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These are the Release Notes for revision 2.3pl1 of netperf:
Things changed in this release
*) The bind() call in create_data_socket() in the file nettest_bsd.c
is no longer conditional on the user's specifying an IP address or
port number to which the data socket should be bound. This fixes
the "connection refused" errors in the UDP tests.
*) Some experimental code to allow one to specify a CPU to which the
remote netserver should be bound. This is intended to allow one to
get greater certainty (as in confidence intervals) on SMP
systems. At present the functionality is HP-UX specific.
Submittals of changes for a more general approach are welcomed.
These are the Release Notes for revision 2.3 of netperf:
Things changed in this release
*) The user can now specify local and/or remote port numbers for the
data connection using the -P test-specific option. This is to
support those folks who want to run netperf through those evil,
end-to-end-breaking things known as firewalls... :) This changes
the format of some of the control messages, hence the bump in the
update number in the VUF. While it may be possible to mix 2.3 and
pre-2.3 netperf and netserver, it is not supported.
*) The user can now specify local and/or remote IP addresses for the
data connection using the -I test-specific option. This is to
support those folks who want to run netperf through those evil,
end-to-end-breaking things known as firewalls... :) This changes
the format of some of the control messages, hence the bump in the
update number in the VUF. While it may be possible to mix 2.3 and
pre-2.3 netperf and netserver, it is not supported.
*) Set DL_mumble message priorities in the DLPI tests
*) Fix error return check for getaddrinfo()
*) Those systems with gethrtime() can define -DHAVE_GETHRTIME to use
gethrtime() instead of gettimeofday() and reduce the measurement
overhead when enabling the -DHISTOGRAM functionality.
*) The default for -DHISTOGRAM compilation now adds a UNIT_USEC and
TEN_USEC row and renames TENTH_MSEC to HUNDRED_USEC. If you want
the old behaviour add -DOLD_HISTOGRAM to CFLAGS.
*) Add missing '!' in the recv_udp*_stream so we recognize the end of
a timed test correctly.
*) Replace "||" with "&&" to fix an infinite loop in
recv_tcp_conn_rr() most likely introduced in 2.2pl5.
*) Code has been added to kludge around the bug in Linux getsockopt()
where it almost always returns twice the value for which one
asks unlike virtually every other stack on the face of the
planet. This was doing some unpleasant things to tests in which
confidence intervals were requested.
Things not changed in this release
*) Lots :)
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ProxSMTP is a flexible tool that allows you to reject, change or log
email based on arbitrary critera. It accepts SMTP connections and
forwards the SMTP commands and responses to another SMTP server. The
'DATA' email body is intercepted and filtered before forwarding.
ProxSMTP can be used as a transparent proxy to filter an entire
network's SMTP traffic at the router.
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C compile which needs to define variable in first in function.
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mysql*-client! explain which are the required packages to run the script.
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there have been many many bug fixes since the ng-spice-14. Notable
updates include bug fixes in the bjt pole/zero code, updates to the
bsim1,2,3 models, updated hsim model, updates the jfet model and
much code cleanup.
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New in 0.8.7:
0.8.6 was never released due bugs found late in the release process.
This release, 0.8.7, will most likely have it's fair share of bugs
and we need your help to get them hunted down. May the force be
with you when you are playtesting.
Highlights for the release: Scenario balancing for 'Heir to the
Throne' and 'The Eastern Invasion' campaigns. User interface
improvements: shadows for labels to make them visible on each type
of terrain and in-game help system improvements. Graphics improvements:
terrains and transitions, unit images and animations, portraits,
The Green Isle map. Unit balancing: ghosts are now more vulnerable
to holy and less vulnerable to "physical" attacks. 18 new units
added. Slovenian as new translation, 17 updated translations.
Multiplayer improvements: renewed lobby, leader indicator, random
map generator improvements and variations (Desert, Winter, Marsh),
map descriptions, Broken Bridge map. Various improvements for
logging system, wesnothd network threading, Out of Sync detection
and reporting. Preparations for 320x240 resolution support. Image,
data and code cleanups. Lots of bug fixes - see all details at
http://changelog.wesnoth.org (don't forget to check the never
released 0.8.6 changes).
New in 0.8.5:
Translation teams have continued working hard, more translations
have been converted to gettext, lots of updates for existing
translations, work for Greek and Russian translations has begun -
check translation statuses at http://gettext.wesnoth.org
We now have campaign server where unofficial campaigns can be
uploaded and easily fetched through campaign selection interface.
Multiplayer improvements including some new maps and choosing your
leader. Scenario balancing for most campaigns and tutorial updates.
14 new units. Remade Drakes. User interface, graphics and AI
improvements. English language polishing. Code cleanups and
improvements. Many bug fixes - check details at
http://changelog.wesnoth.org
New in 0.8.4
We have some rule/engine changes worth of mentioning: Vision range
is now based on potential movement. Charge, backstab and steadfast
abilities use true doubling and halving rather than additive
percentage calculations. Ghosts have been changed to use new 'spirit'
movetype which has high resistance values against all "physical"
attacks and their movement is now slowed by water. Undeadfoot units
have been granted 'deep walking' - that is marching through deep
water.
And then some less detailed changes: new scenarios for 'Heir to
the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing
for all included campaigns. Graphics improvements, some new sound
effects, balanced units and added new units, multiplayer improvements,
code optimizations and bunch of bug fixes - see all details at
http://changelog.wesnoth.org
New in 0.8.3
Wesnoth has switched using gettext for translations, we have received
gettextized translations for catalan, french, norwegian and spanish.
Magic place to visit is http://wesnoth.slack.it/?GetText
We have also been working on other fronts: new scenarios for 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario
balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The
Rise of Wesnoth' campaigns. User interface improvements, graphics
improvements, updated tutorial, balanced units and added some new
units, multiplayer improvements, code optimizations and bunch of
bug fixes - see all details at http://changelog.wesnoth.org
New in 0.8.2
New tutorial, new era for multiplayer, new units, user interface
improvements, graphics improvements, multiplayer improvements and
unit balancing. Scenario balancing for 'Son of the Black Eye', 'The
Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug
fixes - see all details at http://changelog.wesnoth.org
New in 0.8.1
This release features The Rise of Wesnoth, a new campaign with 17
scenarios. There are 6 new scenarios for The Eastern Invasion
campaign and 1 new scenario for The Dark Hordes campaign. There
are also 13 new units, user interface improvements, graphics
improvements, a new song, scenario balancing for The Eastern Invasion
campaign, and multiplayer improvements. Translations were updated
for Catalan, Czech, French, German, Slovak, Spanish, and Swedish.
There were some code cleanups and optimizations, and a lot of
bugfixes.
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Changes on this release:
o New build system using GNU Autotools.
o Documentation is now distributed in the texinfo format.
o Some bugs (some of them critical) has been fixed.
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* Fixed precedence of '-' (thanks to Torsten Landschoff)
* Added manpage (ditto)
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Version 0.10
* Fixed bugs
* Moved project over to sourceforge.net
* Change of project ownership
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checking MYSQL_VERSION_ID.
* Use mysql.bl3.mk and MYSQL_VERSIONS_ACCEPTED=40 41.
This fixes the bulk build problem, bump PKGREVISION.
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Use perl5/module.mk instead of perl5/bl3.mk, so the PLIST generating
code works. Fixes binary package to include all the files (and removes
some leftover files from the bulk build).
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ruby16, it should depneds on ruby16-openssl package.
This should fix bulkbuild problem.
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This should fix bulkbuild problem.
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miscellaneous clean up.
This should fix bulkbuild problem.
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It should fix bulkbuild problem.
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made from RUBY_VERSION_LIST.
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Changes since Guile 1.6.5 (changes in 1.6.6):
* Changes to the distribution
** srfi-39 should work now - a file was missing from the distribution.
** A libltdl related build problem has been fixed.
* Changes to the C interface
** A bug has been fixed that caused uvec_equalp to function improperly.
** In scm_charnames and scm_charnums, sp is now an alias for space.
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script.
Bump PKGREVISION to each package respectively.
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* Improvements toward the stable release
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dependency.
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* Bug fixes
* Improvements
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from time_t to long, but prototype wasn't updated to match.)
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to match ispell-base.
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Ispell 3.2 is primarily a bug-fix release, but a number of new
features are important to users:
- There is a new interactive mode. If ispell is invoked without
arguments, it will prompt for words and suggest corrections.
- The emacs interface (ispell.el and ispell.texinfo) is no
longer distributed with ispell. Use the code that comes with
emacs, or pick it up from:
ftp://kdstevens.com/pub/stevens/ispell.el.gz
or the matching ispell.el home page:
http://www.kdstevens.com/~stevens/ispell-page.html
- There is now an HTML mode. It is automatically selected for
files ending in ".html", ".htm", or ".shtml". It can also be
chosen manually with the -H switch.
- There is a new general-purpose deformatter switch, -F. This
switch, which was suggested by Ron Guilmette, allows an
external program to perform deformatting for ispell. The -F
switch opens the door to completely generalized spell checking
with ispell. Want to spell-check your C/C++ comments? A
simple deformatter filter will do the job. See the ispell
manual page for details.
- The annoying "TeX backslash bug" is now fixed correctly.
- TeX/LaTeX deformatting is now somewhat configurable. Check
out the -k switch and TEXSKIP1 in the manual page.
Also include the irix patches from PR pkg/26925 from Georg Schwarz.
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Major change is that it works with arts >= 1.2 by using an external
helper program.
Also take Maintainership - ok'ed by jmmv.
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