Age | Commit message (Collapse) | Author | Files | Lines |
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Some BUILDLINK_RECOMMENDED bumps done also.
(If I missed any, please let me know -- and let me know a good
way to automate this.)
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under share/examples/rc.d. The variable name already was named
RCD_SCRIPTS_EXAMPLEDIR.
This is from ideas from Greg Woods and others.
Also bumped PKGREVISION for all packages using RCD_SCRIPTS mechanism
(as requested by wiz).
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Enhancements
* Multiple encoding support for trying ID3 title conversion
* GUI refinement tweaks
* New logo and icons
* New command line option to bring BMP to desktop foreground (--activate).
* New compile-time option select XMMS equalization (--with-xmms-eq).
* New translations (Brazilian Portuguese, Breton, Czech, Greek, Hungarian,
Macedonian, Romanian, Slovak)
* Running beep-media-player --version now prints built-in optional components
Bugfixes
* Fixed removal of dead playlist entries
* Fixed dependency information in pkg-config file (bmp.pc)
* Fixed and disambiguated playlist editor accelerators
* Hacked around playlist editor shade bug (now always unshades on launch)
* Many others (see Bugzilla and ChangeLog)
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(lossless) encoding into mp3.
With the cost of hard drive storage falling under $1 USD per GB,
storing audio in a lossless format is now inexpensive and practical.
The FLAC codec is an OpenSource and Free software of very high
quality. The FLAC format supports meta-info as ID3v1 tags or OGG
comments. FLAC even has plugins for popular audio players such as
XMMS and WinAMP. This script also helps with the generation of MP3
files from FLAC, whilst preserving the tags. This way you can easily
convert an album from FLAC to MP3 for playing on a mobile audio
device. You will need LAME installed and in your $PATH. Using the
script is simple:
* cd /path/to/directory/with/FLACS
* flac2mp3 *flac
After transcoding, you will have matching, tagged MP3 files in the
same directory. Note: Only use this script on flac files that you
trust to have non-malicous tags (ie, ones that you've created
yourself).
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pkgsrc-2004Q4 is branched.
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This removes some limitations and addresses PR#28352
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compile with gcc3. Committed now for others to improve.
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module directory has changed (eg. "darwin-2level" vs.
"darwin-thread-multi-2level").
binary packages of perl modules need to be distinguishable between
being built against threaded perl and unthreaded perl, so bump the
PKGREVISION of all perl module packages and introduce
BUILDLINK_RECOMMENDED for perl as perl>=5.8.5nb5 so the correct
dependencies are registered and the binary packages are distinct.
addresses PR pkg/28619 from H. Todd Fujinaka.
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anyway, and flat-out don't work with most processors. This should
give audio/muse a better chance of building on non-i386 platforms.
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amd64.
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no PKGREVISION bump because it didn't build before.
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Changes unknown.
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patches.
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Fixes build on NetBSD-current.
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While here, rearrange paragraphs so that buildlink3.mk files are
included before overriding Makefile targets.
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not to automatically add pthread-related CFLAGS, LDFLAGS, and LIBS to
the configure and build processes.
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BMP plugin for Musepack (mpc) files.
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Changes:
1.1
Autotools build process
%d now contains the full date tag
1.1-alpha10
Equalizer works now
Fixed a small Bug with skipping broken tracks
1.1-alpha9
Fixed Bug with Id3 Reading
Added Display of variable Bitrate
1.1-alpha8:
Some Bugfixes (ID3-Genre out of range, Audio in use by other Program, di
splaytitle with empty tags)
1.1-alpha7:
Added Reading of ID3-Tags and writing of APE2-Tags
Some changes in generate_title to make it work with FreeBSD
1.1-alpha6:
close speed-up
1.1-alpha5:
corrected end of track bug
1.1-alpha4:
minor bugfixes
1.1-alpha3:
another small glitch fixed in tag reading
1.1-alpha2:
fixed tag reading
1.1-alpha:
rewrite from scratch using musepack lib
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Musepack is an audio compression format with a strong emphasis on
high quality. It's not lossless, but it is designed for transparency,
so that you won't be able to hear differences between the original
wave file and the much smaller MPC file.
It is based on the MPEG-1 Layer-2 / MP2 algorithms, but has rapidly
developed and vastly improved and is now at an advanced stage in
which it contains heavily optimized and patentless code.
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Suggested by Roland Illig, ok'd by various.
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1) install patches into separate directories to eliminate pkgsrc conflict
2) leave timidity configuration up to user, with instructions in MESSAGE
3) make timidity read configuration from PKG_SYSCONFDIR
4) bump PKGREVISION on eawpatches, guspatches, and timidity
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FreePats is a project to create a free and open set of GUS compatible
patches that can be used with softsynths such as Timidity and WildMidi.
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2.3-mls (12 Aug 2004)
Updated winamp plugin, thanks to K`rai.
2.2-mls (1 May 2004)
Added README.cl-amp (taken from Eli's page).
Added a fflush to nosefart for the benifit of gnosefart.
2.1-mls (23 April 2004)
gnosefart updated to 1.0.
2.0-mls (16 April 2004)
Added gnosefart 0.9, a GTK frontend for nosefart.
Decided to be more confident about my version numbering.
Nosefart now returns 0 if nothing went wrong.
1.92k-mls (4 April 2004)
Fixed a bug in the UI that made it not refresh properly. Improved spec file.
1.92j-mls (21 March 2004)
A few small tweaks to nsfinfo and the interface. Added spec file
for building RPMs.
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* Improvements toward the stable release
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Major change is that it works with arts >= 1.2 by using an external
helper program.
Also take Maintainership - ok'ed by jmmv.
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- New playlist and Song browser.
- Support for streams.
- More cpu friendly.
- Bug fixes.
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structure definition use fixed-size fields, which should go some way
to fixing some problems on LP64 platforms.
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freedb server name.
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Csound is a software synthesis package in the tradition of so-called
music-N languages, among which the best-known is Music V. It consists
of an orchestra- and score-driven executable, written in C for
portability. Since Csound is a computational language, it is highly
flexible and efficient; complexity is gained only at the expense of
computation time. Basically Csound reads some files and creates the
result as a file on disk or, on faster machines, through a DAC in real
time.
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