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path: root/audio/gramofile/patches
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2012-06-27stdint.h must be included for uintX_t types.sbd1-7/+13
2012-02-15Fix build on SunOS.hans3-32/+34
2011-09-04more void maindholland1-0/+15
2011-08-28void maindholland1-0/+15
2008-03-17Don't clear LDFLAGS so the build can pick up the right ones passed injlam1-3/+10
by the pkgsrc infrastructure.
2005-11-11DragonFly support.joerg2-9/+14
2004-11-29Apply a patch from Ole Hellqvist in PR 26206 to make the mainagc1-0/+83
structure definition use fixed-size fields, which should go some way to fixing some problems on LP64 platforms.
2004-07-09* Enable pkgviews installation.xtraeme1-16/+0
* Use subst.mk instead of patching the files for the audio device.
2004-07-08Install bplay and brec as well as gramofile.agc3-5/+55
Use /dev/sound on NetBSD. Bring in ossaudio via buildlink3. Bump PKGREVISION. Fixes the problems reported in PR 26206 by Ole Hellqvist
2004-07-04Initial import of gramofile-1.6 into the Packages Collection. Withagc1-0/+44
thanks to Steve Woodford for the nudge. GramoFile is able to record hours of CD quality music, split long sound files in separate tracks, and remove ticks and pops from recordings. It can be used for ripping audio from vinyl LPs. + Integrated sound recording and playback (with customized versions of brec(1) and bplay(1) by David Monro); + Handling of large sound files up to a few GB; + Signal peak level meter during recording; + Playback of user-specifiable parts of sound files; + Signal processing through application of `filters'; + Nine filters (filter types, actually) are supplied, new ones can be added fairly easily; + Multiple filters can be used, in random order, in one single run - even multiple instances of the same filter; + Most filters can be fine-tuned through a number of parameters (independent of each filter instance); + A large sound file containing an entire side of a gramophone record can be split into separate sound files, one for each track; + Signal processing and track splitting are performed simultaneously; + Text mode user interface with a windows-like look and `feel'; + Sound files of the familiar .wav type are used