Age | Commit message (Collapse) | Author | Files | Lines |
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Upstream changes:
1.59 2021-02-22T13:25:52Z
- Added error detection for when a result set's callback doesn't return
an arrayref or arrayrefs
- Moved to GitLab for issue tracking
1.58 2020-11-02T13:34:48Z
- Added the ability for mock result sets to set custom attributes for
statement handles. Thanks to Erik Huelsmann for testing the new feature.
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Upstream changes:
1.05 - Todd Rinaldo <toddr@cpan.org> 2020-12-11
- Additional tests for known corner cases.
- Use Perl_warn not warn in XS.
- Test cleanup. Abstract helper calls.
- Macro cleanup in XS for code readability.
1.04 - Todd Rinaldo <toddr@cpan.org> 2020-12-10
- add utf8 mode for read/write of database
- Major re-factor to remove SVs from the CDB internals. SVs are only generated at return.
This was in attempt to address a known memory leak in the previous implementation.
- CDB_File will warn if undef keys or values are passed to insert. This is meant to be
consistent with how Perl handles the situation.
- Consistently tidy CDB_File.xs and remove tabs
- Make unit tests use File::Temp so we don't leave temp files laying around
- update Devel::PPPort to 3.62
1.03 - Todd Rinaldo <toddr@cpan.org> 2020-11-13
WARNING: due to a bug (#12) on 1.02, CDB databases generated by 1.02 will
not be legible by all other versions and vice-versa. It is recommended you
re-generate any databases generated by that version.
- #12 Fix incompatibility with CDB files due to accidental algorithm change.
Add xt tests for 0.96 databases to assure this does not happen again.
- Fixup Changelog for metacpan
- #11 Add additional benchmark test in git for.
- Provide the CDB_File algorithm in POD in the event the original document is lost.
- Update Devel::PPPort to 3.54
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Upstream changes:
1.60 -- 2021-10-08
[BUGFIXES]
* Quiet some -Wsign-compare warnings by using `int` instead of `UV`
(RT136985)
* Quiet a -Wmaybe-uninitialized warning by ensuring a variable is
always initialised, because the compiler can't always determine this
is safe (RT139356)
* Avoid SIGFPE in product(-1, ...) (RT139601)
1.59 -- 2021-09-12
[CHANGES]
* Removed Scalar::Util::isbool() as the API design for older perls
isn't quite clear, and it doesn't do anything useful on any
currently-released perl version
* Tidy up the unnecessary bits of @EXPORT_FAIL
* Use the new G_LIST constant rather than G_ARRAY
1.58 -- 2021-09-12
(bad release because I forgot to `git push`)
1.57 -- 2021-09-11
[CHANGES]
* Added Scalar::Util::isbool() to track new core-supported boolean
value nature on scalars
* Fix various typoes in docs, code comments, etc...
* Removed code conditional on whether SvWEAKREF is supported, as
every perl since v5.6 supports it
[BUGFIXES]
* Fix segfaults when an undefined subroutine is passed to
block-taking subs (thanks ilmari)
* Correct refcount handling on hv_store_ent to PL_DBsub in
set_subname() (thanks nwc10)
* Don't rely on Scalar::Util functions when unit-testing List::Util
ones (thanks haarg)
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Upstream changes:
0.06 2021-10-11 16:57:42 -0600
- Fixed test bug (rt#133221)
- New caretaker maintainer, new repository https://github.com/uperl/Return-MultiLevel
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Upstream changes:
0.32 2021-09-14
- Add ->get_pattern and ->set_pattern.
- https://github.com/shlomif/String-Random/pull/5
- Thanks to https://github.com/ology
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Upstream changes:
2021.06.23: Changes between NTL 11.5.0 and 11.5.1
Fixed bug that prevented compilation on IBM Z.
2021.06.20: Changes between NTL 11.4.4 and 11.5.0
Added a new configuration option NTL_RANDOM_AES256CTR. The default is off. Configure with NTL_RANDOM_AES256CTR=on to replace the default ChaCha20 Pseudo-Random Number Generator (PRNG) with 256-bit AES counter mode. On certain plaforms (modern x86 and IBM System/390x), special instructions are exploited to improve performance.
Using AES in place of ChaCha may break inter-operability of applications that depend on the behavior of the PRNG.
Using AES in place of ChaCha may affect the performance positively or negatively. On IBM System/390x, there is a marked performance improvement. On x86 there may be a moderate performance improvement or degredation. On any other platforms, where there is no hardware support for AES (or none that is exploited by NTL), there will likely be a marked performance degredation.
Thanks to Patrick Steuer for contributing this code.
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Upstream changes:
0.15 2021-10-15 20:21:23-07:00 America/Vancouver
- GH#8 - preserve newlines when collapsing whitespace; if a block of
whitespace contains a newline, then when collapsing we collapse to a
newline character, not just "the first whitespace char we found"
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+ apache-ant-1.10.12, asciidoc-10.0.0, boehm-gc-8.0.6, gdbm-1.22,
gopls-0.7.3, i3-4.20, musicpd-0.23.2, notmuch-0.34, protobuf-3.19.0,
py-pyparsing-3.0.0.
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Catch up changes from NetBSD; update them for BIND 9.16.
Bump PKGREVISION.
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Upstream changes:
2.22 2021-09-25 23:00:59Z
- Patch bug #100926, compatibility with CGI 4 (with fallback). (GH#9) (thrig)
- Don't call _get_param(undef) for <select> box without name attribute
(GH#10) (Chase Venters)
- Whoops, speling error. (GH#8) (thrig)
- Better indicate LICENSE details, README tweaks, more module requires (GH#7)
(thrig)
- rt #98012 - Missing dependency CGI (GH#6) (Martin McGrath)
- repository cpan metadata added (GH#5) (David Steinbrunner)
- typo fix (GH#4) (David Steinbrunner)
- Converted repo to Dist::Zilla
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Upstream changes:
1.11 2021-09-27T04:11:20Z
commit 239b88f865305b59f7d193f0431fcd5c03df3dd3
Author: Harald Jörg <haj@posteo.de>
Date: Sun Jan 13 11:56:25 2019 +0100
Add the list of escaped characters to the docs and clarify usage in the synopsis
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Upstream changes:
2.16 2021-09-01
[FIX]
- skip t/007_socket_perm.t on Cygwin as well as MSWin32
(GH #20)
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Upstream changes:
2.51 2021-10-21
- This release is based on version 2021e of the Olson database. This release
includes contemporary changes for Palestine.
2.50 2021-10-15
- This release is based on version 2021d of the Olson database. This release
includes contemporary changes for Fiji.
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Changelog:
1.6.20 - 12 September 2021
- fix: add missing stddef.h include to number.c (Sam James)
1.6.19 - 5 September 2021
- fix: starting pv in the background no longer immediately stops unless
the transfer is to/from the terminal (Andriy Gapon, Jonathan Elchison)
- fix: using -B, -A, or -T now switches on -C implicitly
(Johannes Gerer, André Stapf)
- fix: AIX build fixes (Peter Korsgaard)
- i18n: updated German "--help" translations (Richard Fonfara)
- i18n: switched to UTF-8 encoding, added missing translations (de,fr,pt)
- docs: new "common switches" manual section (Jacek Wielemborek)
- docs: use placeholder instead of /dev/sda in the manual (Pranav Peshwe)
- docs: mention MacOS pipes and "-B 1024" in the manual (Jan Venekamp)
- docs: correct shell in autoconf/scripts/index.sh (Juan Picca)
- cleanup: various compiler warnings cleaned up
Full changelog is below:
- (r181) added common switches section to manual (Jacek Wielemborek)
- (r184) use placeholder instead of /dev/sda in the manual (Pranav Peshwe)
- (r185) replace ash with sh in autoconf/scripts/index.sh (Juan Picca)
- (r185) added note to manual about "-B 1024" in MacOS pipes (Jan Venekamp)
- (r185) fix AIX config check when the CWD contains "yes" (Peter Korsgaard)
- (r189) (#1556) updated German "--help" translations (Richard Fonfara)
- (r189) updated missing German translations and changed to UTF-8 encoding
- (r191) updated missing French translations and changed to UTF-8 encoding
- (r193) updated missing Portuguese translations, changed to UTF-8 encoding
- (r196) (#1563) using -B, -A, or -T now switches on -C implicitly
(Johannes Gerer, André Stapf)
- (r199) fixed numerous compiler warnings in newer GCC versions
- (r200,205) fixed bug where "pv /dev/zero >/dev/null &" stopped
immediately (Jonathan Elchison, Andriy Gapon)
- (r203,205) marked unused arguments with GCC unused attribute, started
using boolean data type for flags, corrected more compiler warnings
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Noticed via PKGSRC_USE_RELRO.
PKGREVISION++
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Fix http://www.ki.nu/pkgsrc/reports/current/NetBSD-9.0/20211021.0806/tiramisu-2.0.20211019/install.log
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v0.4.2
Bug Fixes
-Install the Rust toolchain explicitly for crates.io releases
v0.4.1
Bug Fixes
- Add support for special characters in scopes (#26) (10771f4)
Documentation
- Add GitLab CI/CD section to README.md (#24) (90a87c5)
- Update GitLab CI/CD section (2925340)
Miscellaneous Tasks
- Run CI workflows periodically (627d4ef)
- Remove unnecessary Cargo.lock entry from .gitignore (481713c)
- Upgrade dependencies (6080ebb)
- Migrate to Rust 2021 edition (0000000)
- Bump the Rust version in Dockerfile (fc33efd)
Refactor
- Use a better error message for invalid repo path (f447cc2)
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-make it possible to rebind left and right arrow keys without breaking usage
in input - Fix #438
Package built with rust-1.56
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(Needs exact major version.)
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Changes:
1.19.0
------
* Removed support for Luratech JBIG2 and JPEG2000 decoders.
* Added 'extract' library for more output options:
Added DOCX output format
Added ODT output format
* Notable new features:
Journal for undo and redo
Snapshot for auto-save and restore (for backgrounding mobile apps)
Reflow document wrapper
Rollover appearance for annotations and widgets
Customize appearance of signed digital signatures
Progress and cancel callbacks to OCR functions
Create signature form fields
* Minor new features:
Support CJK fonts in pdfwrite output
Support JBIG2 images in pdfwrite output
Support opacity for all markup annotation types
High-DPI aware UI in mupdf-gl
mutool extract -a option to embed SMasks as alpha channel
* API changes:
Removed pdf_widget type alias (was always same as pdf_annot)
Updated annotation 'dirty' logic
Fix typo in function and type names: designated name -> distinguished name
More functions available to 'mutool run'
More functions available to Java library
* New unicode scripts and fonts for EPUB:
Dogra, Elymaic, Gondi, Hanifi Rohingya, Masaram Gondi,
Medefaidrin, Nushu, Nyiakeng Puachue Hmong, Old Sogdian,
Sogdian, Soyombo, Wancho, Yezidi, and Zanabazar Square.
* C++ and Python bindings:
C++ and Python bindings now work on Windows.
Python bindings are available as pre-built binaries on pypi.org.
Added demo PDF viewer using the Python MuPDF bindings and PyQt.
Better access to data in generated wrapper classes.
Improved handling of out-parameters in generated Python.
Text representation of POD types via C++ operator<< and Python str().
Fixed ref-counting bug in iterators.
Updates for new MuPDF functions.
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- libmpg123: Fix non-live-decoder safeguard for mpg123_framebyframe_decode()
(was a no-op in practice, bug 324).
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Upstream changes:
- wrong judgements of equality when Diva::URI is passed as a hash key
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0.47.0
------
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
Bug #1901: Actors colliding behaviour is different from vanilla
Bug #1952: Incorrect particle lighting
Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #2473: Unable to overstock merchants
Bug #2976: [reopened]: Issues combining settings from the command line and both config files
Bug #3137: Walking into a wall prevents jumping
Bug #3372: Projectiles and magic bolts go through moving targets
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
Bug #3789: Crash in visitEffectSources while in battle
Bug #3862: Random container contents behave differently than vanilla
Bug #3929: Leveled list merchant containers respawn on barter
Bug #4021: Attributes and skills are not stored as floats
Bug #4039: Multiple followers should have the same following distance
Bug #4055: Local scripts don't inherit variables from their base record
Bug #4083: Door animation freezes when colliding with actors
Bug #4247: Cannot walk up stairs in Ebonheart docks
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
Bug #4447: Actor collision capsule shape allows looking through some walls
Bug #4465: Collision shape overlapping causes twitching
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
Bug #4568: Too many actors in one spot can push other actors out of bounds
Bug #4623: Corprus implementation is incorrect
Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level
Bug #4764: Data race in osg ParticleSystem
Bug #4765: Data race in ChunkManager -> Array::setBinding
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5026: Data races with rain intensity uniform set by sky and used by water
Bug #5101: Hostile followers travel with the player
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5165: Active spells should use real time intead of timestamps
Bug #5300: NPCs don't switch from torch to shield when starting combat
Bug #5358: ForceGreeting always resets the dialogue window completely
Bug #5363: Enchantment autocalc not always 0/1
Bug #5364: Script fails/stops if trying to startscript an unknown script
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
Bug #5370: Opening an unlocked but trapped door uses the key
Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
Bug #5387: Move/MoveWorld don't update the object's cell properly
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
Bug #5397: NPC greeting does not reset if you leave + reenter area
Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
Bug #5416: Junk non-node records before the root node are not handled gracefully
Bug #5422: The player loses all spells when resurrected
Bug #5423: Guar follows actors too closely
Bug #5424: Creatures do not headtrack player
Bug #5425: Poison effect only appears for one frame
Bug #5427: GetDistance unknown ID error is misleading
Bug #5431: Physics performance degradation after a specific number of actors on a scene
Bug #5435: Enemies can't hurt the player when collision is off
Bug #5441: Enemies can't push a player character when in critical strike stance
Bug #5451: Magic projectiles don't disappear with the caster
Bug #5452: Autowalk is being included in savegames
Bug #5469: Local map is reset when re-entering certain cells
Bug #5472: Mistify mod causes CTD in 0.46 on Mac
Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change
Bug #5479: NPCs who should be walking around town are standing around without walking
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
Bug #5485: Intimidate doesn't increase disposition on marginal wins
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
Bug #5499: Faction advance is available when requirements not met
Bug #5502: Dead zone for analogue stick movement is too small
Bug #5507: Sound volume is not clamped on ingame settings update
Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
Bug #5531: Actors flee using current rotation by axis x
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
Bug #5557: Diagonal movement is noticeably slower with analogue stick
Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics
Bug #5603: Setting constant effect cast style doesn't correct effects view
Bug #5604: Only one valid NIF root node is loaded from a single file
Bug #5611: Usable items with "0 Uses" should be used only once
Bug #5619: Input events are queued during save loading
Bug #5622: Can't properly interact with the console when in pause menu
Bug #5627: Bookart not shown if it isn't followed by <BR> statement
Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them
Bug #5639: Tooltips cover Messageboxes
Bug #5644: Summon effects running on the player during game initialization cause crashes
Bug #5656: Sneaking characters block hits while standing
Bug #5661: Region sounds don't play at the right interval
Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx
Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
Bug #5681: Player character can clip or pass through bridges instead of colliding against them
Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
Bug #5688: Water shader broken indoors with enable indoor shadows = false
Bug #5695: ExplodeSpell for actors doesn't target the ground
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
Bug #5731: OpenMW-CS: skirts are invisible on characters
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu
Bug #5807: Video decoding crash on ARM
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Bug #5869: Guards can initiate arrest dialogue behind locked doors
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
Bug #5877: Effects appearing with empty icon
Bug #5899: Visible modal windows and dropdowns crashing game on exit
Bug #5902: NiZBufferProperty is unable to disable the depth test
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
Bug #5912: ImprovedBound mod doesn't work
Bug #5914: BM: The Swimmer can't reach destination
Bug #5923: Clicking on empty spaces between journal entries might show random topics
Bug #5934: AddItem command doesn't accept negative values
Bug #5975: NIF controllers from sheath meshes are used
Bug #5991: Activate should always be allowed for inventory items
Bug #5995: NiUVController doesn't calculate the UV offset properly
Bug #6007: Crash when ending cutscene is playing
Bug #6016: Greeting interrupts Fargoth's sneak-walk
Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes
Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action
Bug #6028: Particle system controller values are incorrectly used
Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius
Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
Bug #6043: Actor can have torch missing when torch animation is played
Bug #6047: Mouse bindings can be triggered during save loading
Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
Bug #6294: Game crashes with empty pathgrid
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu
Feature #2159: "Graying out" exhausted dialogue topics
Feature #2386: Distant Statics in the form of Object Paging
Feature #2404: Levelled List can not be placed into a container
Feature #2686: Timestamps in openmw.log
Feature #2798: Mutable ESM records
Feature #3171: OpenMW-CS: Instance drag selection
Feature #3983: Wizard: Add link to buy Morrowind
Feature #4201: Projectile-projectile collision
Feature #4486: Handle crashes on Windows
Feature #4894: Consider actors as obstacles for pathfinding
Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh
Feature #4977: Use the "default icon.tga" when an item's icon is not found
Feature #5043: Head Bobbing
Feature #5199: OpenMW-CS: Improve scene view colors
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
Feature #5362: Show the soul gems' trapped soul in count dialog
Feature #5445: Handle NiLines
Feature #5456: Basic collada animation support
Feature #5457: Realistic diagonal movement
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
Feature #5500: Prepare enough navmesh tiles before scene loading ends
Feature #5511: Add in game option to toggle HRTF support in OpenMW
Feature #5519: Code Patch tab in launcher
Feature #5524: Resume failed script execution after reload
Feature #5545: Option to allow stealing from an unconscious NPC during combat
Feature #5551: Do not reboot PC after OpenMW installation on Windows
Feature #5563: Run physics update in background thread
Feature #5579: MCP SetAngle enhancement
Feature #5580: Service refusal filtering
Feature #5610: Actors movement should be smoother
Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
Feature #5649: Skyrim SE compressed BSA format support
Feature #5672: Make stretch menu background configuration more accessible
Feature #5692: Improve spell/magic item search to factor in magic effect names
Feature #5730: Add graphic herbalism option to the launcher and documents
Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
Feature #5813: Instanced groundcover support
Feature #5814: Bsatool should be able to create BSA archives, not only to extract it
Feature #5828: Support more than 8 lights
Feature #5910: Fall back to delta time when physics can't keep up
Feature #5980: Support Bullet with double precision instead of one with single precision
Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes
Feature #6033: Include pathgrid to navigation mesh
Feature #6034: Find path based on area cost depending on NPC stats
Task #5480: Drop Qt4 support
Task #5520: Improve cell name autocompleter implementation
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