Age | Commit message (Collapse) | Author | Files | Lines |
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all bulk builds with CHECK_INTERPRETER=yes. Bumped PKGREVISION.
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On DragonFly, just fetch using the macros, e.g. using the slow path.
Use pkgsrc readline instead of local version. Bump revision.
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example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some
other changes are outlined in
http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
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Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
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USE_GNU_TOOLS -> USE_TOOLS
awk -> gawk
m4 -> gm4
make -> gmake
sed -> gsed
yacc -> bison
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in one of the source files of the built-in readline library.
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This code is old - it's been ages since I've seen definitions for
sunview and X10...
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First one should fix shark bulk build problem.
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and if that doesn't exist look for /usr/libexec/cpp0. While here,
use ${X11BASE}/include instead of /usr/X11R6/include.
Should fix recently noted bulk build problems on 1.6 systems.
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points to the magic installation. This avoids possible conflicts with
some other UCB tools which use CAD_HOME. Noted in private email from
Daniel Senderowitz.
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Magic is an interactive system for creating and modifying VLSI circuit
layouts. With Magic, you use a color graphics display and a mouse or
graphics tablet to design basic cells and to combine them
hierarchically into large structures. Magic is different from other
layout editors you may have used. The most important difference is
that Magic is more than just a color painting tool: it understands
quite a bit about the nature of circuits and uses this information to
provide you with additional operations. For example, Magic has
built-in knowledge of layout rules; as you are editing, it
continuously checks for rule violations. Magic also knows about
connectivity and transistors, and contains a built-in hierarchical
circuit extractor. Magic also has a plow operation that
you can use to stretch or compact cells. Lastly, Magic has routing
tools that you can use to make the global interconnections in your
circuits.
Magic is based on the Mead-Conway style of design. This means that it
uses simplified design rules and circuit structures. The
simplifications make it easier for you to design circuits and permit
Magic to provide powerful assistance that would not be possible
otherwise. However, they result in slightly less dense circuits than
you could get with more complex rules and structures. For example,
Magic permits only Manhattan designs (those whose edges are vertical
or horizontal).
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