildlink2.mk if we usejlam1-2/+2
buildlink3.