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2004-04-11Convert to buildlink3.snj1-2/+2
2004-01-23Use stdarg rather than varargs.agc17-18/+513
This code is old - it's been ages since I've seen definitions for sunview and X10...
2004-01-22replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-02-09s/${ENV}/${SETENV}/, noted by Kevin P. Neal in connection with PR 19586.wiz1-2/+2
2002-09-30Mark as using X11, and convert to buildlink2.wiz1-2/+4
First one should fix shark bulk build problem.
2002-09-12Standardize.wiz1-3/+3
2002-07-14in the config script that comes with magic, check for /usr/libexec/cppdmcmahill2-7/+26
and if that doesn't exist look for /usr/libexec/cpp0. While here, use ${X11BASE}/include instead of /usr/X11R6/include. Should fix recently noted bulk build problems on 1.6 systems.
2002-05-18use MAGIC_HOME instead of CAD_HOME as the environment variable whichdmcmahill2-4/+13
points to the magic installation. This avoids possible conflicts with some other UCB tools which use CAD_HOME. Noted in private email from Daniel Senderowitz.
2002-04-06import of magic-7.1dmcmahill7-0/+314
Magic is an interactive system for creating and modifying VLSI circuit layouts. With Magic, you use a color graphics display and a mouse or graphics tablet to design basic cells and to combine them hierarchically into large structures. Magic is different from other layout editors you may have used. The most important difference is that Magic is more than just a color painting tool: it understands quite a bit about the nature of circuits and uses this information to provide you with additional operations. For example, Magic has built-in knowledge of layout rules; as you are editing, it continuously checks for rule violations. Magic also knows about connectivity and transistors, and contains a built-in hierarchical circuit extractor. Magic also has a plow operation that you can use to stretch or compact cells. Lastly, Magic has routing tools that you can use to make the global interconnections in your circuits. Magic is based on the Mead-Conway style of design. This means that it uses simplified design rules and circuit structures. The simplifications make it easier for you to design circuits and permit Magic to provide powerful assistance that would not be possible otherwise. However, they result in slightly less dense circuits than you could get with more complex rules and structures. For example, Magic permits only Manhattan designs (those whose edges are vertical or horizontal).