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2006-05-21Update csound4 to install into its own directory, in preparation forben1-1/+4
coexistence with csound5. Bump pkgrevision.
2005-11-10Restored the checksum of patch-ac from revision 1.5.rillig1-2/+2
2005-11-09Removed CVS conflict lines. Please use pkglint before committing changes.rillig1-4/+1
2005-11-09Fix csound to only dereference skipinit when it is not NULL. csound'sben1-2/+7
malloc set it to NULL, and it was never initialized. This threw SIGSEGV at performance of a score with GEN01.
2005-10-04Add DragonFly support.joerg1-1/+6
2005-05-23Update to csound-4.23f13gbs.0, which brings bug fixes from John Ffitch.ben1-4/+4
2005-05-11 John ffitch <jpff@codemist.co.uk> * csound/ugmoss.h: * csound/ugmoss.c (valpass, vcomb, vcombset): Added maxlpt field to stop overwriting arguments 2005-05-08 John ffitch <jpff@codemist.co.uk> * csound/argdecode.c (decode_long): * csound/rdorch.c (rdorchfile): Allow definition of a single macro from commandline with --macro:FOO=123 2005-04-12 John ffitch <jpff@codemist.co.uk> * csound/wave-terrain.c (wtPerf): Fixed phase accumulation problems and speeded it up a bif 2005-04-09 John ffitch <jpff@codemist.co.uk> * csound/soundin.c (sndinset, sndgetset): * csound/soundio.h: Fix soundin with skipping init
2005-04-19Update to csound4-4.23.12.11. Significant changes include:ben1-4/+4
* fltk fixes * thread fixes * many misc. bug fixes * add support for creating shared libraries for plugins * this will likely to be the last csound gbs release for a while
2005-02-23Add RMD160 digests to the SHA1 ones.agc1-1/+2
2004-11-28Initial import of csound4-4.23.12.6ben1-0/+4
Csound is a software synthesis package in the tradition of so-called music-N languages, among which the best-known is Music V. It consists of an orchestra- and score-driven executable, written in C for portability. Since Csound is a computational language, it is highly flexible and efficient; complexity is gained only at the expense of computation time. Basically Csound reads some files and creates the result as a file on disk or, on faster machines, through a DAC in real time.