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2016-06-15devel/bullet: Update to 2.82rumko1-21/+21
Summary of the included ChangeLog: * Added GPU deformable object solvers to OpenCL and DirectCompute * Create a separate library for MiniCL * Moved vectormath into Bullet/src, and added a SSE implementation * Added a btParallelConstraintSolver * Added Separantix Axis Test and Polyhedral Clipping support * OpenCL and DirectCompute cloth as basic support for capsule collision * Use Hierachical Approximate Convex Decomposition * Add Intel cmake-build support for OpenCL accelerated cloth/particle * preliminary build support for Google NativeClient, using premake4 Ok@ wiz
2010-09-03Initial import of bullet-2.76:wiz1-0/+28
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.